runtime error 480

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Fighter Fly
Fighter Fly
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Joined: Sat Dec 21, 2013 1:42 am

runtime error 480

Postby ffffff » Sun Feb 09, 2014 8:32 am

I run SMBX then happened this error

m4sterbr0s
Snifit
Snifit
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Joined: Mon Dec 23, 2013 5:42 pm

Re: runtime error 480

Postby m4sterbr0s » Sun Feb 09, 2014 1:54 pm

Could you be more specific? Did this error occur at startup or while the engine was running?

bossedit8
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Re: runtime error 480

Postby bossedit8 » Sun Feb 09, 2014 3:02 pm

This error seems pretty far as I can tell. Did you something changed on your PC before the Error Window appeared? Was that error made for SMBX or something else...

Bj007pro
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Re: runtime error 480

Postby Bj007pro » Tue Feb 11, 2014 8:20 pm

Its an Invalid picture Error, He must have meant Error 481, The graphics (tilesets) itself has too many bytes and it is because there are too many colours or something similar together. Make sure you have every graphics (blocks and tiles) does not take a lot of bytes or the SMBX cannot handle with it.

SMBX Can't Handle GFX's over 4KB


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