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Shiverstone Mountains (CC11 58th Place)

Posted: Wed Aug 12, 2015 12:43 pm
by Suckerman7 GM
Hey guys! I wanted to send my first level at this forums. And I did this in the CC11. And I got 58th place. Not bad for an apprentice, huh?

See some screenshots:
screenshot1.PNG
And if you are really curious about my result, you can take a look at here: (NOTE: Spoiler Alert!)
Spoiler: show
58. Suckerman7 GM - Shiverstone Mountains (4.63/10)
Bomber57 (5.0/10)
The slow autoscroll was peaceful at first, but then it decided to go on for 5 minutes with little variation in the level. It's pretty much a SMB3 snow overworld, flat section, pit, slightly higher flat section, some pipes, then another flat section. Repeat. I was surprised there was a checkpoint and a bunch more level after the 5 minute autoscroll. It really goes on for too long. Also, after the checkpoint there is a pipe that is impossible to jump over unless you are Luigi. There is nothing that informs the player you need to be Luigi, so I don't even know.

bossedit8 (6.25/10)
Autoscroll at the first segment, Manualscroll at the second segment. The first section was ok but it gets boring eventually as the autoscroll progresses since it's just the samething over and over. At the halfway point there are now Snifits attacking you like regular Snifits but now there's one part where you need at least an enemy to jump over a 6 block tall pipe or else you need Luigi in order to make it. Without any boost you forcefully have to die and there's no invisible blocks nor any indication for that tall pipe. The rest is just the same type of thing you have to do so there's nothing special but at least the background objects as of where it has been played was enjoyable to look at except for a few background objects missing at the snowy atmosphere but oh well.

Chad (4.0/10)
A simple SMB3 overworld autoscroller. It has a pleasant atmosphere, considering the music, falling snow, and scenery. The design's pretty basic as well, with a seldomly-changing landscape and sporadic enemy placements, making the difficulty comfortably easy. However, the autoscrolling is very slow. So much so that I spent half my time in the level just waiting for new parts to appear. It went on for long enough that I was ready for the level to end even before the midpoint, and not much new is introduced after that except for the neat Snifit graphic and a pipe that only Luigi can jump over. Sorry, but while the level's nice to look at, it isn't very engaging to play.

Quill (4.4/10)
That first half absolutely kills the level. The auto scroll is painfully slow and the level is super bland. The second half is much better, but it's still pretty basic. Work on adding some variety and remove the auto scroll.

Valtteri (3.5/10)
The first section does not need to autoscroll. That was so boring. It's a standard snow overworld area. Besides this issue I thought this was an okay level. The enemy placement is good and the design is neat. There's nice decoration, too.
FIXES:

Now autoscroll is twice as fast! (Autoscroll Speed = 2)

The unreachable pipe now has some invisible coin blocks which is more easy!

The second section's difficulty is increased

The level is now much longer

And a download link, of course.

Sorry, but I couldn't complete the fixed version yet. It'll be done soon.

Re: Shiverstone Mountains (CC11 48th Place)

Posted: Wed Aug 12, 2015 12:53 pm
by RoundPiplup
Umm... The review says that you got 58th place. The level looks decent enough for people to enjoy overall based on the first image.

Re: Shiverstone Mountains (CC11 58th Place)

Posted: Wed Aug 12, 2015 2:36 pm
by Suckerman7 GM
RoundPiplup wrote:Umm... The review says that you got 58th place. The level looks decent enough for people to enjoy overall based on the first image.
EDIT: Sorry, I made a small mistake. It's now fixed!

Re: Shiverstone Mountains (CC11 58th Place)

Posted: Wed Aug 26, 2015 12:04 am
by Zeldamaster12
No download link means no thread. Locking this for now, PM a Level Judge with a working download to get this unlocked.