Artemis008's Boss Rush

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Artemis008
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Artemis008's Boss Rush

Postby Artemis008 » Sun Jul 26, 2015 1:27 am

My first attempt at a boss rush,In this boss rush you are allowed to play the first 5 bosses in any order but you have to fight boss 6 last.Tell me what you guys think of it,

Download Here
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UPDATE:Please redownload this episode.
Last edited by Artemis008 on Mon Jul 27, 2015 12:44 pm, edited 2 times in total.

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Re: Artemis008's Boss Rush

Postby PixelPest » Sun Jul 26, 2015 11:17 am

This boss rush was really quite fun however I do have a few recommendations.
Hub: The hub seemed very sloppy with the doors unevenly spaced and the 1-up generator, and lacked BGOs. But served its purpose and overall worked the way it was supposed to. 4.5/10
Iggy: The Iggy koopa battle was relatively easy but fun. I liked the treadmill idea and the fireballs gave it the extra little bit it needed to be a bit of a challenge. However, some background objects would have been useful to make it a little more interesting for the player. Multiple treadmill platforms (maybe one in the middle and two higher up on the left and right) would have made the level a lot more interesting, challenging and fun. Like the rest of the levels (so I won't mention it again) I didn't like how the mushrooms were dropped on you at the beginning. ? Blocks would have made the level look a lot better. Overall it was fun though. 6.8/10
Ludwig: Although you actually had it tagged as Larry, the Ludwig von Koopa battle was okay. I didn't like how you had the screen on wrap (so that the boss or Mario could go off the screen to the right and pop out on the left hand side and vice versa) because it made the fireballs also wrap around. Most boss levels don't do that and I didn't quite like it for this either. The thwomps were a good addition but again the level lacked BGOs. The thwomps also don't fall on you except while you are on the hill as they are too high up. 5.2/10
Birdo: I was not able to figure out how to beat this level so I won't give it a rating. However again it was missing BGOs and the lakitu was a little excessive at times and didn't make for a fun level.
Mouser: This level was really fun after I figured it out and probably the best in this episode. It had the water BGOs but still lacked others that could add to the experience. The water BGO placement had a few problems however. It didn't really seem to fit and it wasn't always consistent. Two times you made the water come out of the pipes, but the other time it went up behind the pipe. This really took away from the overall look of the level. The layout however was challenging and fun, so I will give it a relatively high rating. 8.5/10
Boom Boom: This level made me kind of go yikes. The lego just doesn't fit and the screen is on wrap again. The piranha plant pipe power up also just makes the level too easy. It again lacks BGOs. 2.2/10
Bowser: This was tough and interesting but again LACKED BGOs. It also didn't make sense as Bowser came back twice after you defeated him and there was really no story behind it or information in a message box to tell you what was going on. It seemed a bit small as well for a final level and was a bit of a let down after the others. 4.1/10
My Overall Rating: 5.22

Artemis008
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Re: Artemis008's Boss Rush

Postby Artemis008 » Mon Jul 27, 2015 1:03 pm

I just updated this episode,I added more bgo's changed the birdo and boomboom boss fight to make it more enjoyable and added text boxes in the bowser battle,and I also evened out the doors and added a mushroom generator.

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Re: Artemis008's Boss Rush

Postby PixelPest » Thu Aug 06, 2015 1:30 pm

I re-downloaded it but nothing has changed.

Artemis008
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Re: Artemis008's Boss Rush

Postby Artemis008 » Thu Aug 06, 2015 3:54 pm

What?I'll try again in about a week when it gets its next update,but it should have worked.


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