Squeaky Stronghold

Levels that have good quality and are worth playing.
Waddle
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Squeaky Stronghold

Postby Waddle » Mon Aug 17, 2015 9:48 am

A simple little level I made in about 3 days C:
Image
http://www.mediafire.com/download/q27hm ... nghold.rar
(The download is quite big, since this level uses 3 MP3s.)
Fixed the things! Maybe it works now C:
Thanks Frozen boo for helping me out <3
Last edited by Waddle on Mon Aug 17, 2015 10:23 am, edited 2 times in total.

Suckerman7 GM
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Re: Squeaky Stronghold

Postby Suckerman7 GM » Mon Aug 17, 2015 10:17 am

"SQUEAKY STRONGHOLD" made by Waddle Derp

LEVEL DESIGN: 7/10

Nice level, but there are some issues that makes the level easier than expected. First of all, what's wrong with Big Mario? He was a shadow after all, and small Mario animations when he jumps, climbs or skids. And when that Sniffle jumps, you can enter the room easily. You can seal the door with a magical lock or something, and once you got the 5 red coins, Sniffle will open the door for you. That was weird that the level ended so quicker and easier.

GRAPHICS & MUSIC: 8.5/10

The graphics you've used was neat. But the bandit mouse was weird. You can stomp on him but you can't kill him with spin-jump. Is he half-Spiny and half-mouse? And the music was good.

TOTAL: 7.25/10 (Can be Pretty Good)

Waddle
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Re: Squeaky Stronghold

Postby Waddle » Mon Aug 17, 2015 10:19 am

Suckerman7 GM wrote:"SQUEAKY STRONGHOLD" made by Waddle Derp

LEVEL DESIGN: 7/10

Nice level, but there are some issues that makes the level easier than expected. First of all, what's wrong with Big Mario? He was a shadow after all, and small Mario animations when he jumps, climbs or skids. And when that Sniffle jumps, you can enter the room easily. You can seal the door with a magical lock or something, and once you got the 5 red coins, Sniffle will open the door for you. That was weird that the level ended so quicker and easier.

GRAPHICS & MUSIC: 8.5/10

The graphics you've used was neat. But the bandit mouse was weird. You can stomp on him but you can't kill him with spin-jump. Is he half-Spiny and half-mouse? And the music was good.

TOTAL: 7.25/10 (Can be Pretty Good)
The sniffle bug is being worked on, don't worry. He will only let you in if you collect 5 red coins, but I accidentally placed the warp in the wrong layer. Whoooops
And what do you mean with the Mario issues thing?

bossedit8
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Re: Squeaky Stronghold

Postby bossedit8 » Tue Aug 18, 2015 5:48 am

@bossedit8's Level Review - Squeaky Stronghold - Created by @Waddle Derp

Design Usage:
As for it stands, this level was very nice to adventure throughout it. I do like the little story behind this level with the whole mice taking over the whole area and then you have to collect all 5 red coins in order to get to the boss which is for sure a nice concept for exploring around. Sceneries and decorations were nice throughout the level and I do like that there are different amount of crates in this level serving for more blocks variety. Nowhere were too cramped to bypass which was good and I do like the perfection of the moving layer what you did in this level although you used SMW climbable fence background objects aswell, resulting in a bad behavour after you were standing on a moving layer and jumped off from it while it still moves as you can see here at the specific point of the video that I made years back. (Video Title: SMBX Tutorial - Moving layers and fence glitch/bug) There is a fatal flaw in this level and that is that once I collect all 5 red coins, the game does say that I collected 5 red coins but nothing has been changed at the room before boss type area where that NPC is blocking the giant door which still says the same dialogue rather than the one that he's supposed to stay at the side of the giant door and says that you can now pass through it to fight Mouser in this level. The boss itself, Mouser, was nice but what I find it weird as of how narrow this place is like the ceiling is too low for the boss fight which results in Mouser's bombs aiming at himself since it bounces back to Mouser for no apparent reason. Once you defeat the boss there's your SMB3 star but it's in a rather dangerous spot that you can easily die in once you have great momentum and you can still die after the boss has been defeated.
Point Rating: 3.5

NPC Placements:
Your placements of the NPCs was pretty good throughout the level as they keep up on the challenge this level has even though it's mostly just these blue mouse enemies from Yoshi's Island and sometimes these rat enemies but for sure it works in this level like that you have moving layers included to spice things up. I do think a few more enemy variety would be nice but if there aren't that many mice type enemies to choose from it's ok. Coin placements were nice and I do like where your red coins were placed throughout the level. Power up placements were ok since well, this level isn't hard to navigate since there are mostly based of mice enemies that are easy to go and some other obstacles to watch out and by that your power up placements were overall flawlessly placed. The boss, Mouser, as I said before the ceiling needs to be wider or else the bombs can sometimes aim back at him and the SMB3 star needs to be placed so you won't die that easily depending on your momentum.
Point Rating: 4.5

Overall Rating Score: 8

Pretty Good!

If I haven't gone through the level editor by myself just to fix that issue with the red coin hunting deal to make changes at the room before boss area, that fence bug from moving layers, at the boss with narrowed ceiling involved as sometimes he throws bombs at himself and the SMB3 star at the very end that you can easily die from by great momentum, this level would of been top quality reviewed from my side but as of now, this rating deserved it. Good work!


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