Levels posted here need a lot of work before they're ready to be played.
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SMBXrulez
- Guest
Postby SMBXrulez » Fri Jul 17, 2015 7:10 pm
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ShadowStarX
- Bronze Yoshi Egg

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Postby ShadowStarX » Sat Jul 18, 2015 1:21 pm
TheKingOfBoos wrote:I'll play it tomorrow 
Please be more constructive and DON'T say things like this: "I'll play it" "This looks awesome" "This level seems bad" "Horrible graphics"
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Superiorstar
- Birdo

- Posts: 2153
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Sat Jul 18, 2015 1:43 pm
I played this level and I will say that this is a kinda bad attempt at kaizo, I've seen, played, and created better kaizo levels than this, but nice for a first attempt.
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SMBXrulez
- Guest
Postby SMBXrulez » Sat Jul 18, 2015 4:52 pm
well, what would you suggest i do?
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Superiorstar
- Birdo

- Posts: 2153
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Sat Jul 18, 2015 4:59 pm
SMBXrulez wrote:well, what would you suggest i do?
Anything that you want, but I would suggest a grassland since that is what most people go for at first.
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glitch4
- Banned
- Posts: 2577
- Joined: Tue Dec 31, 2013 3:43 pm
Postby glitch4 » Tue Jul 21, 2015 4:21 pm
ohboy
Review of THE ULTIMATE CHALLENGE by SMBXrulez
Starting in the first section, where first you have to dodge the firebars, which is easy to do by jump over them. Next is the shells, placed on the spikes, which can be very tricky to dodge them, since you shouldn't hold run button when you're going to jump on them, otherwise the player will grab the shell and die by getting hit by a spike. Next is dodging firebars, again, jumping over them is easy. Then there's projectile blocks, coming out from nowhere whatsoever, I don't get the point of them at all. At the end of the first section, we're seeing Boo, Banzai Bill and Lakitu as generator warps for some reason, and that's a bit hard to dodge.
Next section is some another section, with some wood blocks placed. When I hit the switch, they move, and I have to jump on them quickly, since they move fast, after that they lead to the pipe, which leads to the next section, where there's pipes and koopas as generator projectiles, which are coming out by shooting from the pipe. And that was very hard to avoid them, oh boy!! It can be nearly impossible to beat if there's no way to get up there, because of many red koopas walking on the pipe. Then you have to jump on the flying chasing koopa to get to the door. After that, you get a Hammer Bros suit and then start a Mother Brain battle, which has generated kamikaze koopas here. When they are generated, it's easy to beat this battle, only just to jump on them, and then kill Mother Brain, which after that, the level ends.
Let's back in the second section, there's an offscreen pipe in the middle of the section, which leads to some another section, which there is an invisible warp by pressing up in the mid-air, but if you won't enter, you won't continue progress, since when I hit the blocks, it shows more wood blocks, which I have no idea what's the point of having them, it also doesn't make the warp visible. When you enter the warp, you came to the...a test section (filled with SMB3 wood blocks), which has 2 Lakitus, which you kill them by jumping on them. There's two invisible warps. As the sign says, the first one leads into another section, which hitting a goomba you finish the level. The second warp leads to the third section, where the generated shooted koopas are.
Actually, this was a bad kaizo level, very bad! There was a lack of events and placements, such as offscreen tiles, blocks and activating generator NPCs. The design in all section was, but as for first attempt, well, sort of, I'll give it a bit for some effort that add it here.
1/10
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TheKingOfBoos
- Fuzzy

- Posts: 1016
- Joined: Sun Jul 05, 2015 4:16 pm
Postby TheKingOfBoos » Tue Jul 21, 2015 4:22 pm
glitch4 wrote:ohboy
Review of THE ULTIMATE CHALLENGE by SMBXrulez
Starting in the first section, where first you have to dodge the firebars, which is easy to do by jump over them. Next is the shells, placed on the spikes, which can be very tricky to dodge them, since you shouldn't hold run button when you're going to jump on them, otherwise the player will grab the shell and die by getting hit by a spike. Next is dodging firebars, again, jumping over them is easy. Then there's projectile blocks, coming out from nowhere whatsoever, I don't get the point of them at all. At the end of the first section, we're seeing Boo, Banzai Bill and Lakitu as generator warps for some reason, and that's a bit hard to dodge.
Next section is some another section, with some wood blocks placed. When I hit the switch, they move, and I have to jump on them quickly, since they move fast, after that they lead to the pipe, which leads to the next section, where there's pipes and koopas as generator projectiles, which are coming out by shooting from the pipe. And that was very hard to avoid them, oh boy!! It can be nearly impossible to beat if there's no way to get up there, because of many red koopas walking on the pipe. Then you have to jump on the flying chasing koopa to get to the door. After that, you get a Hammer Bros suit and then start a Mother Brain battle, which has generated kamikaze koopas here. When they are generated, it's easy to beat this battle, only just to jump on them, and then kill Mother Brain, which after that, the level ends.
Let's back in the second section, there's an offscreen pipe in the middle of the section, which leads to some another section, which there is an invisible warp by pressing up in the mid-air, but if you won't enter, you won't continue progress, since when I hit the blocks, it shows more wood blocks, which I have no idea what's the point of having them, it also doesn't make the warp visible. When you enter the warp, you came to the...a test section (filled with SMB3 wood blocks), which has 2 Lakitus, which you kill them by jumping on them. There's two invisible warps. As the sign says, the first one leads into another section, which hitting a goomba you finish the level. The second warp leads to the third section, where the generated shooted koopas are.
Actually, this was a bad kaizo level, very bad! There was a lack of events and placements, suchs as offscreen tiles, blocks and activating generator NPCs. The design in all section was, but as for first attempt, well, sort of, I'll give it a bit for some effort that add it here.
1/10
You level judges are really harsh :p
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SMBXrulez
- Guest
Postby SMBXrulez » Sun Jul 26, 2015 10:40 am
i knew you guys would hate me for this...
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h2643
- Reznor

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Postby h2643 » Sun Jul 26, 2015 12:30 pm
So you think people judge other people by quality of their levels here? That's not true.
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