It is nice to finally got a new version of your editor after more than three months xD.
You added nice new functions, and fixed some minor errors. Your editor is now more convenient to use, for which I am glad :-)
Also, I have some suggestions for your editor, if you don't mind:
1) You have made a "Transform into", "Transform all XYZ into" and a "Transform all XYZ in this section into" option into the context menu. Could you do the same with the "remove" option too?
2) Could you show the adresses (block-22, NPC-144, background-30) of every block, NPC, BGO etc behind them, when you, for example, use the "transform XYZ into"-option, or edit a tileset in the tileset editor? This would be helpful when most of the GFX are already replaced and you do not know which graphic exactly it was or which graphic is still not replaced with a custom one. Alternatively, you could make the icons in said options/menus show the custom GFX, that replace the corresponding graphic.
3) When you select multiple objects with holding "CTRL", when you select another group of objects while already having a group of objects selected, it removes the already selected objects from selection.
Could you fix that, so the already selected objects stay seleted? The way it is now, I need to select every additional object seperately which can take a very long time sometimes.
4)For the "Classic Events-window, when "Layer visibly" is open, if you scroll down in section a with the mousewheel (see example in the spoiler below) and reach the end ot the scrollbar, scrollbar B starts to scroll. Could you prevent the window from doing it, so it just stops scrolling when you reach the bottom of scrollbar a? The way it behaves now, is a bit unconvenient, since when you have many layers and want to scroll down through them fast, you end up scrolling the "A" window out of sight.
5) In the tileset-editor, you have an option called "show custom only". Could you also add an option for "show default only" which shows only blocks/NPCs/BGOS etc that aren't replaced by custom graphics? This would also be very helpful.
But also some bugs still prevail from the verion of the past, which are:
1) In the "Tileset Item Box" under "Super Mario Bros.", you still have a "BGOS"-section aswell as an "Background Objects"-labelled section where both contain the same tilesets.
2) The SMB1 piranha plant, the SMB3 piranha plant, the SMB3 upside-down piranha plant, and the SMB3 venus fire trap has switched back to a 32x32 align grid, which was previously a 16x16 align grid. Could you make all piranha plants have a 16x16 grid by default?
3) The helicopter plant in the "SMW"-section is animated just half the speed it is in SMBX. It needs to be animated twice as fast.
4) The blocks SMB3 muncher and SMB3 jelectro are animating too differently. In SMBX, the SMB3-muncher animates exactly twice as fast, as the SMB3-jelectro.
5) All the "Backgrounds" in the "Background Objects"- section of SMB3 go behind the black SMB3 level end-BGOs in SMBX. In your editor, only the blue metal-BGO does that.
Also, there are some questions I have:
1) In the "Configs"-folder, all the configuration files got totally screwed up since the version from may. What did happen there? The way it is now, makes it tedious to edit and data of them. The way it was before, was way better, in my opinion (each parameter like "height="had it's own line instead of everything just written as a single block of text).
2) I cannot check this one right now, so I ask it as a question: In the old version ther was a bug involving "section settings". Whenever you edit the section settings with the PGE-editor, like changing the level-background in a section through an event, your editor dosn't just do that for the current section, but for all the sections. For example, I have an event that changes the level background to another one after a layer is empty in section 21. But the editor applys this also to the first section, no matter what I do. I need to fix this but in SMBX itself then, since it is not fxable in your editor.
Could you adress and/or fix that problem?
I hope that helps to improve the editor.