27. h2643 - World 1-2 - 7.187/10
bossedit8: 8.835/10
I really like this Level. A casual SMW Level. the actual platforming, decorations, enemy placements and more elements were very nice. There is a secret room too but once you get out from the room you are exiting out from a small Pipe which is weird. One Problem is that there are two Stars in one Section, which counts as only one Star in general, no matter which Star you obtain it first. Not a long Level which stays as a SMW Themed Level which I really like.
Chad: 8.2/10
Enjoyable little grassland/mountain stage. It's a linear stage with a nice short length and pleasant difficulty, but there are copious alcoves and side passages that offer secrets and bonuses. The cliff-hopping part in the first half is nice, and I'm impressed by the elaborate setup of the pass-through platforms and blue shell in the second. I advise against requiring duck-sliding for anything, and putting two stars in the same section because it'll only count one. But other than that, I had fun with this short but fairly polished level.
Emral: 5/10
Decent little grassland level. Reminds me a lot of SMW hacks, as you used puzzle elements I often see in hacks like that. They had to be broken down to be compatible with SMBX, which kinda graded them down a bit. Anyways, easy little World 1 style level, which is, I think, what you were aiming for. It feels kinda random at times. For example, all the water could've been removed and it wouldn't have been decreasing the quality, just making it a bit more consistent. The little secret was nice and helped build up the SMW feel.
Overall though, there was nothing which stood out. It's a bit forgettable and "just a World 1 level".
Guess: A SMWcentral guy. I know none of you.
Quill: 6/10
Interesting level. Feels familiar somehow, especially that start. The level design is pretty interesting. I liked the koopa who kicked the shell which gave you a 1 up, it rewarded some patience there. The brief water section was a little weird and not really needed. The level's super short too and could have been extended.
TNTtimelord: 7.9/10
This was a real nice looking SMW styled level, though it has a few things I would get rid of. I say put a question block containing a vine down to get that dragon coin and get rid of the springboard. I also think you should get rid of the springboard because it's only needed for that, but some players like me may carry it with me for the entire level needlessly. It also wouldn't hurt to move the spawnpoint, as it feels like a rather awkward place to put one. Other than those issues, there isn't too much really wrong with this level and it's a nice and enjoyable regular SMW level.