Topics that have reached 100 pages.
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PixelPest
- Raccoon Mario
- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
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Contact:
Postby PixelPest » Fri Oct 23, 2015 7:48 am
Swinder wrote:Cosmik wrote:Swinder wrote:
I can't really see what the errors are,please could you elaborate?
The top of the piece is diagonal while the bottom is not. Both ends of the pieces should have the same shape. The problem also occurs again over to the right.
Ah okay then,that's an easy fix.
This is correct,right?
More or less, but I'd recommend using the diagonal pieces instead; as they look a bit better in this situation imo.
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RudeGuy
- Fry Guy
- Posts: 4993
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Fri Oct 23, 2015 2:14 pm
This world map is bit old.
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PixelPest
- Raccoon Mario
- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
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Contact:
Postby PixelPest » Fri Oct 23, 2015 2:36 pm
RudeGuy07 wrote:
This world map is bit old.
Really like the look of this. I assume it's from Star of Subcon. Really like the cloud tiles.
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Contact:
Postby bossedit8 » Fri Oct 23, 2015 2:49 pm
WIP: Thanks to @braineat for these graphics. I originally recolored it.
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RudeGuy
- Fry Guy
- Posts: 4993
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Fri Oct 23, 2015 3:31 pm
Cosmik wrote:I assume it's from Star of Subcon.
Yes, in fact I made an SMB1 styled world map for an SMB2 styled project.
...In all honestly, how did you even thought this was for my project. Thanks for the comment though.
Interesting, but there doesn't seem to be any NPCs... I like the atmosphere though.
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Darkonius Mavakar
- Torpedo Ted
- Posts: 1769
- Joined: Fri Dec 27, 2013 2:45 pm
- Flair: Dreams of a forgotten reality
- Pronouns: He/Him
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Contact:
Postby Darkonius Mavakar » Fri Oct 23, 2015 3:42 pm
Oh man bossy yer making a Shantae dungeon yes!
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Alagirez
- Boom Boom
- Posts: 3457
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Show your fangs!
- Pronouns: He/Him/That wolf
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Contact:
Postby Alagirez » Sat Oct 24, 2015 4:07 am
witchking666 wrote:here is another level of mine:)
it is called corrupted cathedral (and for those who didnt knew allready, the big block and the smaller one on the right bottom of the screen are moving up and down
opinions?
recolor the coins and it would be nice. The design is good and nice atmosphere.
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Sednaiur
- Volcano Lotus
- Posts: 577
- Joined: Fri Dec 20, 2013 2:16 pm
Postby Sednaiur » Sat Oct 24, 2015 10:54 am
Congratulations!
The power of the switch you have pushed, will turn:
into:
Your project will also be safety-copied to an external hard drive!
Or in other words: This is how level 1-1 in my project looks now, compared to the version from the Demo 2.1 ^^
This fate already got all the other levels too. It will take a lot of time to redo all the level-backgrounds (or at least many of them) for me now xD
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Gameinsky
- Snifit
- Posts: 240
- Joined: Thu Dec 11, 2014 10:59 am
Postby Gameinsky » Sat Oct 24, 2015 11:55 am
Sednaiur wrote:Congratulations!
The power of the switch you have pushed, will turn:
into:
Your project will also be safety-copied to an external hard drive!
Or in other words: This is how level 1-1 in my project looks now, compared to the version from the Demo 2.1 ^^
This fate already got all the other levels too. It will take a lot of time to redo all the level-backgrounds (or at least many of them) for me now xD
Wow, are you redoing ALL the levels?
Reason to keep demo 2.1 I guess since they'll offer different levels.
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Sednaiur
- Volcano Lotus
- Posts: 577
- Joined: Fri Dec 20, 2013 2:16 pm
Postby Sednaiur » Sat Oct 24, 2015 5:06 pm
Gameinsky wrote:Sednaiur wrote:Congratulations!
The power of the switch you have pushed, will turn:
into:
Your project will also be safety-copied to an external hard drive!
Or in other words: This is how level 1-1 in my project looks now, compared to the version from the Demo 2.1 ^^
This fate already got all the other levels too. It will take a lot of time to redo all the level-backgrounds (or at least many of them) for me now xD
Wow, are you redoing ALL the levels?
Reason to keep demo 2.1 I guess since they'll offer different levels.
Not all the levels. The shown level only got edited several times, like all levels from the demo, but to this day, it really looks almost like a new level. ^^
But two levels still need to get redone, which are the "Twilight Fortress" and the "Giant Wasphive", since I think these levels could be better.
I am also redoing some of the level-backgrounds because I want them to be more custom, and to look better. Some of them are already around two years old. :-P
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Erik
- Eerie
- Posts: 761
- Joined: Fri Dec 12, 2014 2:46 pm
Postby Erik » Sun Oct 25, 2015 7:30 am
@bossedit8: That looks pretty neat!
@Sednaiur: That also looks pretty cool!
Just a grass level I made.
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RudeGuy
- Fry Guy
- Posts: 4993
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sun Oct 25, 2015 12:48 pm
It looks generic, and a bit boring sometimes.
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Snowburger
- Ripper II
- Posts: 316
- Joined: Tue Feb 10, 2015 2:35 pm
Postby Snowburger » Sun Oct 25, 2015 3:39 pm
Level 1-4 - Cloudy Heights
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RudeGuy
- Fry Guy
- Posts: 4993
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sun Oct 25, 2015 3:47 pm
Swinder wrote:Level 1-4 - Cloudy Heights
I don't get why the saw was used only once and why are there clouds BGOs over the pits. Also, what's the purpose of the block with a vine?
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Snowburger
- Ripper II
- Posts: 316
- Joined: Tue Feb 10, 2015 2:35 pm
Postby Snowburger » Sun Oct 25, 2015 3:49 pm
RudeGuy07 wrote:Swinder wrote:Level 1-4 - Cloudy Heights
I don't get why the saw was used only once and why are there clouds BGOs over the pits. Also, what's the purpose of the block with a vine?
Because it's supposed to look like your are literally on top of the clouds.
Because I can?
And the saw is used more in the next section.
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RudeGuy
- Fry Guy
- Posts: 4993
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sun Oct 25, 2015 4:05 pm
Swinder wrote:Because it's supposed to look like your are literally on top of the clouds.
That certain BGO is used on the SMB3 cloud, meaning that one could think it's solid there at first. And honestly there are better ways to make it look like you're on the top, like this.
Swinder wrote:Because I can?
Just because you can doesn't change the fact that it's useless. Just put a normal block there.
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FanofSMBX
- Mouser
- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Sun Oct 25, 2015 5:27 pm
RudeGuy07 wrote:Swinder wrote:Level 1-4 - Cloudy Heights
I don't get why the saw was used only once and why are there clouds BGOs over the pits. Also, what's the purpose of the block with a vine?
1. Some enemies are used only once like Koopas in SMB1 1-1 and Clappin Chuck in SMW Yoshi's Island 1.
2. They're not BGOs. I think they look like platforms because they're flat.
3. Hmm you are right there. I'd suggest to replace it with a musical block or put a Yoshi coin or invisible 1up block on top of the vine's top block if you want to keep it.
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MECHDRAGON777
- Pink Yoshi Egg
- Posts: 6422
- Joined: Fri Dec 20, 2013 6:40 pm
- Flair: Nuclear Queen of Reversion.
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Contact:
Postby MECHDRAGON777 » Sun Oct 25, 2015 8:27 pm
RudeGuy07 wrote:
This world map is bit old.
I actually forgot your current placing in the contest, but it did look decent.
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h2643
- Birdo
- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Mon Oct 26, 2015 9:49 am
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