Page 46 of 50
Re: ScreenshotEdit8 Screenshot Thread
Posted: Fri Oct 23, 2015 7:48 am
by PixelPest
Swinder wrote:Cosmik wrote:Swinder wrote:
I can't really see what the errors are,please could you elaborate?
The top of the piece is diagonal while the bottom is not. Both ends of the pieces should have the same shape. The problem also occurs again over to the right.
Ah okay then,that's an easy fix.
This is correct,right?

More or less, but I'd recommend using the diagonal pieces instead; as they look a bit better in this situation imo.
Re: ScreenshotEdit8 Screenshot Thread
Posted: Fri Oct 23, 2015 2:14 pm
by RudeGuy
This world map is bit old.
Re: ScreenshotEdit8 Screenshot Thread
Posted: Fri Oct 23, 2015 2:36 pm
by PixelPest
RudeGuy07 wrote:
This world map is bit old.
Really like the look of this. I assume it's from Star of Subcon. Really like the cloud tiles.
Re: ScreenshotEdit8 Screenshot Thread
Posted: Fri Oct 23, 2015 2:49 pm
by bossedit8
WIP:
Thanks to @braineat for these graphics. I originally recolored it.
Re: ScreenshotEdit8 Screenshot Thread
Posted: Fri Oct 23, 2015 3:31 pm
by RudeGuy
Cosmik wrote:I assume it's from Star of Subcon.
Yes, in fact I made an SMB1 styled world map for an SMB2 styled project.
...In all honestly, how did you even thought this was for my project. Thanks for the comment though.
Interesting, but there doesn't seem to be any NPCs... I like the atmosphere though.
Re: ScreenshotEdit8 Screenshot Thread
Posted: Fri Oct 23, 2015 3:42 pm
by Darkonius Mavakar
Oh man bossy yer making a Shantae dungeon yes!
Re: ScreenshotEdit8 Screenshot Thread
Posted: Sat Oct 24, 2015 4:07 am
by Alagirez
witchking666 wrote:here is another level of mine:)
it is called corrupted cathedral (and for those who didnt knew allready, the big block and the smaller one on the right bottom of the screen are moving up and down
opinions?
recolor the coins and it would be nice. The design is good and nice atmosphere.
Re: ScreenshotEdit8 Screenshot Thread
Posted: Sat Oct 24, 2015 10:54 am
by Sednaiur
Congratulations!
The power of the switch you have pushed, will turn:
into:
Your project will also be safety-copied to an external hard drive!
Or in other words: This is how level 1-1 in my project looks now, compared to the version from the Demo 2.1 ^^
This fate already got all the other levels too. It will take a lot of time to redo all the level-backgrounds (or at least many of them) for me now xD
Re: ScreenshotEdit8 Screenshot Thread
Posted: Sat Oct 24, 2015 11:55 am
by Gameinsky
Sednaiur wrote:Congratulations!
The power of the switch you have pushed, will turn:
into:
Your project will also be safety-copied to an external hard drive!
Or in other words: This is how level 1-1 in my project looks now, compared to the version from the Demo 2.1 ^^
This fate already got all the other levels too. It will take a lot of time to redo all the level-backgrounds (or at least many of them) for me now xD
Wow, are you redoing ALL the levels?
Reason to keep demo 2.1 I guess since they'll offer different levels.
Re: ScreenshotEdit8 Screenshot Thread
Posted: Sat Oct 24, 2015 5:06 pm
by Sednaiur
Gameinsky wrote:Sednaiur wrote:Congratulations!
The power of the switch you have pushed, will turn:
into:
Your project will also be safety-copied to an external hard drive!
Or in other words: This is how level 1-1 in my project looks now, compared to the version from the Demo 2.1 ^^
This fate already got all the other levels too. It will take a lot of time to redo all the level-backgrounds (or at least many of them) for me now xD
Wow, are you redoing ALL the levels?
Reason to keep demo 2.1 I guess since they'll offer different levels.
Not all the levels. The shown level only got edited several times, like all levels from the demo, but to this day, it really looks almost like a new level. ^^
But two levels still need to get redone, which are the "Twilight Fortress" and the "Giant Wasphive", since I think these levels could be better.
I am also redoing some of the level-backgrounds because I want them to be more custom, and to look better. Some of them are already around two years old. :-P
Re: ScreenshotEdit8 Screenshot Thread
Posted: Sun Oct 25, 2015 7:30 am
by Erik
@bossedit8: That looks pretty neat!
@Sednaiur: That also looks pretty cool!
Just a grass level I made.
Re: ScreenshotEdit8 Screenshot Thread
Posted: Sun Oct 25, 2015 12:48 pm
by RudeGuy
It looks generic, and a bit boring sometimes.

Re: ScreenshotEdit8 Screenshot Thread
Posted: Sun Oct 25, 2015 1:29 pm
by _Lian_
I think it looks nice and non-linear.
I like it.
Re: ScreenshotEdit8 Screenshot Thread
Posted: Sun Oct 25, 2015 3:39 pm
by Snowburger
Level 1-4 - Cloudy Heights

Re: ScreenshotEdit8 Screenshot Thread
Posted: Sun Oct 25, 2015 3:47 pm
by RudeGuy
Swinder wrote:Level 1-4 - Cloudy Heights

I don't get why the saw was used only once and why are there clouds BGOs over the pits. Also, what's the purpose of the block with a vine?
Re: ScreenshotEdit8 Screenshot Thread
Posted: Sun Oct 25, 2015 3:49 pm
by Snowburger
RudeGuy07 wrote:Swinder wrote:Level 1-4 - Cloudy Heights

I don't get why the saw was used only once and why are there clouds BGOs over the pits. Also, what's the purpose of the block with a vine?
Because it's supposed to look like your are literally on top of the clouds.
Because I can?
And the saw is used more in the next section.
Re: ScreenshotEdit8 Screenshot Thread
Posted: Sun Oct 25, 2015 4:05 pm
by RudeGuy
Swinder wrote:Because it's supposed to look like your are literally on top of the clouds.
That certain BGO is used on the SMB3 cloud, meaning that one could think it's solid there at first. And honestly there are better ways to make it look like you're on the top, like
this.
Swinder wrote:Because I can?
Just because you can doesn't change the fact that it's useless. Just put a normal block there.
Re: ScreenshotEdit8 Screenshot Thread
Posted: Sun Oct 25, 2015 5:27 pm
by FanofSMBX
RudeGuy07 wrote:Swinder wrote:Level 1-4 - Cloudy Heights

I don't get why the saw was used only once and why are there clouds BGOs over the pits. Also, what's the purpose of the block with a vine?
1. Some enemies are used only once like Koopas in SMB1 1-1 and Clappin Chuck in SMW Yoshi's Island 1.
2. They're not BGOs. I think they look like platforms because they're flat.
3. Hmm you are right there. I'd suggest to replace it with a musical block or put a Yoshi coin or invisible 1up block on top of the vine's top block if you want to keep it.
Re: ScreenshotEdit8 Screenshot Thread
Posted: Sun Oct 25, 2015 8:27 pm
by MECHDRAGON777
RudeGuy07 wrote:
This world map is bit old.
I actually forgot your current placing in the contest, but it did look decent.
Re: ScreenshotEdit8 Screenshot Thread
Posted: Mon Oct 26, 2015 9:49 am
by h2643