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Mega Mole Battle (DOWNLOAD FIXED)

Posted: Wed Jul 22, 2015 2:17 pm
by RubberParasite
This boss is going to be in my boss rush project, Humanity Testing, and will be release in the second demo along with the first three bosses, another boss and the mid-boss.

Now, you may be asking: Why did you even put it in levels if you are going to release it in your episode?

Well, i've been all day testing and making (especially trial and error) this level, and i am so glad of the result that i need to show this to someone NOW.

Well, there is the spawn screenshot!
Image




Download:
https://www.mediafire.com/?vfnbkporcg9sj79

Credits:
Chip Potato for the cave tileset
Squishy Rex for the mole and another thing at the end of the level ;)

Re: Mega Mole Battle

Posted: Wed Jul 22, 2015 2:32 pm
by Chip Potato
You forgot the .lvl file in your download.

Re: Mega Mole Battle

Posted: Wed Jul 22, 2015 4:25 pm
by RubberParasite
oh, geez, thanks for pointing that out! also, i used your cave tileset for the level :D I gave you credits in the episode.

Re: Mega Mole Battle (DOWNLOAD FIXED)

Posted: Wed Aug 05, 2015 3:08 am
by glitch4
Review of Mega Mole Battle by Rubber Parasite

Ok, so this is a pretty decent battle. In the first section, you have to wait numerous (sorry I lost the count) seconds just to make Mega Mole appear, but without the warning or anything, the player could die by getting hit by Mega Mole. Anyway, you have to survive through all obstacles to get to the real boss section, but quickly, and without directions or something, the player can die for doing some mistake.

Now for the real boss battle, it started far good. With the help of warning icons, they point out where the Mega Mole can come from, so that's a good thing to do. Now for the worst one is to destroy the mega mobile and it's not easy to do. First, you have to get the springboard out from the pipe carefully just to get up there, and for the second, you have to get a koopa shell in order to destroy these blocks to end the battle, but what really annoys me is the Spinys, they can make you lose your koopa shell, so you should extend the generator length more.

Well, other than that, the level's okay, but the only problem - where's the power-ups? Have you ever added one in this level? No, you didn't. So you're attempting to make this boss battle challengable without powerups, and that isn't okat thing to do. The graphics and music work fine pretty much. Overall, this level was fun, could be more fun with power-ups, so, yeah, this deserves a pretty good score.

6.5/10