Desert Battle (vanilla)

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superdaine
Guest

Desert Battle (vanilla)

Postby superdaine » Sat Aug 08, 2015 3:20 pm

This is my first battle level! I've made it in vanilla to be simple. I've tried my best to implement the "mushroom in a bubble" mechanic from "New Super Mario Bros. Wii."

Screenshots:
Spoiler: show
Image
Image
Image
Click here to download!

LordYoshi999
Spike
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Re: Desert Battle (vanilla)

Postby LordYoshi999 » Tue Aug 11, 2015 10:12 pm

superdaine wrote:This is my first battle level! I've made it in vanilla to be simple. I've tried my best to implement the "mushroom in a bubble" mechanic from "New Super Mario Bros. Wii."

Screenshots:
Spoiler: show
Image
Image
Image
Click here to download!
ALRIGHT IT'S TIME FOOOOOOR AN UNOFFICIAL REVIEW!
First off, there is cutoffs for the smb2 plants and bones. They're kinda hovering. As for everything else looks decent.
OVERALL YOU GOOOOOOOOOT:
7/10
gud fr u m8
i mean other than the plants floating as well...
EDIT:
Forgot this is a battle level oops
Last edited by LordYoshi999 on Mon Sep 14, 2015 10:23 pm, edited 1 time in total.

superdaine
Guest

Re: Desert Battle (vanilla)

Postby superdaine » Wed Aug 12, 2015 9:17 am

LordYoshi999 wrote:
superdaine wrote:This is my first battle level! I've made it in vanilla to be simple. I've tried my best to implement the "mushroom in a bubble" mechanic from "New Super Mario Bros. Wii."

Screenshots:
Spoiler: show
Image
Image
Image
Click here to download!
ALRIGHT IT'S TIME FOOOOOOR AN UNOFFICIAL REVIEW!
First off, there is cutoffs for the smb2 plants and bones. They're kinda hovering. As for everything else looks decent.
OVERALL YOU GOOOOOOOOOT:
8/10
gud fr u m8
i mean other than the plants floating as well...
I guess I could have turned "Align To Grid" off in order to prevent that.

MarioKirby101
Monty Mole
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Posts: 144
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Re: Desert Battle (vanilla)

Postby MarioKirby101 » Fri Jul 08, 2016 2:21 pm

From experience though, if you do that too low you cant pull the veggie or whatever's gonna come out.

HVMetal
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Re: Desert Battle (vanilla)

Postby HVMetal » Fri Jul 08, 2016 2:27 pm

superdaine wrote:
LordYoshi999 wrote:
superdaine wrote:This is my first battle level! I've made it in vanilla to be simple. I've tried my best to implement the "mushroom in a bubble" mechanic from "New Super Mario Bros. Wii."

Screenshots:
Spoiler: show
Image
Image
Image
Click here to download!
ALRIGHT IT'S TIME FOOOOOOR AN UNOFFICIAL REVIEW!
First off, there is cutoffs for the smb2 plants and bones. They're kinda hovering. As for everything else looks decent.
OVERALL YOU GOOOOOOOOOT:
8/10
gud fr u m8
i mean other than the plants floating as well...
I guess I could have turned "Align To Grid" off in order to prevent that.
I think block-183 will help you. You can use the Block swapper ( for example: Block swap: Out - 1, In - 183 ).

Enchlore
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Posts: 272
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Re: Desert Battle (vanilla)

Postby Enchlore » Sat Jul 16, 2016 9:44 pm

LordYoshi999 wrote:First off, there is cutoffs for the smb2 plants and bones. They're kinda hovering. As for everything else looks decent.
Actually the bones are fine. The grass is what's cutting off.

superdaine
Guest

Re: Desert Battle Review

Postby superdaine » Sun Aug 14, 2016 8:16 am

HVMetal wrote:
superdaine wrote:
LordYoshi999 wrote:
ALRIGHT IT'S TIME FOOOOOOR AN UNOFFICIAL REVIEW!
First off, there is cutoffs for the smb2 plants and bones. They're kinda hovering. As for everything else looks decent.
OVERALL YOU GOOOOOOOOOT:
8/10
gud fr u m8
i mean other than the plants floating as well...
I guess I could have turned "Align To Grid" off in order to prevent that.
I think block-183 will help you. You can use the Block swapper ( for example: Block swap: Out - 1, In - 183 ).
(Sorry to bump) thankyou for the review, but I had problems making these plants not float. Do you have any solutions?

PixelPest
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Re: Desert Battle (vanilla)

Postby PixelPest » Sun Aug 14, 2016 8:21 am

Either turn of Align to Grid and move then down or place the SMB2 stem BGO under the SMB2 plant BGOs


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