Spoiler: show
Bomber57 (5.0/10)
Eh, this level was okay. Its pretty much a SMB3 overworld but in (mostly) gray. It felt a little bit bland but there wasn't really a point where I wanted to stop playing the level. Though all in all this was really just a basic, everyday overworld level. Nothing too special about it.
bossedit8 (7.0/10)
So dark I can barely see the background. An average SMB3 type level where everything is gray except for the sprites. I do like the whole design of it like that is an actual SMB3 type level of where you have to go through with some secrets involved. The P switch isn't SMB3 in this level, it's SMW for apparent reason. Inside the secret area after you pressed the P switch you get coins that's formed like a heart but your reward are just coins and then nothing else... at least a power up from a block would be benefitual for a hard to reach bonus room like that rather than just coins. The rest of the level were generic SMB3 designs but it was nice. If I fly at the very top of the screen you can see that the background is too far at the top as you can see that it has been glitched out if any kind of objects travels over that.
Chad (6.0/10)
While this one is mainly a greyscale SMB3 overworld, it's one with a decently polished feel to it. There's a nice amount of detail and decoration, a good range of block placements to test the player's maneuvering in different ways, and thoughtful placements of enemies and pipes. It has the feel of a midgamey SMB3 level, but it doesn't really have anything to complain about.
Quill (5.7/10)
The theme presented here was pretty unique and reminded me of 8-bit SMB3. The level itself was designed decently. A lot of segments could easily be ran through and there wasn't much variety in the terrain or enemy choice. It's not a bad level by any means, it just needs more.
Valtteri (6.0/10)
This is a decent overworld level. The gimmick is that it's in black and white (for the most part). Like I already said it's a decent level and I can't come up with anything to complain about besides some personal nitpicks. The textureless hills should only be placed in the end darkness! If you're going to make a Mario 3 overworld level, why not follow the rules?

https://www.dropbox.com/s/5f02hx77p2tgs ... X.zip?dl=1









