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Re: ScreenshotEdit8 Screenshot Thread

Posted: Sat Oct 17, 2015 5:55 am
by ShadowStarX
Yahochi-1359 wrote:
Spoiler: show
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In my opinion, the graphics are a bit too bright, you should make them a bit darker I think. (light green can be eyeraping easily)

Re: ScreenshotEdit8 Screenshot Thread

Posted: Sat Oct 17, 2015 6:43 am
by Liraxus
Alex48 wrote:Section 1... of a new level. which I don't know if I'll put it in my project or not.
Spoiler: show
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actually help me with the background i dont know what to put
SMW ghost house background.

Re: ScreenshotEdit8 Screenshot Thread

Posted: Sat Oct 17, 2015 7:26 am
by Navi
I guess that will work...

Re: ScreenshotEdit8 Screenshot Thread

Posted: Sat Oct 17, 2015 9:36 am
by RudeGuy
Harvey36Dice wrote:looks pretty nice. Add 1 or more BGOS and it would be fine. :D
I don't get how more BGOs would improve the overall quality in that screenshot.

Re: ScreenshotEdit8 Screenshot Thread

Posted: Sat Oct 17, 2015 10:20 am
by ShadowStarX
Spoiler: show
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stuff with Sednaiur's gfx recolored

Re: ScreenshotEdit8 Screenshot Thread

Posted: Sat Oct 17, 2015 4:15 pm
by AirShip
Playing around with maps ...

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Re: ScreenshotEdit8 Screenshot Thread

Posted: Sat Oct 17, 2015 5:29 pm
by PROX
Enjl wrote:
Sednaiur wrote: Okay then - it looks like I am finally done with hacking the hardcoded graphics of the SMBX.exe:

stuff

I'd approve of this under one condition:

If you resprited everything to look like something from the New Super Mario Bros series.
Because ARGH it just hurts me so much, why would you remove the retro look from a retro game? And don't say something like "eh but it's still pixel art" because while that may be true, it's some of the worst pixel art I've ever seen.

Sorry for rambling here, but I just can't comprehend why you would need to use a billion colours for everything in a 16x16 (or 32x32) tile based game. It's just ugly, especially taking into consideration problems like banding and making it harder to find a decent palette.
See, if you use a lot of colours, one thing you most certainly won't sell your stuff as is pixel art. And one thing you REALLY want to avoid is black outlines. I'm looking at your Toad House thing right now and honestly think that the outline clashes with the house itself. Use a warm, dark brown, or different colours depending on the adjacent colour.

I mean yeah I can see why people would like this but, to me it's just ugly all things considered. Please consider making sprites for different kinds of games. I'm pretty sure a handdrawn indie game with your sprites would look gorgeous, but this is just wrong. It's trying to bring a hyperrealistic look to a field which doesn't need it by any means. It's like pouring milk into your Dr. Pepper drink. What are you doing, maniac! That doesn't even taste well!
obvious exaggeration and overreacting is obvious

Re: ScreenshotEdit8 Screenshot Thread

Posted: Sun Oct 18, 2015 2:09 am
by HealthyMario
AirShip wrote:Playing around with maps ...

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Do you make these cool map graphics?
Also, will you plan to release these graphics (if these graphics are made by you , of course)

Re: ScreenshotEdit8 Screenshot Thread

Posted: Sun Oct 18, 2015 2:22 am
by AirShip
HealthyMario wrote:
AirShip wrote:Playing around with maps ...

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Do you make these cool map graphics?
Also, will you plan to release these graphics (if these graphics are made by you , of course)
Yes, I made them, except the paths, that I stole from the Delight Adventure.

I intend to release them as soon as finish them.

Re: ScreenshotEdit8 Screenshot Thread

Posted: Sun Oct 18, 2015 7:19 am
by Witchking666
Another level for my episode :)
5-7 Halloween Hollows
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(and yes i made the tileset myself)

Re: ScreenshotEdit8 Screenshot Thread

Posted: Sun Oct 18, 2015 9:45 am
by Cacazk
AirShip wrote:Playing around with maps ...
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It's great :shock:, I intend to use in my episode if you post them.
witchking666 wrote:Another level for my episode :)
5-7 Halloween Hollows
Spoiler: show
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(and yes i made the tileset myself)
I really enjoyed the colors you used to These graphics! The tileset is good and the brown color combines well with the leaves! I was thinking of making the level of autumn forest, you mind if I do a level with these colors?

Re: ScreenshotEdit8 Screenshot Thread

Posted: Sun Oct 18, 2015 12:09 pm
by Witchking666
When i release gfx
You can do whatever you want @cazazk

Re: ScreenshotEdit8 Screenshot Thread

Posted: Sun Oct 18, 2015 2:16 pm
by RudeGuy
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I finished this

Re: ScreenshotEdit8 Screenshot Thread

Posted: Mon Oct 19, 2015 12:38 am
by Navi
Don't question me why there's that SMB3 goal border. edit: and why there's that empty space and... the water.
Spoiler: show
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Re: ScreenshotEdit8 Screenshot Thread

Posted: Mon Oct 19, 2015 4:19 am
by Snowburger
Pretty much 100% Airship here...
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Re: ScreenshotEdit8 Screenshot Thread

Posted: Mon Oct 19, 2015 8:36 am
by bossedit8
Remember this?
Spoiler: show
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Re: ScreenshotEdit8 Screenshot Thread

Posted: Mon Oct 19, 2015 9:37 am
by FanofSMBX
Snowburger wrote:Pretty much 100% Airship here...
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Uh oh you forgot to use his custom Koopas.

Re: ScreenshotEdit8 Screenshot Thread

Posted: Mon Oct 19, 2015 9:48 am
by Snowburger
FanofSMBX wrote:
Snowburger wrote:Pretty much 100% Airship here...
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Uh oh you forgot to use his custom Koopas.
Oh oh.Could you tell me where I can find these,I can't see them in his pack...

Re: ScreenshotEdit8 Screenshot Thread

Posted: Mon Oct 19, 2015 10:14 am
by Enjl
Teaser for the Halloween Special:
Spoiler: show
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Memes amirite

Re: ScreenshotEdit8 Screenshot Thread

Posted: Mon Oct 19, 2015 10:31 am
by underFlo
why is mudkip floating