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Erik
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Post by Erik » Tue Oct 27, 2015 12:46 pm
@ShadowStarX: That looks amazing!, great work m8
Alagirez
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Post by Alagirez » Wed Oct 28, 2015 3:33 am
ShadowStarX wrote: Some WIP stuff again. The level is going to be named Twilight Treeway or Venom Valley probably.
The purple switch effects the water and the poison too, not just the '!' blocks.
looks like PGE Pendulum fissure
hey, the atmosphere and design looks nice. I recommend you recolor the NPCs and it would be fine.
Lukas Old Account
Snifit
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Post by Lukas Old Account » Fri Oct 30, 2015 7:04 am
Hey guys! Quick question, is it allowed to take use of easter eggs? Because i wanted to hide some in my levels!
ShadowStarX
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Post by ShadowStarX » Sun Nov 08, 2015 2:01 pm
We're happily announcing that Sanct (Frozen Boo) is also a boss designer (but not a level designer) from now on, but Waddle Derp is still going to design most of the bosses.
Witchking666
Silver Yoshi Egg
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Post by Witchking666 » Mon Nov 09, 2015 2:04 am
HeroLink64 wrote: Hey guys! Quick question, is it allowed to take use of easter eggs? Because i wanted to hide some in my levels!
I think so, Imo easter egg's make levels fun!
Also, welcome sanct!
ShadowStarX
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Post by ShadowStarX » Mon Nov 16, 2015 2:38 pm
Some gameplay footages by bossedit8 (level download links in video descriptions)
Glorious Grasslands (world 1) - level by Ludwig Von Koopa
VIDEO
Melting Magma Mountain (world 4) - level by me (ShadowStarX)
VIDEO
Iced Abandoned Factory (world 6 or 7, going to have some changes) - level by bossedit8
VIDEO
Erik
Eerie
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Post by Erik » Mon Nov 30, 2015 3:10 pm
Opinions?
Lx Xzit
Lakitu
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Post by Lx Xzit » Wed Dec 02, 2015 12:48 am
I like how it looks, it's interesting! I think the purple BGO doesn't match with the general environment of the level, I think if you re-color this to pink / gray would be better.
Erik
Eerie
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Post by Erik » Wed Dec 02, 2015 1:33 am
DarkMecha wrote: I like how it looks, it's interesting! I think the purple BGO doesn't match with the general environment of the level, I think if you re-color this to pink / gray would be better.
Yeah, thanks for pointing out. I'll fix it.
PROX
Banned
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Post by PROX » Wed Dec 02, 2015 1:47 am
DarkMecha wrote: I like how it looks, it's interesting! I think the purple BGO doesn't match with the general environment of the level, I think if you re-color this to pink / gray would be better.
I think the purple works, the background could be darker though.
ShadowStarX
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Post by ShadowStarX » Sun Jan 10, 2016 3:58 am
Sawmill Skies - WIP
Inspired by Puzzle Plank Galaxy a bit.
Cedrik
Volcano Lotus
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Post by Cedrik » Sun Jan 10, 2016 10:28 am
Looks realy nice.
But, why are in every world so much different locations (gras, chees, jungle, ....)?
Saltlord
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Post by Saltlord » Sun Jan 10, 2016 10:30 am
Cedrik wrote: Looks realy nice.
But, why are in every world so much different locations (gras, chees, jungle, ....)?
Uh, maybe to use different level themes? Variation is an important part for a project.
Last edited by
Saltlord on Sun Jan 10, 2016 10:31 am, edited 1 time in total.
PixelPest
Raccoon Mario
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Post by PixelPest » Sun Jan 10, 2016 10:31 am
Cedrik wrote: But, why are in every world so much different locations (gras, chees, jungle, ....)?
Why not? World 6 of NSMBDS has a lot of different themes that don't match the mountain world.
Alagirez
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Post by Alagirez » Sun Jan 10, 2016 10:35 am
Cedrik wrote: Looks realy nice.
But, why are in every world so much different locations (gras, chees, jungle, ....)?
Probably he uses hub-styled episode.....
Hub-styled episode usually have a lot of themes.....
Cedrik
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Post by Cedrik » Sun Jan 10, 2016 10:49 am
Harvey36Dice wrote: Cedrik wrote: Looks realy nice.
But, why are in every world so much different locations (gras, chees, jungle, ....)?
Probably he uses hub-styled episode.....
Hub-styled episode usually have a lot of themes.....
That makes sense.
But why worlds and not rooms?
ShadowStarX
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Post by ShadowStarX » Sun Jan 10, 2016 10:57 am
Cedrik wrote: Harvey36Dice wrote: Cedrik wrote: Looks realy nice.
But, why are in every world so much different locations (gras, chees, jungle, ....)?
Probably he uses hub-styled episode.....
Hub-styled episode usually have a lot of themes.....
That makes sense.
But why worlds and not rooms?
Worlds are basically rooms in this episode. We have a lot of themes to have a decent variety. True there may be 2 similar themes in the same world, since the worlds may get a bit long considering the size of the team. (6 level designers, an extra boss designer and a graphics designer)
Lukas Old Account
Snifit
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Post by Lukas Old Account » Mon Jan 18, 2016 7:30 am
Cedrik wrote: Looks realy nice.
But, why are in every world so much different locations (gras, chees, jungle, ....)?
Originality, that's why.
Witchking666
Silver Yoshi Egg
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Post by Witchking666 » Mon Jan 25, 2016 2:30 pm
Btw Ludwig.
You have a spelling mistake in the beta-testers section.
It's John the White yoshi.
Not Johnn The White yoshi
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