Spring Vanilla Level Entry (1st place!)

Levels that have good quality and are worth playing.
Black Mamba
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Spring Vanilla Level Entry (1st place!)

Postby Black Mamba » Sun Aug 16, 2015 9:17 pm

Since I see nobody posting these levels here, I decided to post mine.
https://www.mediafire.com/?w73ilewvvujxncw
Image
Reviews:
Spoiler: show
Epoch

Marina: 7/10 Now this is an actually rememberable level. I can't explain why, but I really like the style of this level. The gimmick with the falling lava level was also a really clever idea. I have to say however, that this level is generally crowded, and that not just in the NPC department. If you took out half the stuff of this level it would actually become pretty enjoyable.

SuperMario7: 8. 9/10: Now this is how you make a vanilla level look unique! Firstly, the way you used the graphics was stunning. The level was full of gorgeous eye-popping visuals. This level shows that you don't need custom graphics to make a level look good. The way you filled the ground with all shorts of blocks and the fluidity in which you decorated impressed me a lot. The level was really fun and challenging, but almost always fair. It got a bit too challenging for my liking after the checkpoint, but I still enjoyed it. This level was amazing in its own crazy way, and it wouldn't surprise me if it won.

FallingSnow: For a vanilla level, this is pretty amazing! I really enjoyed almost every part (though I wanted another power-up in the middle section!). The tanooki suit was well hidden among the creative block placement. It's a bit too noisy at times, in my opinion, but overall, it creates a neat effect. I wish you had extended the ceiling a bit more so that the screen movement wasn't so annoying at the beginning, but that's not too big of a deal. I'd also recommend making the midpoint room a bit less hidden. Surround it with coins or something. I almost missed it haha
Design: 9
Creativity: 5
Fun: 5
Bonus: 0
Total: 19 -> 9.5

TOTAL SCORE = 8.5/10.0 - CONGRATULATIONS!
(I couldn't quote it because the topic was in the archives)

Enjl
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Re: Spring Vanilla Level Entry (1st place!)

Postby Enjl » Tue Aug 18, 2015 8:15 am

Because what is a contest winner without a sick overload of BGOs...

Mable
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Re: Spring Vanilla Level Entry (1st place!)

Postby Mable » Tue Aug 18, 2015 4:16 pm

My only complain about the screen you showed is that the palm, cactus and laval don't really fit imo. Not in this kind of environment.

Black Mamba
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Re: Spring Vanilla Level Entry (1st place!)

Postby Black Mamba » Tue Aug 18, 2015 7:29 pm

Sinem wrote:My only complain about the screen you showed is that the palm, cactus and laval don't really fit imo. Not in this kind of environment.
There aren't many SMB3 bgos in general in vanilla SMBX. I had to improvise. I figured that the cactus and palm trees live in hot dry environments so near lava would kinda work.

ShadowStarX
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Re: Spring Vanilla Level Entry (1st place!)

Postby ShadowStarX » Wed Oct 14, 2015 12:55 pm

Epoch's/Uzendayo's vanilla contest entry review
Since this is a vanilla level and it's not really focusing on atmosphere, I'm not going to seperate atmosphere from design

This level had nice gameplay and it was fun to play at most points. The difficulty in this level is fair, it has quite some challenge but it's not frustrating. The music surprisingly, but fits the level mostly and I didn't find any cutoffs either. The tanooki suit is hidden well. I loved the usage of layers and events. The level also has replay value. The length was fair too.
Sometimes, the npc placement was a bit too cheap. (mostly nippers) There is no major clash in the level, true a bunch of the BGOs were out of the place at some points.
The level had way too much background objects in my opinion.

Score: 7.75/10
Very nice vanilla level with some flaws. (overload of BGOs at first place)
Moved to 'Pretty Good'


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