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Re: M22: Traitors (Night 1)
Posted: Sat Jul 18, 2015 7:55 pm
by MacheTheFerret
Marina wrote:It's okay. Let's forget that happened and focus on the game instead :>
True dat.
You guys think maybe I should end Night 1 earlier than 10:00 AM? Not a whole lot's gonna happen this phase (probably).
Re: M22: Traitors (Night 1)
Posted: Sat Jul 18, 2015 8:13 pm
by Mivixion
ayo wtf happened lol
Re: M22: Traitors (Night 1)
Posted: Sat Jul 18, 2015 8:57 pm
by Murphmario
Yeah, lets just end Night 1.
Re: M22: Traitors (Night 1)
Posted: Sat Jul 18, 2015 9:08 pm
by Zeldamaster12
I'm a little late, but what's up guys
Re: M22: Traitors (Night 1)
Posted: Sat Jul 18, 2015 9:52 pm
by MacheTheFerret
Murphmario wrote:Yeah, lets just end Night 1.
Well, actually, now that I think about it, that might not be a good idea.
The Mafia hasn't sent in a kill yet, and neither have the traitors, and some special townies haven't sent role usage PMs either.
I've literally only gotten one role usage PM at the moment.
Re: M22: Traitors (Night 1)
Posted: Sat Jul 18, 2015 10:02 pm
by Nanaya
Well at least end it within the next few hours, just to make it fair.
Re: M22: Traitors (Night 1)
Posted: Sat Jul 18, 2015 10:53 pm
by MacheTheFerret
Bloodedge wrote:Well at least end it within the next few hours, just to make it fair.
I think I'm going back to ending the phase at 10:00 AM tomorrow.
Re: M22: Traitors (Night 1)
Posted: Sun Jul 19, 2015 4:06 am
by Julia Pseudo
Oh hey everyone. Wow, something happened. OK. Where do we begin? Let's kill some mafiosos and traitors, or something like that, you know.
Re: M22: Traitors (Night 1)
Posted: Sun Jul 19, 2015 5:38 am
by RudeGuy
lol the 2nd pages
oh and yeah hi I've come here just now
Re: M22: Traitors (Night 1)
Posted: Sun Jul 19, 2015 6:50 am
by Hyperme
See, this is why you forbid outside communications!
Anyhow not much to say, given nothing has actually happened.
Re: M22: Traitors (Night 1)
Posted: Sun Jul 19, 2015 9:18 am
by underFlo
Hyperme wrote:See, this is why you forbid outside communications!
Anyhow not much to say, given nothing has actually happened.
Where was outside communication ever forbidden? I've played on many forums, and it was only not allowed in one game (not counting EM).
Re: M22: Traitors (Night 1)
Posted: Sun Jul 19, 2015 9:27 am
by Hyperme
Spinda wrote:Hyperme wrote:See, this is why you forbid outside communications!
Anyhow not much to say, given nothing has actually happened.
Where was outside communication ever forbidden? I've played on many forums, and it was only not allowed in one game (not counting EM).
That kind of depends on how you define 'outside communication' but no other place I've Mafia'd has allowed players to talk about the game on IRC. Mainly to stop the kind of game-breaking leaks we had earlier. Mafia seems a lot laxer around here than other places, which is okay since no other game has had such a problem.
Re: M22: Traitors (Night 1)
Posted: Sun Jul 19, 2015 9:38 am
by underFlo
Hyperme wrote:Spinda wrote:Hyperme wrote:See, this is why you forbid outside communications!
Anyhow not much to say, given nothing has actually happened.
Where was outside communication ever forbidden? I've played on many forums, and it was only not allowed in one game (not counting EM).
That kind of depends on how you define 'outside communication' but no other place I've Mafia'd has allowed players to talk about the game on IRC. Mainly to stop the kind of game-breaking leaks we had earlier. Mafia seems a lot laxer around here than other places, which is okay since no other game has had such a problem.
So aren't PMs allowed there either?
Re: M22: Traitors (Night 1)
Posted: Sun Jul 19, 2015 10:09 am
by Murphmario
It's past 10 AM. Night should end.
Re: M22: Traitors (Night 1)
Posted: Sun Jul 19, 2015 10:31 am
by MacheTheFerret
Murphmario wrote:It's past 10 AM. Night should end.
Sorry!
Night 1 has ended!'
glitch4 died!
Zedamaster12 died!
"In recent reports, gltich4 and Zeldamaster12 were found dead at the hands of, who knows what? With these suspicious characters around, anything is possible. Back to you, Bob."
It's now Day 1.
Re: M22: Traitors (Day 1)
Posted: Sun Jul 19, 2015 10:56 am
by Streetzero
Good to see a red's already dead. Unless ZM was the Miller, which is fairly unlikely actually. That said, we have nothing to go on today. Anyone have any ideas?
Re: M22: Traitors (Day 1)
Posted: Sun Jul 19, 2015 11:11 am
by TLtimelord
Does the town traitor know all the blues?
Re: M22: Traitors (Day 1)
Posted: Sun Jul 19, 2015 11:18 am
by MacheTheFerret
TNTtimelord wrote:Does the town traitor know all the blues?
No.
Re: M22: Traitors (Day 1)
Posted: Sun Jul 19, 2015 11:44 am
by Nanaya
Well, this happened... now what... I don't know shite to do...
Re: M22: Traitors (Day 1)
Posted: Sun Jul 19, 2015 12:06 pm
by Marina
Hm, we can't really do anything at the moment unless someone behaves abnormally suspicious, so it's best to just wait I guess..