ScreenshotEdit8 Screenshot Thread

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ShadowStarX
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Re: ScreenshotEdit8 Screenshot Thread

Postby ShadowStarX » Sat Oct 17, 2015 5:55 am

Yahochi-1359 wrote:
Spoiler: show
Image
In my opinion, the graphics are a bit too bright, you should make them a bit darker I think. (light green can be eyeraping easily)

Liraxus
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Re: ScreenshotEdit8 Screenshot Thread

Postby Liraxus » Sat Oct 17, 2015 6:43 am

Alex48 wrote:Section 1... of a new level. which I don't know if I'll put it in my project or not.
Spoiler: show
Image
actually help me with the background i dont know what to put
SMW ghost house background.

Navi
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Re: ScreenshotEdit8 Screenshot Thread

Postby Navi » Sat Oct 17, 2015 7:26 am

I guess that will work...

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Re: ScreenshotEdit8 Screenshot Thread

Postby RudeGuy » Sat Oct 17, 2015 9:36 am

Harvey36Dice wrote:looks pretty nice. Add 1 or more BGOS and it would be fine. :D
I don't get how more BGOs would improve the overall quality in that screenshot.

ShadowStarX
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Re: ScreenshotEdit8 Screenshot Thread

Postby ShadowStarX » Sat Oct 17, 2015 10:20 am

Spoiler: show
Image
stuff with Sednaiur's gfx recolored

AirShip
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Re: ScreenshotEdit8 Screenshot Thread

Postby AirShip » Sat Oct 17, 2015 4:15 pm

Playing around with maps ...

Image

Image

Image

PROX
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Re: ScreenshotEdit8 Screenshot Thread

Postby PROX » Sat Oct 17, 2015 5:29 pm

Enjl wrote:
Sednaiur wrote: Okay then - it looks like I am finally done with hacking the hardcoded graphics of the SMBX.exe:

stuff

I'd approve of this under one condition:

If you resprited everything to look like something from the New Super Mario Bros series.
Because ARGH it just hurts me so much, why would you remove the retro look from a retro game? And don't say something like "eh but it's still pixel art" because while that may be true, it's some of the worst pixel art I've ever seen.

Sorry for rambling here, but I just can't comprehend why you would need to use a billion colours for everything in a 16x16 (or 32x32) tile based game. It's just ugly, especially taking into consideration problems like banding and making it harder to find a decent palette.
See, if you use a lot of colours, one thing you most certainly won't sell your stuff as is pixel art. And one thing you REALLY want to avoid is black outlines. I'm looking at your Toad House thing right now and honestly think that the outline clashes with the house itself. Use a warm, dark brown, or different colours depending on the adjacent colour.

I mean yeah I can see why people would like this but, to me it's just ugly all things considered. Please consider making sprites for different kinds of games. I'm pretty sure a handdrawn indie game with your sprites would look gorgeous, but this is just wrong. It's trying to bring a hyperrealistic look to a field which doesn't need it by any means. It's like pouring milk into your Dr. Pepper drink. What are you doing, maniac! That doesn't even taste well!
obvious exaggeration and overreacting is obvious

HealthyMario
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Re: ScreenshotEdit8 Screenshot Thread

Postby HealthyMario » Sun Oct 18, 2015 2:09 am

AirShip wrote:Playing around with maps ...

Image

Image

Image
Do you make these cool map graphics?
Also, will you plan to release these graphics (if these graphics are made by you , of course)

AirShip
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Re: ScreenshotEdit8 Screenshot Thread

Postby AirShip » Sun Oct 18, 2015 2:22 am

HealthyMario wrote:
AirShip wrote:Playing around with maps ...

Image

Image

Image
Do you make these cool map graphics?
Also, will you plan to release these graphics (if these graphics are made by you , of course)
Yes, I made them, except the paths, that I stole from the Delight Adventure.

I intend to release them as soon as finish them.

Witchking666
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Re: ScreenshotEdit8 Screenshot Thread

Postby Witchking666 » Sun Oct 18, 2015 7:19 am

Another level for my episode :)
5-7 Halloween Hollows
Image

(and yes i made the tileset myself)

Cacazk
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Re: ScreenshotEdit8 Screenshot Thread

Postby Cacazk » Sun Oct 18, 2015 9:45 am

AirShip wrote:Playing around with maps ...
Spoiler: show
Image

Image

Image
It's great :shock:, I intend to use in my episode if you post them.
witchking666 wrote:Another level for my episode :)
5-7 Halloween Hollows
Spoiler: show
Image
(and yes i made the tileset myself)
I really enjoyed the colors you used to These graphics! The tileset is good and the brown color combines well with the leaves! I was thinking of making the level of autumn forest, you mind if I do a level with these colors?

Witchking666
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Re: ScreenshotEdit8 Screenshot Thread

Postby Witchking666 » Sun Oct 18, 2015 12:09 pm

When i release gfx
You can do whatever you want @cazazk

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Re: ScreenshotEdit8 Screenshot Thread

Postby RudeGuy » Sun Oct 18, 2015 2:16 pm

Image
I finished this

Navi
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Re: ScreenshotEdit8 Screenshot Thread

Postby Navi » Mon Oct 19, 2015 12:38 am

Don't question me why there's that SMB3 goal border. edit: and why there's that empty space and... the water.
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ImageImage

Snowburger
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Re: ScreenshotEdit8 Screenshot Thread

Postby Snowburger » Mon Oct 19, 2015 4:19 am

Pretty much 100% Airship here...
Image

bossedit8
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Re: ScreenshotEdit8 Screenshot Thread

Postby bossedit8 » Mon Oct 19, 2015 8:36 am

Remember this?
Spoiler: show
Image

FanofSMBX
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Re: ScreenshotEdit8 Screenshot Thread

Postby FanofSMBX » Mon Oct 19, 2015 9:37 am

Snowburger wrote:Pretty much 100% Airship here...
Image
Uh oh you forgot to use his custom Koopas.

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Re: ScreenshotEdit8 Screenshot Thread

Postby Snowburger » Mon Oct 19, 2015 9:48 am

FanofSMBX wrote:
Snowburger wrote:Pretty much 100% Airship here...
Image
Uh oh you forgot to use his custom Koopas.
Oh oh.Could you tell me where I can find these,I can't see them in his pack...

Enjl
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Re: ScreenshotEdit8 Screenshot Thread

Postby Enjl » Mon Oct 19, 2015 10:14 am

Teaser for the Halloween Special:
Spoiler: show
Image
Memes amirite

underFlo
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Re: ScreenshotEdit8 Screenshot Thread

Postby underFlo » Mon Oct 19, 2015 10:31 am

why is mudkip floating


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