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Humanity Testing (Interactive Boss Rush) DEMO 2 Available

Posted: Tue Jul 21, 2015 10:16 am
by RubberParasite

Humanity Testing

This is my first project (but not my first attempt at it) and it is a boss rush.
I'm making this project principally because i want to give boss rushes a better reputation, and with the help of other good buss rushes that are being made right now, i think that it will surely happen!

Edit:
The basement in the episode was supposed to store a secret star, but now i've changed it so that it containts a mini hub without puzzles containing harder versions of the bosses you can fight during the main game. It will also contain a secret final boss leading to the best ending

Edit 2:
I've resumed development of this mini project :)

These are the questions that i'm going to get, if this project ever gets any attention...

What?! Another boss rush?! There are like 3 other boss rushes in the projects!
Well, i tried making a normal episode, but it was too much to handle. So i decided to make a boss rush. Also i enjoy creating bosses.

What does Interactive mean?
Boss Rushes are (usually) all the same, so i wanted to spice things up. The Hub is dangerous and it has puzzles or one time events before each boss door. You will only have to complete them once.

Spenko V.? This is the most ridiculous villain name i have ever seen!
This is the name that i give to every villain of the things i create. This is not the name the villain will have when the boss rush is finished. Also, i need help for his name, design and sprite. That's why i decided to post this project.

How long will the episode be?
It will be very short. As i know who i am, i will never do a boss rush with 50 bosses in it... So i'm planning to make one with 8/10 bosses, excluding the story driven ones.

Lazy boy get back to work
I will... yes i probably will!

Also, there isn't any order for the bosses. You will only have to fight the mid boss when you have 10 stars (each boss gives you 2 stars, one for the puzzle before it and one for the boss itself) and the last boss when you have 20

Bosses present in the second demo
Spoiler: show
Hammer Brothers= Medium
Death=Easy/Medium
Mecha Cave's Fish= Easy
Goony= Very Easy
Megamole= Medium
Trap= Hard
Bosses Made
Spoiler: show
Boss 1: Hammer Brothers "CHANGED FROM 1st DEMO"
Boss 2: Death "SLIGHTLY CHANGED FROM 1st DEMO"
Boss 3: Mecha Cave's Fish "READY"
Boss 4: Mega Mole "READY"
Boss 5: Goony "READY"
Mid-Boss: Villain's trap "READY"
Boss 6: Daddy Boo "PLANNED"
Boss 7: Snowman "READY"
Boss 8: ??? "NOT STARTED"
Final Boss: Villain "NOT STARTED"

*NEW*
Post Game Bosses:
EX Mecha Cave Fish: "READY"
EX Hammer Brothers: "READY"
EX Goony: "READY"
EX Death: "NOT STARTED"
EX Mega Mole: "NOT READY"
EX Villain's trap: "NOT DOING THAT :P"
EX Daddy Boo: NOT STARTED"
EX Snowman: "NOT STARTED"
EX ???: "NOT STARTED"
EX Villain: "NOT DOING THAT :P"
Secret Final Boss: "NOT STARTED"
Screenshots
Spoiler: show
Image
Image
Image
Demo 2
https://www.mediafire.com/?2ydlz3jh9yc5gby

HIRING SPRITE DESIGNERs

Sprite Designers:
-TheKingOfBoos (Just helping me a bit)

Credits:
Emral And Natsu for the Hub (Laboratory Set)
SuperMario12345 for the Mecha Cave Fish
Squishy's Rex for Goony, Megamole and Death
Chip Potato for the recolored SMW Cave graphics
Bossedit8 for the Endurance fight idea
HAL Laboratory for the post game harder bosses idea (Why am i even giving credits to a company lol)
All the Contributors to the Ultimate CGFX Pack. (You guys are awesome :D )

Re: Humanity Testing (Interactive Boss Rush) DEMO 2 Availabl

Posted: Sun Jul 26, 2015 10:12 am
by RubberParasite
*bump for second demo realease*

Re: Humanity Testing (Interactive Boss Rush) DEMO 2 Availabl

Posted: Sun Jul 26, 2015 4:08 pm
by TheKingOfBoos
Screenies look really cool! Are you going to have any super hard bosses?

Re: Humanity Testing (Interactive Boss Rush) DEMO 2 Availabl

Posted: Mon Aug 31, 2015 11:27 am
by RubberParasite
Yes, the last boss is gonna be Very Hard/Kaizo Hard.
(Expect a True Arena when you finish the game ^.^)

Also, try it, the screenies actually don't show anything about the bosses themselves.
I'm sure you'll like it ^.^

Re: Humanity Testing (Interactive Boss Rush) DEMO 2 Availabl

Posted: Mon Aug 31, 2015 1:11 pm
by Emral
Before playing: Everything about this makes me cringe.

After playing: EVERYTHING ABOUT THIS MAKES ME CRINGE SO HARD!

Re: Humanity Testing (Interactive Boss Rush) DEMO 2 Availabl

Posted: Tue Sep 01, 2015 12:53 pm
by PixelPest
One of the only errors I found in the second demo is that some of the bombs in the Axebros battle have a Birdo egg death effect. Looks really good though. Can't wait to play the whole thing when it's finished.

Re: Humanity Testing (Interactive Boss Rush) DEMO 2 Availabl

Posted: Thu Jan 28, 2016 6:42 pm
by RubberParasite
Enjl wrote:Before playing: Everything about this makes me cringe.

After playing: EVERYTHING ABOUT THIS MAKES ME CRINGE SO HARD!
Sorry, i'm not english, and i don't understand what cringe means xD
I just ruined what you said, didn't I?
Cosmik wrote:One of the only errors I found in the second demo is that some of the bombs in the Axebros battle have a Birdo egg death effect. Looks really good though. Can't wait to play the whole thing when it's finished.
Thanks for pointing that out! i'm gonna go fix that soon.