Lost Kingdom

Levels posted here need a lot of work before they're ready to be played.

Moderator: Userbase Moderators

Artemis008
Boomerang Bro
Boomerang Bro
Posts: 1346
Joined: Mon Jul 06, 2015 4:34 pm

Lost Kingdom

Postby Artemis008 » Thu Jul 23, 2015 2:44 pm

A remake of world D-4 From SMBLL,short but extremely difficult to beat.

DOWNLOAD
Spoiler: show
Image
Image
Image
Last edited by glitch4 on Thu Jul 23, 2015 3:29 pm, edited 1 time in total.
Reason: Fixed screenshots.

TheKingOfBoos
Fuzzy
Fuzzy
Posts: 1016
Joined: Sun Jul 05, 2015 4:16 pm

Re: Lost Kingdom

Postby TheKingOfBoos » Thu Jul 23, 2015 2:50 pm

Screenshots look good, but there is a bit of clash. The SMB1 enemies don't really work with the SMB3 GFX, but that's just my opinion.

HeroLinik
Larry Koopa
Larry Koopa
Posts: 3464
Joined: Fri Dec 20, 2013 1:28 pm
Contact:

Re: Lost Kingdom

Postby HeroLinik » Fri Jul 24, 2015 6:19 am

Level Review: Lost Kingdom by Artemis008

Reviewed by castlewars.


Level Design: 5.6/10
Nice remake of D-4 from Lost Levels, and I like the fact that you're looking at the classic, more Mario-ish levels instead of the nonlinear, multiple-path puzzle levels that are churned out by most of the community, and I can tell that this could possibly be similar to the classic levels from earlier episodes. What's quite good about this remake is that you added in the SMBX-centric elements that weren't present in the original level such as the Donut Lifts and the chasing Paratroopas, and they're placed in well to give the player an extra challenge, and I like the idea of trick warps, which send the player back to the start of the level should they enter them. I also like how you tried to make the bridge break by using the axe, but it isn't really timed correctly, as triggering the event without setting a delay will make all the blocks disappear at the same time - setting a time delay between each one will fix the issue. However, unfortunately with what seems like a perfect level comes the drawbacks. This level, sadly enough, appears to suffer from first-level syndrome. It's not a bad thing, but it highlights the flaws of the level design and how it should be improved in future levels. First off, there's a lot of cramped tunnels in the final section before facing Bowser, which makes it tough if you're an upgraded Mario because there's not much space to move around, making the battle with Bowser harder. The second flaw is something really embarrassing to say the least. I laughed when I saw this:
Spoiler: show
Image
Yep, you read it right, there's no pipe that goes into the section. The player just emerges from the top, even though they've entered through a pipe. I would add a pipe there if I were you so it doesn't look weird. But this level is also held back by the fact it's a remake of an existing level, and so it carries the flaws along with it, so overall the level's design is still kinda good even with the flaws. They can be fixed in later levels.

Graphics: 5.8/10
You did quite a good job with the graphics. You used a very fitting castle tileset to give off the Bowser vibe (it is a remake of D-4 anyway!) and these castle parts are really well decorated with the pillars and overhanging lamps. What I especially like is the fact that it's arranged in a way so it doesn't look too artificially-designed. The same goes with the overworld section as well - it kinda looks barren on the surface, but it's decorated quite nicely, but the desert bushes kinda clash - they don't fit in well with the environment - I would go for a bush that is coloured something lava-based, like red, so it fits. The final section with Peach in it is pretty barren as well, that could do with a bit more decoration like overhead lamps and pillars. Also, (this isn't really a nitpick as such because it's still lava), you used the wrong lava in the castle - the lava you used is block-459, and in SMW this is used for the Skull Raft rides in underground levels. The lava you really want is the one that has the bubbles in the editor, or block-404. In SMW this is the lava used when you're in castles. Alternatively you can just use the SMB3 lava. But aside from that (it can be fixed really easily!) this level looks kinda attractive graphics-wise.

NPC Placement: 5.3/10
Bearing in mind that this is supposed to be a remake of D-4 from Lost Levels, I kinda don't like the Bowser that's at the start of section 4, especially that you've placed the checkpoint shortly before it. If I were you I'd move the checkpoint or place a valuable mushroom in the bonus section 3 because as the player starts they'll soon be thrust into the battle without any powerups, and they'll probably lose, especially considering the chasing Paratroopas which will hinder the player. Speaking of powerups placement based on the fact that it's a remake of D-4 is perfect, but based on the level design it can still make the level a nightmare. The player might not see the mushroom and go on without any powerups as far as the checkpoint. The Piranhacus Giganticuses that form the Piranha Plants in the level kinda don't fit as well - simply using the standard SMB3 Piranha Plant and recoloring the head red will be better. The final topic to be addressed is about the Bowser at the end. In SMB1 his physics are different compared to SMBX Bowser physics. He just trots from left to right, and he jumps just as you're about to jump over him, making the boss fight slightly harder than in SMB1. Giving the player more headroom considering the area is pretty cramped will do the trick.

Overall Result: 5.6/10
Nice remake of D-4, to say the least. Just fix the flaws and you're good to go.

Artemis008
Boomerang Bro
Boomerang Bro
Posts: 1346
Joined: Mon Jul 06, 2015 4:34 pm

Re: Lost Kingdom

Postby Artemis008 » Fri Jul 24, 2015 11:29 pm

UPDATE:an extra power up in the cave area and less cramped tunnels along with a slightly easier bowser fight and more BGO's in the last area,also fixed the pirahnas.

glitch4
Banned
Posts: 2577
Joined: Tue Dec 31, 2013 3:43 pm

Re: Lost Kingdom

Postby glitch4 » Tue Jul 28, 2015 6:55 am

Review of Lost Kingdom by Artemis008

I expected to see this as Lost Levels remake, but it's pretty different. The music theme and graphics are completely different. I can see the graphics looking fine. Gameplay was a bit hard, but not really bad or good, though. The design in many sections are a bit empty. I don't think we really need a midpoint, since the level's short. The placement went bad actually, these chasing koopas were pretty annoying to me, also I can see many cutoffs as missing tiles (yes, that's called main errors) in the castle sections.
Spoiler: show
Image
I forgot to red circle the other cutoffs next to the castle tiles (also in offscreen).
Image
Also, I don't think these blocks are necessary, since you add a power-up block in cave section before this castle section. The Bowser in this section was pointless, even though you wouldn't get a powerup without a single hit if he is there. There's also a pipe warp in that section, which leads you back to the start of the level, and you know, that's pointless to add it. In the end of the last In the last section, there's Bowser (again) and firebar in one screen, which, still, makes this difficult to get through, unless you're not worried about if you are Super Mario and get a hit by these. In the last section, where there is a princess, the music was very unfitting, use some other theme that it would fit and end the level. Anyway... pretty much you need some more effort one this, it didn't interest me for some point, but as of now...

Good:
- Well, bit of effort was added in there.

Bad:
-- Cutoffs(also missing tiles). D:
- Midpoint is not really needed.
- Unfitting music in the last section.
-- Bad and empty design.

2.75/10


Return to “The Trash Can”

Who is online

Users browsing this forum: No registered users and 1 guest

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari