*Not related to the game Super Princess Peach* THIS PROJECT HAS BEEN CANCELLED! ADMINS IF YOU FIND THIS POST PLEASE DELETE/LOCK IT!
This is my first project. My goal is to make a campaign using Peach's abilities (like floating) and more based on throwable enemies.
Downloads on the very bottom; or click the button below to get the latest build!
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Prologue - %75 Done
Piranha Island - COMPLETE!
Snowy Lava Land - %50 Done
Giant Mush Island - In queue!
World 4 - CANCELLED?
Bowser World - In queue!
Note: Every world is going to contain 4-6 levels
Note 2: Final name is going to be Peach's Adventure or something like that!
All Worlds - %25 Done
Please, If there's problems, I'm happily going to accept your critification
Re: Super Princess Peach X
Posted: Mon Jul 20, 2015 2:53 pm
by PopYoshi
I can't see the screenshots
Re: Super Princess Peach X
Posted: Mon Jul 20, 2015 2:54 pm
by Seedy Koopas
Pop Yoshi Bros wrote:I can't see the screenshots
It should be fixed now and moved to Imgur
Re: Super Princess Peach X
Posted: Mon Jul 20, 2015 3:36 pm
by RudeGuy
There is lots of cutoff and sometimes clash in those screenshots. In screen 9, you shouldn't put piranha plants on the ground, they stays in pipes.
The world map is also quite bland, you should add more sceneries.
Re: Super Princess Peach X
Posted: Mon Jul 20, 2015 3:39 pm
by Seedy Koopas
RudeGuy07 wrote:There is lots of cutoff and sometimes clash in those screenshots. In screen 9, you shouldn't put piranha plants on the ground, they stays in pipes.
The world map is also quite bland, you should add more sceneries.
Thanks, I will delete those Piranha Plants!
And I'm now working at the scenery, so good timing!
And what's cut-off? I would like to know.
Re: Super Princess Peach X
Posted: Mon Jul 20, 2015 3:46 pm
by RudeGuy
Seedy Koopas wrote:And what's cut-off? I would like to know.
When you forget corner pieces and stuff like that. Here's an example I found on one of your screenshots (the red parts are where I've found a cutoff):
Ok I am making a minor patch to fix these problems. Please wait some minutes...
Re: Super Princess Peach X
Posted: Mon Jul 20, 2015 3:52 pm
by PopYoshi
One thing, this is your first episode?
Re: Super Princess Peach X
Posted: Mon Jul 20, 2015 3:57 pm
by Seedy Koopas
Pop Yoshi Bros wrote:One thing, this is your first episode?
Yep, as the first thing that writes says I think
Re: Super Princess Peach X
Posted: Mon Jul 20, 2015 4:06 pm
by Seedy Koopas
Minor Patch 1.1 done!
-Cutoffs removed in Mario's home
-Pirhanas now use pipes
-World Map has more scenery
Re: Super Princess Peach X
Posted: Mon Jul 20, 2015 4:06 pm
by PopYoshi
Seedy Koopas wrote:
Pop Yoshi Bros wrote:One thing, this is your first episode?
Yep, as the first thing that writes says I think
I suspected by the level design, is that the vast majority of users who make their first episodes the levels are usually be bland and have several errors. I say this only for you can be better in a future as a designer, as I said before, "the first levels are not always be good"
Re: Super Princess Peach X
Posted: Mon Jul 20, 2015 4:10 pm
by Seedy Koopas
Pop Yoshi Bros wrote:
Seedy Koopas wrote:
Pop Yoshi Bros wrote:One thing, this is your first episode?
Yep, as the first thing that writes says I think
I suspected by the level design, is that the vast majority of users who make their first episodes the levels are usually be bland and have several errors. I say this only for you can be better in a future as a designer, as I said before, "the first levels are not always be good"
Oh and one question, did someone download this map and played it? (Note: No Im not like "you dont know something" just wondered... becouse I would want some gameplay opinion )
And please report any stuff that's wrong,
Ok, decided to stop goofing around and start working on DEMO BUILD 2.0 !...
Or just close my computer for the day...
Naaah, gonna close it after done on DEMO BUILD 2.0!
Plans
-Add a new level
-Moar scenery
Re: Super Princess Peach X
Posted: Mon Jul 20, 2015 4:53 pm
by PopYoshi
Sometimes I think they should restrict the coins generator. The generator is how to say ... Useless, it's like putting a generator of 1-ups so you should remove this
Did you know that you can pass above that area, avoid press the switch and prevent it from appearing the Bowser airship?
Re: Super Princess Peach X
Posted: Mon Jul 20, 2015 4:56 pm
by Seedy Koopas
Pop Yoshi Bros wrote:
Sometimes I think they should restrict the coins generator. The generator is how to say ... Useless, it's like putting a generator of 1-ups so you should remove this
Did you know that you can pass above that area, avoid press the switch and prevent it from appearing the Bowser airship?
Ok, patched them. Im going off. Its night here and I need to take a nap or Im gonna screw somethin up
Re: Super Princess Peach X
Posted: Mon Jul 20, 2015 5:02 pm
by PopYoshi
Seedy Koopas wrote:
Pop Yoshi Bros wrote:
Sometimes I think they should restrict the coins generator. The generator is how to say ... Useless, it's like putting a generator of 1-ups so you should remove this
Did you know that you can pass above that area, avoid press the switch and prevent it from appearing the Bowser airship?
Thanks, gonna do a last patch of tonight! No coin gen! No pass!
I leave you a video of Bossedit8 (other forum user) it might help to design your levels
Re: Super Princess Peach X
Posted: Tue Jul 21, 2015 5:40 am
by Seedy Koopas
DEMO BUILD 2.0 released!
-Piranicano - New level
-Small cutoff fixes
-More world map scenery
-Started working on a new level
Question
-How do you make secret levels? (a.k.a. different exits to a level)
AND BEFORE EVEN ANYONE DOWNLOADED DEMO BUILD 2.0:
DEMO BUILD 3.0 released!
-Piranha Pipes - New level
-Tower of Stars - New hub
-Minor level adjustments
Question
-How do you make secret levels? (a.k.a. different exits to a level)
Wow, DEMO BUILD 2.0 is going to waste I guess...
AND BEFORE ANYONE DOWNLOADED 3.0
4.0 is released!
So I guess majority of the people are not downloading... I only have 10-12 downloads or so and all are 1.0, 1.1 and 1.2
EVIDENCE (1.1 and 1.2 and 2.0 are deleted but explained in the screenshot)
(Pre-Demo 1 Screenshot. Notice the cut-offs)
Re: Super Princess Peach X (+Demo Downloads)
Posted: Tue Jul 21, 2015 9:13 am
by PopYoshi
A little error
I tried to enter to the level in the top of the 1-1 level and came out a runtime error
I do not understand what are doing that level, before putting it there I recommend you put the level on a little island
that looks very bad in the middle of the water. Other thing, i can't enter on the level
This happens very often, you need to fix this
Re: Super Princess Peach X (+Demo Downloads)
Posted: Tue Jul 21, 2015 9:17 am
by Seedy Koopas
Pop Yoshi Bros wrote:A little error
I tried to enter to the level in the top of the 1-1 level and came out a runtime error
I do not understand what are doing that level, before putting it there I recommend you put the level on a little island that looks very bad in the middle of the water. Other thing, i can't enter on the level
I released 3.0 and it should be fixed. The floating thing was a accident and the extra thing didnt have a level becouse secret paths didnt work so It should be gone in 3.0
Re: Super Princess Peach X (+Demo Downloads)
Posted: Tue Jul 21, 2015 10:19 am
by PopYoshi
Now, for create a secret exit
You have a red level, right? down, in the section level exits must put how to get the secret exit
If you want the secret exit is down of the level just push bottom and specify what type of exit should be.
NOTE: If you do not specify it and leave it in any * then the two paths at once will open
Re: Super Princess Peach X (+Demo Downloads)
Posted: Tue Jul 21, 2015 10:51 am
by PopYoshi
If I stay under those blocks i can prevent Petey Piranha hit me and from there I can throw the onions. I recommend you remove the giant piranha plants of the camp of battle and put Petey Piranha on the right wall above these blocks
Covers the upper part of these blocks, can anyone use cheats and pass over them without activating the switch