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Aqueduct Maze

Posted: Wed Jul 29, 2015 2:40 pm
by Alagirez
A generic SMB3 SMB1 underwater. I know it's lack of BGOs because I didn't find SMB1 underwater BGOs.
decided to use an attachment because something wrong in postimage.
aqua.png
I DELETED DAT DOWNLOAD LINK

Re: Aqueduct Maze

Posted: Wed Jul 29, 2015 3:42 pm
by TheKingOfBoos
BGOs, like frosting, make everything better. Why not ask someone to make some for you?

Re: Aqueduct Maze

Posted: Thu Jul 30, 2015 1:02 am
by Man1234FK
TheKingOfBoos wrote:BGOs, like frosting, make everything better.
I love that comparison.

Also, Squishy Rex's graphics pack has SMB1 Underwater BGO's

Re: Aqueduct Maze

Posted: Thu Jul 30, 2015 8:47 am
by Alagirez
Man1234FK wrote:
TheKingOfBoos wrote:BGOs, like frosting, make everything better.
I love that comparison.

Also, Squishy Rex's graphics pack has SMB1 Underwater BGO's
okay, i'll search it.

Re: Aqueduct Maze

Posted: Thu Jul 30, 2015 11:56 am
by TheKingOfBoos
I'd reupload this with frostingbgos, that way you'll get a better score :)

Re: Aqueduct Maze

Posted: Fri Jul 31, 2015 8:05 am
by AirSeus
This level does look promising , it is uncommon to find levels like this (underwater and good) and this level has probably qualified into the better sections of the levels forums!

Re: Aqueduct Maze

Posted: Sun Aug 02, 2015 4:50 am
by Alagirez
AirSeus wrote:This level does look promising , it is uncommon to find levels like this (underwater and good) and this level has probably qualified into the better sections of the levels forums!
thank you for the nice comment.

Re: Aqueduct Maze

Posted: Sun Aug 02, 2015 10:30 am
by RudeGuy
I kind of wanted to review this level.
Review of Aqueduct Maze by andialifbatara
This was a quite good underwater level. The graphic choice was really good, though you could use some BGOs, because the level feels kinda empty without them. The first section was just swimming to the right, and I liked how you used the various NPCs, munchers and the moving layer to make it more interesting. I've got one problem with the moving layer though, in this screen the munchers that are in the red circle goes offscreen when the layer goes up, but they're still there. This means the player won't notice them and get hit, which also happened to me. The second section was searching switches to progress, and I liked how maze-ish it feels, though I thought you could point out where the player has to go to get to the switches, because I was kinda lost sometimes. The third section was again finding switches to progress, and I didn't like it mainly because the same gimmick was used in the last section. At least you used the arrows this time, so it's good. Overall, there was a good NPC placement, and a lot of variety too. The amount of them was overwhelming too, so good job. I liked also how you used the moving layers. The coin placement was good too, but maybe there were too many of them in my opinion. The atmosphere too was alright, and although the music is unoriginal, it still fits.
My score is 8.5/10.
EDIT: also approve this review pls