Re: ScreenshotEdit8 Screenshot Thread
Posted: Sat Oct 17, 2015 5:55 am
In my opinion, the graphics are a bit too bright, you should make them a bit darker I think. (light green can be eyeraping easily)Yahochi-1359 wrote:Spoiler: show
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In my opinion, the graphics are a bit too bright, you should make them a bit darker I think. (light green can be eyeraping easily)Yahochi-1359 wrote:Spoiler: show
SMW ghost house background.Alex48 wrote:Section 1... of a new level. which I don't know if I'll put it in my project or not.actually help me with the background i dont know what to putSpoiler: show
I don't get how more BGOs would improve the overall quality in that screenshot.Harvey36Dice wrote:looks pretty nice. Add 1 or more BGOS and it would be fine.



obvious exaggeration and overreacting is obviousEnjl wrote:Sednaiur wrote: Okay then - it looks like I am finally done with hacking the hardcoded graphics of the SMBX.exe:
stuff
I'd approve of this under one condition:
If you resprited everything to look like something from the New Super Mario Bros series.
Because ARGH it just hurts me so much, why would you remove the retro look from a retro game? And don't say something like "eh but it's still pixel art" because while that may be true, it's some of the worst pixel art I've ever seen.
Sorry for rambling here, but I just can't comprehend why you would need to use a billion colours for everything in a 16x16 (or 32x32) tile based game. It's just ugly, especially taking into consideration problems like banding and making it harder to find a decent palette.
See, if you use a lot of colours, one thing you most certainly won't sell your stuff as is pixel art. And one thing you REALLY want to avoid is black outlines. I'm looking at your Toad House thing right now and honestly think that the outline clashes with the house itself. Use a warm, dark brown, or different colours depending on the adjacent colour.
I mean yeah I can see why people would like this but, to me it's just ugly all things considered. Please consider making sprites for different kinds of games. I'm pretty sure a handdrawn indie game with your sprites would look gorgeous, but this is just wrong. It's trying to bring a hyperrealistic look to a field which doesn't need it by any means. It's like pouring milk into your Dr. Pepper drink. What are you doing, maniac! That doesn't even taste well!
Do you make these cool map graphics?AirShip wrote:Playing around with maps ...
Yes, I made them, except the paths, that I stole from the Delight Adventure.HealthyMario wrote:Do you make these cool map graphics?AirShip wrote:Playing around with maps ...
Also, will you plan to release these graphics (if these graphics are made by you , of course)

It's greatAirShip wrote:Playing around with maps ...
Spoiler: show
I really enjoyed the colors you used to These graphics! The tileset is good and the brown color combines well with the leaves! I was thinking of making the level of autumn forest, you mind if I do a level with these colors?witchking666 wrote:Another level for my episode
5-7 Halloween Hollows(and yes i made the tileset myself)Spoiler: show


Uh oh you forgot to use his custom Koopas.Snowburger wrote:Pretty much 100% Airship here...
Oh oh.Could you tell me where I can find these,I can't see them in his pack...FanofSMBX wrote:Uh oh you forgot to use his custom Koopas.Snowburger wrote:Pretty much 100% Airship here...