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M22: Traitors POST GAME
Posted: Tue Jul 28, 2015 4:19 pm
by MacheTheFerret
The Mafia:
Godfather: HenryRichard
Mafioso (x2): Pseudo-Dino and Hyperme
Vengeful Mafioso: RoundPiplup
The Town:
Sheriff: Spinda!!!
Deputy: Mivixion
Doctor: Streetzero
Nurse: RudeGuy07
Vigilante: Bloodedge
Townsperson (x3): Marina, TNTtimelord, and Murphmario
Miller: ZeldaMaster12
The Traitors:
Town Traitor: glitch4
Mafia Traitor: Maruiki
Obituaries:
Streetzero
Bloodedge
Mivixion
Marina
Zeldamaster12
Maruiki
Hyperme
Pseudo-Dino
RoundPiplup
HenryRichard
Murphmario
glitch4
Survivors:
Spinda!!!
TNTtimelord
RudeGuy07
Phase Log:
Night 1:
Spinda inspected TNTtimelord. TNTtimelord turned up green.
Bloodedge killed glitch4. glitch4 turned up blue.
The Mafia killed Zeldamaster12. Zeldamaster12 turned up red.
Day 1:
Maruiki was lynched. Maruiki turned up red.
The Traitors have lost the game. Only the Mafia and Town remain.
Night 2:
Spinda inspected Mivixion. Mivixion turned up green.
Bloodedge killed Hyperme. Hyperme turned up red.
The Mafia killed Bloodedge. Bloodedge turned up blue.
Day 2:
Murphmario was lynched. Murphmario turned up green.
Night 3:
Spinda inspected Streetzero. Streetzero turned up blue.
The Mafia killed Mivixion. Mivixion turned up green.
Day 3:
HenryRichard was lynched. HenryRichard turned up green.
Night 4:
Spinda inspected RoundPiplup. RoundPiplup turned up red.
Streetzero protected Spinda.
Day 4:
Pseudo-Dino was lynched. Pseudo-Dino turned up red.
Night 5:
Streetzero protected Spinda.
Spinda inspected Marina. Marina turned up green.
The Mafia killed Streetzero. Streetzero turned up blue.
Day 5:
Marina was lynched. Marina turned up green.
Night 6:
RudeGuy07 protected Spinda.
The Mafia attempted to kill Spinda, but he was saved by the doctor.
Spinda inspected RudeGuy07. RudeGuy07 turned up green.
Day 6:
RoundPiplup was lynched.
The Town wins the game!
For probably obvious reasons, I declare that Spinda is the MVP of this game. He pretty much nailed everything down early on, had near-flawless plans, and lead the town to victory. If I could name two official MVPs, StreetZero would have to be the second one.
I'd also like to commend the town and Bloodedge for killing the Traitors in the first two phases, ruining the entire point of the game and making it pointless. GG.
Finally, I'd like to award the News Reporter (the guy in the quotations) for being the biggest dipshit possible and letting one guy sabotage the news station.
Individual Player Analysis will come...whenever. Some people didn't do a whole lot, so...I dunno.
Re: M22: Traitors POST GAME
Posted: Tue Jul 28, 2015 4:23 pm
by RoundPiplup
Worth. Though there were many defenseless trials at the moment. (Or more of... INACTIVITY)
EDIT: Traitors died off so fast. I really felt like they were underpowered in a way. (No NI, simply just dead partners).
Re: M22: Traitors POST GAME
Posted: Tue Jul 28, 2015 4:25 pm
by RudeGuy
Next time I hope you won't forget to give the PM role to everyone (because I didn't get it at first)
also yay
Re: M22: Traitors POST GAME
Posted: Tue Jul 28, 2015 4:26 pm
by Nanaya
I just knew or actually more or less figured out the mafia I guess around when I died, and yes I did kill hyperme...
I say gg people... see ya in the next game
Re: M22: Traitors POST GAME
Posted: Tue Jul 28, 2015 4:50 pm
by Hyperme
I liked the part where the traitors failed to do anything. Being wiped out on the first day is no excuse!
Not much else to say since I was unjustly* murdered by 'Lucky Shot' Bloodedge on Night 2.
*Insofar as I hadn't done anything to deserve it at that point. I was a Mafia, after all.
Re: M22: Traitors POST GAME
Posted: Tue Jul 28, 2015 5:01 pm
by RoundPiplup
I liked how the other traitor was inactive and did nothing after night 1.
Re: M22: Traitors POST GAME
Posted: Tue Jul 28, 2015 5:27 pm
by TLtimelord
Man I have a long day at work and come home to see the game ended. ._.
Well, I think we should give mafia another hiatus. Several of the players (I'm calling out Mivixion, HenryRichard, Maruiki, glitch4, and myself) don't or didn't pay enough attention to the game.
Re: M22: Traitors POST GAME
Posted: Tue Jul 28, 2015 5:44 pm
by Nanaya
Hyperme wrote:I liked the part where the traitors failed to do anything. Being wiped out on the first day is no excuse!
Not much else to say since I was unjustly* murdered by 'Lucky Shot' Bloodedge on Night 2.
*Insofar as I hadn't done anything to deserve it at that point. I was a Mafia, after all.
The thing is, i had a feeling you were mafia when j made that post near the end of night 2 that was.trying to prove my innocent but yeah had that vude of mafia on you when you then streetzero made that post, i also hada feeling either murphmario or HenryRichard was godfather more murphmario but i digress...
Pseudo dino had mafia feeling.all over him, then the round piplup thing was actually msfia so, it was that that happened.
Re: M22: Traitors POST GAME
Posted: Tue Jul 28, 2015 5:58 pm
by underFlo
So, I was Sheriff again after the reroll, which is good!
The first night I seered TNT because he might've been Traitor again (he wasn't, he was green), and there was some discussion about the game leading to us eliminating both traitors - gg to us for that one, but it was really just pure luck.
After that, I was leaning towards Bloodedge having told the truth so the Blue Traitor was dead, or Bloodedge was the Blue Traitor, leading to me looking for the Doc (aka blue cardflip). I seered Mivi hoping that he might give any indication, but nope, he was green.
The next day we lynched Murphmario, not much that happened there.
The next night I finally got some progress - I seered Bloodedge as the Doc, meaning we had a lot of Discussion about the game. Based off my previous seerings, we made up a lot of plans later, and the following day we lynched HR, who was actually Mafia!
Based off my previous seerings, we then decided to make the plan of outing Streetzero so he would get nightkilled and me seering one of the nurse claims (at that point we assumed the godfather claimed nurse), hoping that the real Nurse would turn blue and allow us to find out which of the two claims was real. In the end, Streetzero didn't die (instead, the Mafia just did nothing, lol), however, I still got a red seering on RoundPiplup. However, because we were afraid he might be the VM (which turned out to be right), we decided to not lynch him for the time being. I did PM RudeGuy and claimed to him, however.
The next day, we decided that Pseudo would be the most likely to be the red one between him and Marina, because I deduced exactly one of the two was red - and it turned out to be right.
Afterwards, my seerings became useless because I already knew everyone's color, and sadly the Mafia killed Streetzero.
I decided that Marina would be most likely to be the godfather because TNT's claim was quite convincing (at that point we assumed the GF was still alive because worst-case scenario, he was a townsperson but in the end it didn't matter, thankfully.)
The next night I played mindgames with RoundPiplup to make sure he kills me (I aid I believed him and he should protect TNT), so RudeGuy protected me and no one died.
The next day we killed RP and boom we won.
This was probably my favorite Mafia game so far on this site, it was well-made and I really could overanalyse stuff.
Re: M22: Traitors POST GAME
Posted: Tue Jul 28, 2015 9:36 pm
by MacheTheFerret
Still kinda wish the traitors hadn't died so early like that, or weren't so inactive, because, you know, THEY WERE THE GIMMICK OF THE GAME AND ALL, but whatever, it was a good game afterall.
Re: M22: Traitors POST GAME
Posted: Tue Jul 28, 2015 9:53 pm
by RoundPiplup
PaperPlayerX wrote:Still kinda wish the traitors hadn't died so early like that, or weren't so inactive, because, you know, THEY WERE THE GIMMICK OF THE GAME AND ALL, but whatever, it was a good game afterall.
This game felt more like a classic Mafia to me when seeing that the traitors died so fast.
Re: M22: Traitors POST GAME
Posted: Tue Jul 28, 2015 11:46 pm
by Mivixion
ayyy gg everyone I was deputy
Re: M22: Traitors POST GAME
Posted: Wed Jul 29, 2015 12:09 am
by Julia Pseudo
First of all, I'd just like to say that this was an extremely well-built game, PaperPlayer. It was executed really well too.
Anyways, BLAST! Foiled again! We came pretty close to winning since Round Piplup was able to stay in the shadows for most of the game. Nice job! Our traitor (Maruiki) didn't really get a chance to sabotage us either since he died really early on, which is honestly kind of disappointing since it was the whole point of the game, though it definitely helped us out. We mostly agreed on who we should have been killing though, so that went pretty well too.
If I could re-do the day of my death, I would have claimed deputy to the thread. Now, I'm not sure if this would have worked, but it might've caused a little more confusion. I should have also tried to take down TNT since it would have tied the votes at the time, but, well, I guess I was just a little dumb this game. RoundPiplup is a good player though.
And congratulations to Spinda and his townie allies as well!
Re: M22: Traitors POST GAME
Posted: Wed Jul 29, 2015 1:53 am
by Zeldamaster12
I died Night 1 and I was the Miller, am sad ;-;
Re: M22: Traitors POST GAME
Posted: Wed Jul 29, 2015 5:21 am
by Marina
Recent studies have shown that I'm a fucking idiot.
It sucked being a townsperson and not being able to prove it. I was getting so anxious over getting wrongfully killed that I made myself suspicious. Fuck my life.
Re: M22: Traitors POST GAME
Posted: Wed Jul 29, 2015 6:46 am
by Streetzero
we had like ten backup plans or something
Re: M22: Traitors POST GAME
Posted: Wed Jul 29, 2015 9:09 am
by RoundPiplup
I was just silent in most parts of the game.