M22: Traitors (Town Victory)

The popular forum game that separates the good from the bad, the strong from the weak, and the loose-cannon cops from the slightly schizophrenic. That's all after we figure out who's who, of course.
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MacheTheFerret
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Re: M22: Traitors (Night 1)

Postby MacheTheFerret » Sat Jul 18, 2015 7:55 pm

Marina wrote:It's okay. Let's forget that happened and focus on the game instead :>
True dat.

You guys think maybe I should end Night 1 earlier than 10:00 AM? Not a whole lot's gonna happen this phase (probably).

Mivixion
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Re: M22: Traitors (Night 1)

Postby Mivixion » Sat Jul 18, 2015 8:13 pm

ayo wtf happened lol

Murphmario
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Re: M22: Traitors (Night 1)

Postby Murphmario » Sat Jul 18, 2015 8:57 pm

Yeah, lets just end Night 1.

Zeldamaster12
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Re: M22: Traitors (Night 1)

Postby Zeldamaster12 » Sat Jul 18, 2015 9:08 pm

I'm a little late, but what's up guys

MacheTheFerret
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Re: M22: Traitors (Night 1)

Postby MacheTheFerret » Sat Jul 18, 2015 9:52 pm

Murphmario wrote:Yeah, lets just end Night 1.
Well, actually, now that I think about it, that might not be a good idea.
The Mafia hasn't sent in a kill yet, and neither have the traitors, and some special townies haven't sent role usage PMs either.
I've literally only gotten one role usage PM at the moment.

Nanaya
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Re: M22: Traitors (Night 1)

Postby Nanaya » Sat Jul 18, 2015 10:02 pm

Well at least end it within the next few hours, just to make it fair.

MacheTheFerret
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Re: M22: Traitors (Night 1)

Postby MacheTheFerret » Sat Jul 18, 2015 10:53 pm

Bloodedge wrote:Well at least end it within the next few hours, just to make it fair.
I think I'm going back to ending the phase at 10:00 AM tomorrow.

Julia Pseudo
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Re: M22: Traitors (Night 1)

Postby Julia Pseudo » Sun Jul 19, 2015 4:06 am

Oh hey everyone. Wow, something happened. OK. Where do we begin? Let's kill some mafiosos and traitors, or something like that, you know.

RudeGuy
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Re: M22: Traitors (Night 1)

Postby RudeGuy » Sun Jul 19, 2015 5:38 am

lol the 2nd pages
oh and yeah hi I've come here just now

Hyperme
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Re: M22: Traitors (Night 1)

Postby Hyperme » Sun Jul 19, 2015 6:50 am

See, this is why you forbid outside communications!

Anyhow not much to say, given nothing has actually happened.

underFlo
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Re: M22: Traitors (Night 1)

Postby underFlo » Sun Jul 19, 2015 9:18 am

Hyperme wrote:See, this is why you forbid outside communications!

Anyhow not much to say, given nothing has actually happened.
Where was outside communication ever forbidden? I've played on many forums, and it was only not allowed in one game (not counting EM).

Hyperme
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Re: M22: Traitors (Night 1)

Postby Hyperme » Sun Jul 19, 2015 9:27 am

Spinda wrote:
Hyperme wrote:See, this is why you forbid outside communications!

Anyhow not much to say, given nothing has actually happened.
Where was outside communication ever forbidden? I've played on many forums, and it was only not allowed in one game (not counting EM).
That kind of depends on how you define 'outside communication' but no other place I've Mafia'd has allowed players to talk about the game on IRC. Mainly to stop the kind of game-breaking leaks we had earlier. Mafia seems a lot laxer around here than other places, which is okay since no other game has had such a problem.

underFlo
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Re: M22: Traitors (Night 1)

Postby underFlo » Sun Jul 19, 2015 9:38 am

Hyperme wrote:
Spinda wrote:
Hyperme wrote:See, this is why you forbid outside communications!

Anyhow not much to say, given nothing has actually happened.
Where was outside communication ever forbidden? I've played on many forums, and it was only not allowed in one game (not counting EM).
That kind of depends on how you define 'outside communication' but no other place I've Mafia'd has allowed players to talk about the game on IRC. Mainly to stop the kind of game-breaking leaks we had earlier. Mafia seems a lot laxer around here than other places, which is okay since no other game has had such a problem.
So aren't PMs allowed there either?

Murphmario
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Re: M22: Traitors (Night 1)

Postby Murphmario » Sun Jul 19, 2015 10:09 am

It's past 10 AM. Night should end.

MacheTheFerret
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Re: M22: Traitors (Night 1)

Postby MacheTheFerret » Sun Jul 19, 2015 10:31 am

Murphmario wrote:It's past 10 AM. Night should end.
Sorry!
Night 1 has ended!'
glitch4 died!
Zedamaster12 died!
"In recent reports, gltich4 and Zeldamaster12 were found dead at the hands of, who knows what? With these suspicious characters around, anything is possible. Back to you, Bob."
It's now Day 1.

Streetzero
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Re: M22: Traitors (Day 1)

Postby Streetzero » Sun Jul 19, 2015 10:56 am

Good to see a red's already dead. Unless ZM was the Miller, which is fairly unlikely actually. That said, we have nothing to go on today. Anyone have any ideas?

TLtimelord
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Re: M22: Traitors (Day 1)

Postby TLtimelord » Sun Jul 19, 2015 11:11 am

Does the town traitor know all the blues?

MacheTheFerret
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Re: M22: Traitors (Day 1)

Postby MacheTheFerret » Sun Jul 19, 2015 11:18 am

TNTtimelord wrote:Does the town traitor know all the blues?
No.

Nanaya
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Re: M22: Traitors (Day 1)

Postby Nanaya » Sun Jul 19, 2015 11:44 am

Well, this happened... now what... I don't know shite to do...

Marina
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Re: M22: Traitors (Day 1)

Postby Marina » Sun Jul 19, 2015 12:06 pm

Hm, we can't really do anything at the moment unless someone behaves abnormally suspicious, so it's best to just wait I guess..


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