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Prince Ludwig Will Have His Revenge In Koopa Castle

Posted: Sat Aug 08, 2015 4:12 am
by litchh
Yep, this castle created for The Koopalings Castle Contest 2!
Though it has fix to prevent player stuck (look at 2-nd sreen) + added some coins in the next section.
Castle is standart, but not easy, you'll not beat this with hasty swoop.
I also have to use abbreviation for level's & folder's names because title is too long.

Screenshots:
Spoiler: show
Image
Image
Download: http://www.mediafire.com/download/93e4s ... HHRIKC.zip

Re: Prince Ludwig Will Have His Revenge In Koopa Castle

Posted: Sat Aug 08, 2015 9:47 am
by RoundPiplup
Oooooh... So that is what WHHRIKC means. There were no BGOs(well, even I forgot to do that also in my contest level), which is kind of making the level look empty.

Re: Prince Ludwig Will Have His Revenge In Koopa Castle

Posted: Sat Aug 08, 2015 7:49 pm
by Destiny
RoundPiplup wrote:Oooooh... So that is what WHHRIKC means. There were no BGOs(well, even I forgot to do that also in my contest level), which is kind of making the level look empty.
Look at SMW castles. They don't have BGOs, and because this, adding them is an option.

Re: Prince Ludwig Will Have His Revenge In Koopa Castle

Posted: Mon Aug 10, 2015 2:28 pm
by Erik
Narumi wrote:
RoundPiplup wrote:Oooooh... So that is what WHHRIKC means. There were no BGOs(well, even I forgot to do that also in my contest level), which is kind of making the level look empty.
Look at SMW castles. They don't have BGOs, and because this, adding them is an option.
Still, BGOs would've given this a higher score in the contest.

Re: Prince Ludwig Will Have His Revenge In Koopa Castle

Posted: Wed Aug 12, 2015 7:51 am
by ShadowStarX
PLWHHRIKC review

Design & Gameplay: 4/10 (counts 70%)
The boss at the end was p. good and enjoyable, I liked it. The yoshi coin placements are also pretty good.
Well, the overall design and fun factor of the level is pretty average. The npc variety and placement are okay and the average difficulty of the level is good too. Also, the amount of coins a bit low even for a castle but still acceptable. The overall difficulty is p. fair and challenging but I still have complaints about it. (talking about it later) The level isn't too fun as I mentioned but at least it's not annoying to play.
About the difficulty: there were some really unfair parts (the end of the first hallway and the bowser statue room), also the level lacks of powerups. The checkpoint's placement is very bad, it could've been in the hallway before the fight. The level also lacks of replay value.

Atmosphere & Visuals: 4.5/10 (counts 30%)
There are no cutoffs or clashy graphics in the level, so it's a good point. The music also fits very well. (true it's not hard to do with a vanillaISH level)
The level was kinda bland, it lacked of background objects. (it could've been avoidable with sizables functioning as BGOs for example) And the overall atmospheric feeling was kinda low too.

Score: 4.2/10
Moved to 'Average'