They're not that bad, but they're not that good either.
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LordYoshi999
- Spike

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Postby LordYoshi999 » Mon Aug 10, 2015 7:14 pm
Welp my first level posted on the level topics!
Screenies  :
This level is for an episode.
I hope you enjoy  :D:D:D:D:D:D:D
Oh yah download link, right xD
OH YEAH, ALL GRAPHICS FROM SMSE
of yeah one of the pipes may or may not be broken Idunno I kinda forgot it's been about 2 days till I might/or might not have found it.
Welp just finished the fixing of this level, Id like a change to the review or something.
Last edited by LordYoshi999 on Sun Aug 16, 2015 6:32 pm, edited 2 times in total.
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LordYoshi999
- Spike

- Posts: 290
- Joined: Fri Jan 09, 2015 8:45 pm
Postby LordYoshi999 » Mon Aug 10, 2015 7:22 pm
Well........I meant for a new slate of this account.
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PixelPest
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Postby PixelPest » Tue Aug 11, 2015 9:49 pm
***I'll start giving you some feedback just by the screenshots and will do a full review later when I have time to play the whole level.***
First of all, goombas should NOT be underwater. Use cheep cheeps, etc. in underwater levels and leave the ground dwellers to overworld areas. This is a small and kind of picky thing, but when moving between sections, the pipe is always one way. (The player cannot return to the previous section.)
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LordYoshi999
- Spike

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Postby LordYoshi999 » Tue Aug 11, 2015 9:59 pm
Cosmik wrote:***I'll start giving you some feedback just by the screenshots and will do a full review later when I have time to play the whole level.***
First of all, goombas should NOT be underwater. Use cheep cheeps, etc. in underwater levels and leave the ground dwellers to overworld areas. This is a small and kind of picky thing, but when moving between sections, the pipe is always one way. (The player cannot return to the previous section.)
what area(s) are you talking about
(please be more specific because then I can't really can't take your feedback :PPppppppppp)
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PixelPest
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Postby PixelPest » Tue Aug 11, 2015 10:04 pm
LordYoshi999 wrote:Cosmik wrote:***I'll start giving you some feedback just by the screenshots and will do a full review later when I have time to play the whole level.***
First of all, goombas should NOT be underwater. Use cheep cheeps, etc. in underwater levels and leave the ground dwellers to overworld areas. This is a small and kind of picky thing, but when moving between sections, the pipe is always one way. (The player cannot return to the previous section.)
what area(s) are you talking about
(please be more specific because then I can't really can't take your feedback :PPppppppppp)
In the screenshots I'm referring to the underwater area in the second screenshot, the pipes with warps 3 and 4 in both screenshots, and I had just referenced overworld areas in general (not specific to anything in your level.)
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LordYoshi999
- Spike

- Posts: 290
- Joined: Fri Jan 09, 2015 8:45 pm
Postby LordYoshi999 » Tue Aug 11, 2015 10:08 pm
Cosmik wrote:LordYoshi999 wrote:Cosmik wrote:***I'll start giving you some feedback just by the screenshots and will do a full review later when I have time to play the whole level.***
First of all, goombas should NOT be underwater. Use cheep cheeps, etc. in underwater levels and leave the ground dwellers to overworld areas. This is a small and kind of picky thing, but when moving between sections, the pipe is always one way. (The player cannot return to the previous section.)
what area(s) are you talking about
(please be more specific because then I can't really can't take your feedback :PPppppppppp)
In the screenshots I'm referring to the underwater area in the second screenshot, the pipes with warps 3 and 4 in both screenshots, and I had just referenced overworld areas in general (not specific to anything in your level.)
But you can.....since there is a warp for entering from the 1st screen, and an exit in the 2nd screen, then there's an entrance in screen 2, which goes to the pipe in screen 1.
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PixelPest
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Postby PixelPest » Tue Aug 11, 2015 10:13 pm
(I won't quote everything so I don't waste space.)
I'm not saying that you can't, I'm just saying that pipes are usually one way, if you look at most of the Mario games as they transfer between sections as well as in a lot of the levels here. It avoids backtracking and other such things. As I said, it doesn't really matter so do whatever you want.
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LordYoshi999
- Spike

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- Joined: Fri Jan 09, 2015 8:45 pm
Postby LordYoshi999 » Tue Aug 11, 2015 10:14 pm
Cosmik wrote:(I won't quote everything so I don't waste space.)
I'm not saying that you can't, I'm just saying that pipes are usually one way, if you look at most of the Mario games as they transfer between sections as well as in a lot of the levels here. It avoids backtracking and other such things. As I said, it doesn't really matter so do whatever you want.
Well there is a secret up so if anyone wants to get it maybe :333333333333
also people may wanna check for extra little secrets maybe? :33333
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glitch4
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Postby glitch4 » Sat Aug 15, 2015 3:46 am
This is one of the laziest things I've reviewed.
Review of Star Bay by LordYoshi999
So, we're starting outside, which our 'mission' is to find the star for Toad, so he can make the path for finishing the level. For pros (by meaning, what's good in this level), the music fit and graphics work good. Anyway, the water section (2nd one) has some problems, first is - there are da goombas and koopas, which they shouldn't be in water section. The second one is - when entering back to the first section, with wrong warp setting, this happens.
You should fix it by pressing 'Moving Up' instead of 'Moving Down', the same goes when exiting out from pipe, you should fix that too.
Anyway, the pipe in the first section, which leads to the midpoint, isn't needed AT ALL, why is it there? It just skips the first half and makes the gameplay shorter. Now for the second half, it was good. The water gimminick looks nice, though. The secret goal isn't necessary,since it's very easy to find. Finally, after seing and grabing the star, the text message from toad appears. For me, it's kinda weird to see the message appearing here, and it shouldn't be here. So, we exit out from pipe, and it's kinda weird, since it looks like we're exit out from sky. Also, at the end of the level, you left black background cutoffs top there (and water cutoffs down there, I guess):
 sorry for big image, I was too lazy to edit it
So, after laziness and stuff, overall - the level's...decent actually.
4.5/10
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LordYoshi999
- Spike

- Posts: 290
- Joined: Fri Jan 09, 2015 8:45 pm
Postby LordYoshi999 » Sat Aug 15, 2015 11:59 am
glitch4 wrote:This is one of the laziest things I've reviewed.
Review of Star Bay by LordYoshi999
So, we're starting outside, which our 'mission' is to find the star for Toad, so he can make the path for finishing the level. For pros (by meaning, what's good in this level), the music fit and graphics work good. Anyway, the water section (2nd one) has some problems, first is - there are da goombas and koopas, which they shouldn't be in water section. The second one is - when entering back to the first section, with wrong warp setting, this happens.
You should fix it by pressing 'Moving Up' instead of 'Moving Down', the same goes when exiting out from pipe, you should fix that too.
Anyway, the pipe in the first section, which leads to the midpoint, isn't needed AT ALL, why is it there? It just skips the first half and makes the gameplay shorter. Now for the second half, it was good. The water gimminick looks nice, though. The secret goal isn't necessary,since it's very easy to find. Finally, after seing and grabing the star, the text message from toad appears. For me, it's kinda weird to see the message appearing here, and it shouldn't be here. So, we exit out from pipe, and it's kinda weird, since it looks like we're exit out from sky. Also, at the end of the level, you left black background cutoffs top there (and water cutoffs down there, I guess):
 sorry for big image, I was too lazy to edit it
So, after laziness and stuff, overall - the level's...decent actually.
4.5/10
Half of the stuff you said here, I forgot to fix :p I might fix some of this in the future.
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