M22: Traitors (Town Victory)

The popular forum game that separates the good from the bad, the strong from the weak, and the loose-cannon cops from the slightly schizophrenic. That's all after we figure out who's who, of course.
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Mivixion
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Re: M22: Traitors (Day 1)

Postby Mivixion » Sun Jul 19, 2015 10:14 pm

Bloodedge is always suspicious tbh.
Maruiki since I may as well jump on the bandwagon.

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Re: M22: Traitors (Day 1)

Postby TLtimelord » Sun Jul 19, 2015 10:29 pm

I'd wait for Maruiki to reply since that's a little more fair.

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Re: M22: Traitors (Day 1)

Postby Julia Pseudo » Mon Jul 20, 2015 2:24 am

Yeah, I'll support the wait for Maruiki's reply too, as long as it doesn't go over the pre-set phase ending of course.

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Re: M22: Traitors (Day 1)

Postby underFlo » Mon Jul 20, 2015 5:51 am

Removed poll because it doesn't belong to a Mafia game. Also, by the rules you'll have to wait until either Maruiki replies or the phase ends (aka 24 hrs after the day started).

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Re: M22: Traitors (Day 1)

Postby MacheTheFerret » Mon Jul 20, 2015 10:29 am

Spinda wrote:Removed poll because it doesn't belong to a Mafia game. Also, by the rules you'll have to wait until either Maruiki replies or the phase ends (aka 24 hrs after the day started).
Sorry. It's actually passed 10:00 AM now so I think we're gonna have to end the phase here.
Day 1 is over! It is now Night 2
Maruiki was lynched!
"In recent reports, Maruiki was hung by the neck at the town square, where he was revealed to be of a suspicious color. Who knows what this will mean to the town? Do we have hope of vanquishing the menaces that terrorize our town each and every day? More information tomorrow. Stay safe folks!"
Night 2 will end at 10:00 AM (EST) tomorrow if all goes well.

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Re: M22: Traitors (Day 1)

Postby Nanaya » Mon Jul 20, 2015 11:10 am

Ahhh... so ge was a red... gg people next night.

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Re: M22: Traitors (Day 1)

Postby Streetzero » Mon Jul 20, 2015 11:15 am

Whoa, two reds already. That's great!

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Re: M22: Traitors (Day 1)

Postby Mivixion » Mon Jul 20, 2015 11:18 am

Ayooo
:D

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Re: M22: Traitors (Day 1)

Postby Nanaya » Mon Jul 20, 2015 11:19 am

Now we might have to get rid of a blue, 3 more reds, and a green.

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Re: M22: Traitors (Night 2)

Postby Murphmario » Mon Jul 20, 2015 12:26 pm

At the very least, we have 1 mafisto killed.

Edit: Oops, my bad.

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Re: M22: Traitors (Night 2)

Postby Nanaya » Mon Jul 20, 2015 12:29 pm

Murphmario wrote:At the very least, we have 1 godmodder killed.
Wat!?

But the godfather turns up green, not red, le...

Anyways, before anyone freaks out about no sheriff, we have gotten rid of the blue traitor, not the sheriff. So eveyone can calm down.

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Re: M22: Traitors (Night 2)

Postby Streetzero » Mon Jul 20, 2015 12:36 pm

...And you know the Town Traitor is dead how?

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Re: M22: Traitors (Night 2)

Postby Murphmario » Mon Jul 20, 2015 12:46 pm

The "Godmodder" part was a mistake.

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Re: M22: Traitors (Night 2)

Postby Mivixion » Mon Jul 20, 2015 12:47 pm

Referring to Streetzero's post...
Can the Sheriff inspect Bloodedge please?

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Re: M22: Traitors (Night 2)

Postby Hyperme » Mon Jul 20, 2015 12:59 pm

Put me with the people who want to know why Bloodedge thinks that it's the town traitor who has died, and not a town power. It's also inconsistent with his earlier statement about how we might need to get rid of a blue.

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Re: M22: Traitors (Night 2)

Postby Nanaya » Mon Jul 20, 2015 1:00 pm

Mivixion wrote:Referring to Streetzero's post...
Can the Sheriff inspect Bloodedge please?
...
...
...
Wtf lol...

No, really i found this out when i was able to kill again, as i killed glitch4 last night, now i am able to kill again. Which it is a good thing.

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Re: M22: Traitors (Night 2)

Postby Nanaya » Mon Jul 20, 2015 1:07 pm

Ok guys, if you do not believe me, then hiw about this, you know if the vigilante kills an innocent they can't kill for one night, now I killed glitch4 last night, I am able to kill again, beside I already know I'm going to die tonight so what is the point of trying to protect myself. Like I think i am ine of the few blues who is not inactive, i.e. sheriff and doctor are inactive.

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Re: M22: Traitors (Night 2)

Postby Mivixion » Mon Jul 20, 2015 1:34 pm

Color me surprised. Any vig counterclaims?

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Re: M22: Traitors (Night 2)

Postby Nanaya » Mon Jul 20, 2015 1:40 pm

Mivixion wrote:Color me surprised. Any vig counterclaims?

I've said I've been the vigilante for about end of last night/beginning of the 1at day, and no one has countered, I'm much the vigilante sir...

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Re: M22: Traitors (Night 2)

Postby Julia Pseudo » Mon Jul 20, 2015 1:41 pm

OK, that's good to hear on all fronts. Revealing yourself as the vigilante is great, by the way, although a little dangerous. If I were the doctor, I'd definitely cover Bloodedge tonight.


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