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Re: ScreenshotEdit8 Screenshot Thread
Posted: Mon Oct 26, 2015 4:25 pm
by Marina
Ludwig von Koopa wrote:@bossedit8: That looks pretty neat!
@Sednaiur: That also looks pretty cool!
Just a grass level I made.
sorry but the "how to overstep the block limit in 2 or less sections" title is already taken by fagdragon
Re: ScreenshotEdit8 Screenshot Thread
Posted: Mon Oct 26, 2015 5:20 pm
by TLtimelord
Marina wrote:Ludwig von Koopa wrote:@bossedit8: That looks pretty neat!
@Sednaiur: That also looks pretty cool!
Just a grass level I made.
sorry but the "how to overstep the block limit in 2 or less sections" title is already taken by fagdragon
There's nothing wrong with big sections. :/
Re: ScreenshotEdit8 Screenshot Thread
Posted: Mon Oct 26, 2015 5:58 pm
by Enjl
TNTtimelord wrote:
There's nothing wrong with big sections. :/
hmmm except how 90% of people lay them out:
•lack of direction
•potentially a lot of backtracking
•people often forget to then add something interesting in the next section, so it just looks like the same thing
Re: ScreenshotEdit8 Screenshot Thread
Posted: Tue Oct 27, 2015 9:54 am
by TheKingOfBoos
Enjl wrote:TNTtimelord wrote:
There's nothing wrong with big sections. :/
hmmm except how 90% of people lay them out:
•lack of direction
•potentially a lot of backtracking
•people often forget to then add something interesting in the next section, so it just looks like the same thing
Enjl that's surprisingly beautiful.
Re: ScreenshotEdit8 Screenshot Thread
Posted: Tue Oct 27, 2015 10:25 am
by Enjl
Surprisingly? autumn is always beautiful!
Re: ScreenshotEdit8 Screenshot Thread
Posted: Tue Oct 27, 2015 10:48 am
by Darkonius Mavakar
Enjl wrote:Surprisingly? autumn is always beautiful!
I prefer winter imo.
Also nice, Kopejo's tileset and your BG work very well togheter.
...also waterfalls, lots of waterfalls.
Re: ScreenshotEdit8 Screenshot Thread
Posted: Tue Oct 27, 2015 12:14 pm
by _Lian_
Here we see the proof that more waterfalls make everything better.
Re: ScreenshotEdit8 Screenshot Thread
Posted: Tue Oct 27, 2015 12:21 pm
by ShadowStarX
Inspiration from:
Ghostly Grove (Donkey Kong Country 2)
Monty's Mines (New Great Castle Adventure)
Tribal Moonlight Transition (level by Shinbison)
True you can only see the Tribal Moonlight Transition stuff, bc I haven't implemented the ghost vines and the mine carts in this section, only in later sections.
The purple switch also turns poison into water and vice versa.
Re: ScreenshotEdit8 Screenshot Thread
Posted: Tue Oct 27, 2015 3:44 pm
by RudeGuy
Re: ScreenshotEdit8 Screenshot Thread
Posted: Tue Oct 27, 2015 5:04 pm
by MECHDRAGON777
A level made orriginaly for as303298's project, but since I took to long (I have not worked on it in over a year) I decided to use it for the puzzle contest. This map show where all hidden nocs are that are behind foreground objects.
This is a huge picture a it is all 12 sections at once. I will make a video onthis level! The only section I jad completed when I made it for aa303298 was the room with the conveyor belts and is tall and wide. I later added the start point and the rest over the course of the weekend.
Re: ScreenshotEdit8 Screenshot Thread
Posted: Tue Oct 27, 2015 5:10 pm
by h2643
MECHDRAGON777 wrote:http://i.imgur.com/fAEHi1Z.png
This is a huge picture a it is all 12 sections at once. I will make a video onthis level! The only section I jad completed when I made it for aa303298 was the room with the conveyor belts and is tall and wide. I later added the start point and the rest over the course of the weekend.
oh my god rip my internet browser
Why is it so freaking huge?! I mean yeah, it's a puzzle level, but still.
Re: ScreenshotEdit8 Screenshot Thread
Posted: Tue Oct 27, 2015 6:29 pm
by Chip Potato
h2643 wrote:Why is it so freaking huge?! I mean yeah, it's a puzzle level, but still.
if i had to guess from the graphics it's probably a metroidvania level.
Re: ScreenshotEdit8 Screenshot Thread
Posted: Tue Oct 27, 2015 8:13 pm
by Lx Xzit
A level more of
SML II - TPS! this is supposed the replace of the level 1-2 (The Mushroom platforms moves to up/down).
Re: ScreenshotEdit8 Screenshot Thread
Posted: Wed Oct 28, 2015 3:29 am
by Alagirez
DarkMecha wrote:A level more of
SML II - TPS! this is supposed the replace of the level 1-2 (The Mushroom platforms moves to up/down).
looks pretty nice: i like the atmosphere!
Re: ScreenshotEdit8 Screenshot Thread
Posted: Wed Oct 28, 2015 4:25 pm
by underFlo
I wonder what this may be for...
Re: ScreenshotEdit8 Screenshot Thread
Posted: Wed Oct 28, 2015 6:05 pm
by HenryRichard
Spinda wrote:
I wonder what this may be for...
Tower of biased 16?
It's a nice map, though it seems like there should be some grass platforms with gray dirt sticking up from it. Then again, I can't expect you to spend an hour making graphics for that.
Re: ScreenshotEdit8 Screenshot Thread
Posted: Thu Oct 29, 2015 11:35 am
by Enjl
Re: ScreenshotEdit8 Screenshot Thread
Posted: Thu Oct 29, 2015 1:50 pm
by Mable
If i get that right you only get hurt by normal standing? If you duck you don't right?
Re: ScreenshotEdit8 Screenshot Thread
Posted: Thu Oct 29, 2015 2:14 pm
by HeroLinik
Tinkerbell wrote:If i get that right you only get hurt by normal standing? If you duck you don't right?
The Mudkip sprite replaces Link. That's why it's not taking damage upon ducking. So yeah, if you duck you won't take damage. Same with Hammer Bros. hammers and Venus Fire Trap fireballs.
Re: ScreenshotEdit8 Screenshot Thread
Posted: Thu Oct 29, 2015 2:20 pm
by Erik
DarkMecha wrote:A level more of
SML II - TPS! this is supposed the replace of the level 1-2 (The Mushroom platforms moves to up/down).
That looks great!, looking forward to playing it =P