Screenshots:
Spoiler: show
Spoiler: show
3. SuperMario7 - Volcanic Wilds (9.14/10)
Bomber57 (8.75/10)
A grassy lava level is a theme that surprisingly works well. Probably because green and red are complimentary colors. This level brings a great deal of challenge to the table, but the majority of it is fair to the player. It took a few tries to get used to the lavafalls hurting the player if they stepped on them. The blue yoshi section was very difficult, and its a good thing you put a checkpoint before it. It was also creative, because not many people use blue yoshi the way you did (or at all for that matter). The second blue yoshi section was unecessary, and I feel the level would have been better if it was cut entirely. It simply adds too much after the checkpoint, and with how difficult it is you are bound to die there several times.
bossedit8 (9.25/10)
A wonderful lava based forest and cave section. I really like this level as of how you even overcome with variety of level designs right here. You ride on skull raft, you use P switches to accross coin bridges including enemies throughout the way... variety of enemies I should say which was very nice. I also like that you used the blue Yoshi for flying purposes throughout some of the sections and also later on with the P switch. I do find your dragon coin placements sometimes a bit mean though like one shot at the skull raft since you know you have to go back and then suddenly that dragon coin is unreachable for you to get. Also this level would of been unplayable with Peach, Toad and Link because of the Yoshi segment. and the error with the P switch turning them into a block that's breakable is sadly unavoidable. Also there's a little error with the P switch that if you actually press the P switch at the end of the first cave section and enter the pipe where the halfway point is, there is a bullet bill blaster that has been turned into a red SMB3 coin which was weird.
Chad (9.0/10)
This is a gorgeous level! The amount of detail provided in this volcanic forest/mountain hybrid is astonishing, and the construction is highly complex and tricky. The specific layout in each location really demonstrates that a lot of testing must have gone into every skull raft ride, every P-switch run (the timing and arrangement is perfect for a hard but fair level), and especially the Blue Yoshi flights. I like how the last P-switch run leaves behind a trail of growing giant Piranha Plants, the hazards have clearly strategic placements, and everything put together gives the level a tough but thrilling difficulty alongside a comfortably modest length. It's long enough to be slightly stressful, but not enough to be savagely punishing if you die. However, making lavafall surfaces hurt you, even with a warning, isn't very intuitive when you require the player to pass by background ones on a regular basis. Also, instead of a No Yoshi warp, it would have been good to have a really tall vine (higher than blue Yoshi can fly) leading to the final pipe, as that would be an effective filter.
Quill (9.2/10)
I really enjoyed this level. The atmosphere was really great and the level was fun to play through. The P-Switch and Blue Yoshi segments were not too difficult and were fun to progress through, especially when you combined them both at the end. I thought it was a neat touch. Overall, fantastic job on this level!
Valtteri (9.5/10)
This is a beautiful level that is cleverly designed. A good example of clever design is the falling lava rock platform that will fall into a flamethrower if you stand on it for too long. These small things you don't see many people coming up with make this level extraordinary. I found the P-Switch runs fascinating and the you made fair use of the Blue Yoshi.
Bomber57 (8.75/10)
A grassy lava level is a theme that surprisingly works well. Probably because green and red are complimentary colors. This level brings a great deal of challenge to the table, but the majority of it is fair to the player. It took a few tries to get used to the lavafalls hurting the player if they stepped on them. The blue yoshi section was very difficult, and its a good thing you put a checkpoint before it. It was also creative, because not many people use blue yoshi the way you did (or at all for that matter). The second blue yoshi section was unecessary, and I feel the level would have been better if it was cut entirely. It simply adds too much after the checkpoint, and with how difficult it is you are bound to die there several times.
bossedit8 (9.25/10)
A wonderful lava based forest and cave section. I really like this level as of how you even overcome with variety of level designs right here. You ride on skull raft, you use P switches to accross coin bridges including enemies throughout the way... variety of enemies I should say which was very nice. I also like that you used the blue Yoshi for flying purposes throughout some of the sections and also later on with the P switch. I do find your dragon coin placements sometimes a bit mean though like one shot at the skull raft since you know you have to go back and then suddenly that dragon coin is unreachable for you to get. Also this level would of been unplayable with Peach, Toad and Link because of the Yoshi segment. and the error with the P switch turning them into a block that's breakable is sadly unavoidable. Also there's a little error with the P switch that if you actually press the P switch at the end of the first cave section and enter the pipe where the halfway point is, there is a bullet bill blaster that has been turned into a red SMB3 coin which was weird.
Chad (9.0/10)
This is a gorgeous level! The amount of detail provided in this volcanic forest/mountain hybrid is astonishing, and the construction is highly complex and tricky. The specific layout in each location really demonstrates that a lot of testing must have gone into every skull raft ride, every P-switch run (the timing and arrangement is perfect for a hard but fair level), and especially the Blue Yoshi flights. I like how the last P-switch run leaves behind a trail of growing giant Piranha Plants, the hazards have clearly strategic placements, and everything put together gives the level a tough but thrilling difficulty alongside a comfortably modest length. It's long enough to be slightly stressful, but not enough to be savagely punishing if you die. However, making lavafall surfaces hurt you, even with a warning, isn't very intuitive when you require the player to pass by background ones on a regular basis. Also, instead of a No Yoshi warp, it would have been good to have a really tall vine (higher than blue Yoshi can fly) leading to the final pipe, as that would be an effective filter.
Quill (9.2/10)
I really enjoyed this level. The atmosphere was really great and the level was fun to play through. The P-Switch and Blue Yoshi segments were not too difficult and were fun to progress through, especially when you combined them both at the end. I thought it was a neat touch. Overall, fantastic job on this level!
Valtteri (9.5/10)
This is a beautiful level that is cleverly designed. A good example of clever design is the falling lava rock platform that will fall into a flamethrower if you stand on it for too long. These small things you don't see many people coming up with make this level extraordinary. I found the P-Switch runs fascinating and the you made fair use of the Blue Yoshi.