@bossedit8's Level Review - Squeaky Stronghold - Created by @Waddle Derp
Design Usage:
As for it stands, this level was very nice to adventure throughout it. I do like the little story behind this level with the whole mice taking over the whole area and then you have to collect all 5 red coins in order to get to the boss which is for sure a nice concept for exploring around. Sceneries and decorations were nice throughout the level and I do like that there are different amount of crates in this level serving for more blocks variety. Nowhere were too cramped to bypass which was good and I do like the perfection of the moving layer what you did in this level although you used SMW climbable fence background objects aswell, resulting in a bad behavour after you were standing on a moving layer and jumped off from it while it still moves
as you can see here at the specific point of the video that I made years back. (Video Title: SMBX Tutorial - Moving layers and fence glitch/bug) There is a fatal flaw in this level and that is that once I collect all 5 red coins, the game does say that I collected 5 red coins but nothing has been changed at the room before boss type area where that NPC is blocking the giant door which still says the same dialogue rather than the one that he's supposed to stay at the side of the giant door and says that you can now pass through it to fight Mouser in this level. The boss itself, Mouser, was nice but what I find it weird as of how narrow this place is like the ceiling is too low for the boss fight which results in Mouser's bombs aiming at himself since it bounces back to Mouser for no apparent reason. Once you defeat the boss there's your SMB3 star but it's in a rather dangerous spot that you can easily die in once you have great momentum and you can still die after the boss has been defeated.
Point Rating: 3.5
NPC Placements:
Your placements of the NPCs was pretty good throughout the level as they keep up on the challenge this level has even though it's mostly just these blue mouse enemies from Yoshi's Island and sometimes these rat enemies but for sure it works in this level like that you have moving layers included to spice things up. I do think a few more enemy variety would be nice but if there aren't that many mice type enemies to choose from it's ok. Coin placements were nice and I do like where your red coins were placed throughout the level. Power up placements were ok since well, this level isn't hard to navigate since there are mostly based of mice enemies that are easy to go and some other obstacles to watch out and by that your power up placements were overall flawlessly placed. The boss, Mouser, as I said before the ceiling needs to be wider or else the bombs can sometimes aim back at him and the SMB3 star needs to be placed so you won't die that easily depending on your momentum.
Point Rating: 4.5
Overall Rating Score: 8
Pretty Good!
If I haven't gone through the level editor by myself just to fix that issue with the red coin hunting deal to make changes at the room before boss area, that fence bug from moving layers, at the boss with narrowed ceiling involved as sometimes he throws bombs at himself and the SMB3 star at the very end that you can easily die from by great momentum, this level would of been top quality reviewed from my side but as of now, this rating deserved it. Good work!