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Re: Another Typical Lava Level (CC11, 5th Place)

Posted: Fri Sep 18, 2015 5:04 pm
by Chip Potato
Darkonius Mavakar wrote:Do i have to mentio that the "uninspired" gimmick here are shinbison's levels?
Y'know
The "turning stuff into other stuff gimmick"
Talkhaus level: ghost into real items
Vinesauce level: stuff into stuff
Cooling thing departement whatever: stuff into stuff
That other level that Wraith adamnknight played: stuff into stuff.
Winner contest level: stuff into stuff

Stuff= ice, lava, water, poison.
I understand these words separately but not together.

Re: Another Typical Lava Level (CC11, 5th Place)

Posted: Fri Sep 18, 2015 6:32 pm
by Shinbison-Kof
Darkonius Mavakar wrote:Do i have to mentio that the "uninspired" gimmick here are shinbison's levels?
Y'know
The "turning stuff into other stuff gimmick"
Talkhaus level: ghost into real items
Vinesauce level: stuff into stuff
Cooling thing departement whatever: stuff into stuff
That other level that Wraith adamnknight played: stuff into stuff.
Winner contest level: stuff into stuff

Stuff= ice, lava, water, poison.
Sorry but I not understand what you said, but everybody have your opinions, if something is good for me, for you can be bad. (and we are talking about the level, not of me, anyway)

Re: Another Typical Lava Level (CC11, 5th Place)

Posted: Fri Sep 18, 2015 6:59 pm
by ssumday
I have to agree with Shinbison. The level isn't bad, but it was exaggeration take 5th place. He didn't like the graphics and the gameplay, so his opinion was fair. I didn't see any so amazing gimmick at this level, and the spacing is extremely short.
Even if the gameplay is good, it's fair to give a bad score for graphics? Yes. The graphics change much in the level, and this level they are picky with radiant colors.

Re: Another Typical Lava Level (CC11, 5th Place)

Posted: Fri Sep 18, 2015 7:05 pm
by underFlo
FireLink wrote:I didn't see any so amazing gimmick at this level
Levels don't need gimmicks to be good, a level can have no gimmicks but genius design, see a lot of Nintendo levels.
FireLink wrote:and this level they are picky with radiant colors.
Actually, I think the contrast between red and blue is done quite nicely.

Re: Another Typical Lava Level (CC11, 5th Place)

Posted: Fri Sep 18, 2015 7:40 pm
by ssumday
Spinda wrote:
FireLink wrote:I didn't see any so amazing gimmick at this level
Levels don't need gimmicks to be good, a level can have no gimmicks but genius design, see a lot of Nintendo levels.
I didn't said that the level needs gimmicks to be good, I only stated that the gimmicks of the levels aren't amazing...

Re: Another Typical Lava Level (CC11, 5th Place)

Posted: Fri Sep 18, 2015 8:34 pm
by Sux
FireLink wrote:
Spinda wrote:
FireLink wrote:I didn't see any so amazing gimmick at this level
Levels don't need gimmicks to be good, a level can have no gimmicks but genius design, see a lot of Nintendo levels.
I didn't said that the level needs gimmicks to be good, I only stated that the gimmicks of the levels aren't amazing...
Exact! Unfortunately, I feel than the level's quality declined since CC8

Re: Another Typical Lava Level (CC11, 5th Place)

Posted: Fri Sep 18, 2015 10:06 pm
by Cacazk
I agree with Shinbison and Sux, this level is not so good (not wanting to be rude) to stay with the best levels. The score that I would give would be 5.2/10, for several reasons.

Re: Another Typical Lava Level (CC11, 5th Place)

Posted: Sat Sep 19, 2015 12:46 am
by TLtimelord
Darkonius Mavakar wrote:Do i have to mentio that the "uninspired" gimmick here are shinbison's levels?
Y'know
The "turning stuff into other stuff gimmick"
Talkhaus level: ghost into real items
Vinesauce level: stuff into stuff
Cooling thing departement whatever: stuff into stuff
That other level that Wraith adamnknight played: stuff into stuff.
Winner contest level: stuff into stuff

Stuff= ice, lava, water, poison.
The "uninspired" gimmick which he actually does really nicely along with amazing level design? Also, if you payed attention to what he had to say about his Vinesauce level, he mentioned that it was a simple level because he didn't have much time to work on it. His CC10 and CC11 levels didn't have to do with changing shit into shit and I can leak that his MAGLX2 level doesn't involve changing shit into shit either.

Re: Another Typical Lava Level (CC11, 5th Place)

Posted: Sat Sep 19, 2015 6:29 am
by Darkonius Mavakar
Alrighty then, sorry for my usual incredible stupidity

Re: Another Typical Lava Level (CC11, 5th Place)

Posted: Mon Sep 21, 2015 8:50 pm
by TLtimelord
Darkonius Mavakar wrote:Alrighty then, sorry for my usual incredible stupidity
I'm sorry, but I just simply get frustrated when you talk about how uncreative changing something to something else is. There's really a lot more you can do with it than you think and it can be a lot more flexible and workable as a gimmick. It may not be the most original thing at this point, but it's not as generic as you may put it. How enjoyable you find it is entirely your opinion.

Re: Another Typical Lava Level (CC11, 5th Place)

Posted: Tue Sep 22, 2015 12:22 am
by FrozenQuills
Wow, there was quite some activity here. And it looks like a lot of people are still divided on the level :P
I did rush this to participate in time, but the level design discussions it generated sure were interesting.
I appreciate the constructive criticism lol

Re: Another Typical Lava Level (CC11, 5th Place)

Posted: Sat Oct 03, 2015 11:49 am
by as303298

Re: Another Typical Lava Level (CC11, 5th Place)

Posted: Sun Oct 18, 2015 11:07 am
by ShadowStarX
Woah, this level surprised me! (in a good way)
The podoboo platform gimmick is really cool and unique, I've never seen it before. The placements looked weird first, but later I really liked it. Overall, the gameplay was stunning, I liked the red coin placements in the last section.

9/10 - I don't really agree with the 9.5/10 ratings, but I still can get why did it get 5th.

Re: Another Typical Lava Level (CC11, 5th Place)

Posted: Tue Nov 17, 2015 3:34 pm
by Erik
I like the level, the gameplay was really fun, but the aesthetics aren't all too great. I think I'd give this level an 8.0 or something. Overall good job.