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Desert Battle (vanilla)

Posted: Sat Aug 08, 2015 3:20 pm
by superdaine
This is my first battle level! I've made it in vanilla to be simple. I've tried my best to implement the "mushroom in a bubble" mechanic from "New Super Mario Bros. Wii."

Screenshots:
Spoiler: show
Image
Image
Image
Click here to download!

Re: Desert Battle (vanilla)

Posted: Tue Aug 11, 2015 10:12 pm
by LordYoshi999
superdaine wrote:This is my first battle level! I've made it in vanilla to be simple. I've tried my best to implement the "mushroom in a bubble" mechanic from "New Super Mario Bros. Wii."

Screenshots:
Spoiler: show
Image
Image
Image
Click here to download!
ALRIGHT IT'S TIME FOOOOOOR AN UNOFFICIAL REVIEW!
First off, there is cutoffs for the smb2 plants and bones. They're kinda hovering. As for everything else looks decent.
OVERALL YOU GOOOOOOOOOT:
7/10
gud fr u m8
i mean other than the plants floating as well...
EDIT:
Forgot this is a battle level oops

Re: Desert Battle (vanilla)

Posted: Wed Aug 12, 2015 9:17 am
by superdaine
LordYoshi999 wrote:
superdaine wrote:This is my first battle level! I've made it in vanilla to be simple. I've tried my best to implement the "mushroom in a bubble" mechanic from "New Super Mario Bros. Wii."

Screenshots:
Spoiler: show
Image
Image
Image
Click here to download!
ALRIGHT IT'S TIME FOOOOOOR AN UNOFFICIAL REVIEW!
First off, there is cutoffs for the smb2 plants and bones. They're kinda hovering. As for everything else looks decent.
OVERALL YOU GOOOOOOOOOT:
8/10
gud fr u m8
i mean other than the plants floating as well...
I guess I could have turned "Align To Grid" off in order to prevent that.

Re: Desert Battle (vanilla)

Posted: Fri Jul 08, 2016 2:21 pm
by MarioKirby101
From experience though, if you do that too low you cant pull the veggie or whatever's gonna come out.

Re: Desert Battle (vanilla)

Posted: Fri Jul 08, 2016 2:27 pm
by HVMetal
superdaine wrote:
LordYoshi999 wrote:
superdaine wrote:This is my first battle level! I've made it in vanilla to be simple. I've tried my best to implement the "mushroom in a bubble" mechanic from "New Super Mario Bros. Wii."

Screenshots:
Spoiler: show
Image
Image
Image
Click here to download!
ALRIGHT IT'S TIME FOOOOOOR AN UNOFFICIAL REVIEW!
First off, there is cutoffs for the smb2 plants and bones. They're kinda hovering. As for everything else looks decent.
OVERALL YOU GOOOOOOOOOT:
8/10
gud fr u m8
i mean other than the plants floating as well...
I guess I could have turned "Align To Grid" off in order to prevent that.
I think block-183 will help you. You can use the Block swapper ( for example: Block swap: Out - 1, In - 183 ).

Re: Desert Battle (vanilla)

Posted: Sat Jul 16, 2016 9:44 pm
by Enchlore
LordYoshi999 wrote:First off, there is cutoffs for the smb2 plants and bones. They're kinda hovering. As for everything else looks decent.
Actually the bones are fine. The grass is what's cutting off.

Re: Desert Battle Review

Posted: Sun Aug 14, 2016 8:16 am
by superdaine
HVMetal wrote:
superdaine wrote:
LordYoshi999 wrote:
ALRIGHT IT'S TIME FOOOOOOR AN UNOFFICIAL REVIEW!
First off, there is cutoffs for the smb2 plants and bones. They're kinda hovering. As for everything else looks decent.
OVERALL YOU GOOOOOOOOOT:
8/10
gud fr u m8
i mean other than the plants floating as well...
I guess I could have turned "Align To Grid" off in order to prevent that.
I think block-183 will help you. You can use the Block swapper ( for example: Block swap: Out - 1, In - 183 ).
(Sorry to bump) thankyou for the review, but I had problems making these plants not float. Do you have any solutions?

Re: Desert Battle (vanilla)

Posted: Sun Aug 14, 2016 8:21 am
by PixelPest
Either turn of Align to Grid and move then down or place the SMB2 stem BGO under the SMB2 plant BGOs