Super Mario & the Mystery of Bowser's Castle CANCELLED :(

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Erik
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Re: Super Mario & the Mystery of Bowser's Castle

Postby Erik » Tue Oct 27, 2015 12:46 pm

@ShadowStarX: That looks amazing!, great work m8

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Re: Super Mario & the Mystery of Bowser's Castle

Postby Alagirez » Wed Oct 28, 2015 3:33 am

ShadowStarX wrote:Some WIP stuff again. The level is going to be named Twilight Treeway or Venom Valley probably.
Spoiler: show
Image
The purple switch effects the water and the poison too, not just the '!' blocks.
looks like PGE Pendulum fissure
hey, the atmosphere and design looks nice. I recommend you recolor the NPCs and it would be fine.

Witchking666
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Re: Super Mario & the Mystery of Bowser's Castle

Postby Witchking666 » Fri Oct 30, 2015 6:57 am

That looks Pretty awesome shadowstar!
also i have decided to add this to the project
http://www.smbxgame.com/forums/v ... 63&t=11716

Lukas Old Account
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Re: Super Mario & the Mystery of Bowser's Castle

Postby Lukas Old Account » Fri Oct 30, 2015 7:04 am

Hey guys! Quick question, is it allowed to take use of easter eggs? Because i wanted to hide some in my levels!

ShadowStarX
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Re: Super Mario & the Mystery of Bowser's Castle

Postby ShadowStarX » Sun Nov 08, 2015 2:01 pm

We're happily announcing that Sanct (Frozen Boo) is also a boss designer (but not a level designer) from now on, but Waddle Derp is still going to design most of the bosses.

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Re: Super Mario & the Mystery of Bowser's Castle

Postby Witchking666 » Mon Nov 09, 2015 2:04 am

HeroLink64 wrote:Hey guys! Quick question, is it allowed to take use of easter eggs? Because i wanted to hide some in my levels!
I think so, Imo easter egg's make levels fun!

Also, welcome sanct!

ShadowStarX
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Re: Super Mario & the Mystery of Bowser's Castle

Postby ShadowStarX » Mon Nov 16, 2015 2:38 pm

Some gameplay footages by bossedit8 (level download links in video descriptions)

Glorious Grasslands (world 1) - level by Ludwig Von Koopa


Melting Magma Mountain (world 4) - level by me (ShadowStarX)


Iced Abandoned Factory (world 6 or 7, going to have some changes) - level by bossedit8

Erik
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Re: Super Mario & the Mystery of Bowser's Castle

Postby Erik » Mon Nov 30, 2015 3:10 pm

Image
Opinions?

Lx Xzit
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Re: Super Mario & the Mystery of Bowser's Castle

Postby Lx Xzit » Wed Dec 02, 2015 12:48 am

I like how it looks, it's interesting! I think the purple BGO doesn't match with the general environment of the level, I think if you re-color this to pink / gray would be better.

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Re: Super Mario & the Mystery of Bowser's Castle

Postby Erik » Wed Dec 02, 2015 1:33 am

DarkMecha wrote:I like how it looks, it's interesting! I think the purple BGO doesn't match with the general environment of the level, I think if you re-color this to pink / gray would be better.
Yeah, thanks for pointing out. I'll fix it.

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Re: Super Mario & the Mystery of Bowser's Castle

Postby PROX » Wed Dec 02, 2015 1:47 am

DarkMecha wrote:I like how it looks, it's interesting! I think the purple BGO doesn't match with the general environment of the level, I think if you re-color this to pink / gray would be better.
I think the purple works, the background could be darker though.

ShadowStarX
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Re: Super Mario & the Mystery of Bowser's Castle

Postby ShadowStarX » Sun Jan 10, 2016 3:58 am

Sawmill Skies - WIP
Inspired by Puzzle Plank Galaxy a bit.
Spoiler: show
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Cedrik
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Re: Super Mario & the Mystery of Bowser's Castle

Postby Cedrik » Sun Jan 10, 2016 10:28 am

Looks realy nice.

But, why are in every world so much different locations (gras, chees, jungle, ....)?

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Re: Super Mario & the Mystery of Bowser's Castle

Postby Saltlord » Sun Jan 10, 2016 10:30 am

Cedrik wrote:Looks realy nice.

But, why are in every world so much different locations (gras, chees, jungle, ....)?
Uh, maybe to use different level themes? Variation is an important part for a project.
Last edited by Saltlord on Sun Jan 10, 2016 10:31 am, edited 1 time in total.

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Re: Super Mario & the Mystery of Bowser's Castle

Postby PixelPest » Sun Jan 10, 2016 10:31 am

Cedrik wrote:But, why are in every world so much different locations (gras, chees, jungle, ....)?
Why not? World 6 of NSMBDS has a lot of different themes that don't match the mountain world.

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Re: Super Mario & the Mystery of Bowser's Castle

Postby Alagirez » Sun Jan 10, 2016 10:35 am

Cedrik wrote:Looks realy nice.

But, why are in every world so much different locations (gras, chees, jungle, ....)?
Probably he uses hub-styled episode.....
Hub-styled episode usually have a lot of themes.....

Cedrik
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Re: Super Mario & the Mystery of Bowser's Castle

Postby Cedrik » Sun Jan 10, 2016 10:49 am

Harvey36Dice wrote:
Cedrik wrote:Looks realy nice.

But, why are in every world so much different locations (gras, chees, jungle, ....)?
Probably he uses hub-styled episode.....
Hub-styled episode usually have a lot of themes.....
That makes sense.
But why worlds and not rooms?

ShadowStarX
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Re: Super Mario & the Mystery of Bowser's Castle

Postby ShadowStarX » Sun Jan 10, 2016 10:57 am

Cedrik wrote:
Harvey36Dice wrote:
Cedrik wrote:Looks realy nice.

But, why are in every world so much different locations (gras, chees, jungle, ....)?
Probably he uses hub-styled episode.....
Hub-styled episode usually have a lot of themes.....
That makes sense.
But why worlds and not rooms?
Worlds are basically rooms in this episode. We have a lot of themes to have a decent variety. True there may be 2 similar themes in the same world, since the worlds may get a bit long considering the size of the team. (6 level designers, an extra boss designer and a graphics designer)

Lukas Old Account
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Re: Super Mario & the Mystery of Bowser's Castle

Postby Lukas Old Account » Mon Jan 18, 2016 7:30 am

Cedrik wrote:Looks realy nice.

But, why are in every world so much different locations (gras, chees, jungle, ....)?
Originality, that's why. :)

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Re: Super Mario & the Mystery of Bowser's Castle

Postby Witchking666 » Mon Jan 25, 2016 2:30 pm

Btw Ludwig.
You have a spelling mistake in the beta-testers section.
It's John the White yoshi.
Not Johnn The White yoshi


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