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M22: Traitors (Player Sign-Ups)

Posted: Sun Jul 12, 2015 6:59 pm
by MacheTheFerret
Traitors

Story:

It was like any normal Mafia game, until two mysterious fellows came to Mafia Town. One took to the town and the other to the Mafia, but both had a secret plan; to kill everyone! With the town having another threat added to the list, and Mafia having a traitor in their ranks, who will come out on top?

Gameplay:

-15 Players
-Regular Lynching
-Cardflip

Teams:

The Mafia:
Godfather: Cardflips green on inspection or death. Decides with the other Mafiosos on who to kill each night.
Mafioso (x2): Decides with the other Mafiosos on who to kill each night.
Vengeful Mafioso: Decides with the other Mafiosos on who to kill each night, but if he dies, he can take any other player down with him (no longer restricted to killing townies, thanks to the traitors).
Winning Conditions: Their numbers must be equal to or more than the town's, and both traitors need to die.

The Town:
Sheriff: Can inspect 1 player each night.
Deputy: Takes on the role and color of the Sheriff should the Sheriff die.
Doctor: Can save 1 player from death each night.
Nurse: Takes on the role and color of the Doctor should the Doctor die.
Vigilante: Can kill 1 person each night. He losses his ability for 1 night if he kills an innocent.
Townsperson (x3): Has no special abilities.
Miller: Has no special abilities.
Winning Conditions: Must kill all of the Mafia and both of the traitors.

The Traitors:
Town Traitor: Cardflips blue on inspection or death. Gets to decide on 1 kill per night along with the other traitor.
Mafia Traitor: Cardflips red on inspection or death. Gets to decide on 1 kill per night along with the other traitor.
Winning Conditions: Everyone must die.

Other Notes:
The Mafia thinks the Mafia Traitor is part of them, and as such, their role PMs will give his name along with the real Mafiosos. The Mafia is able to kill one of their own instead of a townie, with no penalty...other than the fact that they just lost one teammate in doing so (or "teammate," whatever your perspective is).



PLAYERS:
1. Streetzero
2. Spinda
3. Bloodedge
4. TNTtimelord
5. Mivixion
6. Marina
7. Zeldamaster12
8. Mariuki
9. Hyperme
10. Pseudo-Dino
11. RoundPiplup
12. RudeGuy07
13. HenryRichard
14. Murphmario
15.

Re: M22: Traitors (Player Sign-Ups)

Posted: Sun Jul 12, 2015 7:05 pm
by Streetzero
okay

Re: M22: Traitors (Player Sign-Ups)

Posted: Sun Jul 12, 2015 7:06 pm
by underFlo
in

wheres the kappa you promised

Re: M22: Traitors (Player Sign-Ups)

Posted: Sun Jul 12, 2015 7:09 pm
by Nanaya
Sign me up please sir...

Re: M22: Traitors (Player Sign-Ups)

Posted: Sun Jul 12, 2015 7:10 pm
by MacheTheFerret
Spinda wrote:in

wheres the kappa you promised
Spoiler: show
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Re: M22: Traitors (Player Sign-Ups)

Posted: Sun Jul 12, 2015 7:44 pm
by TLtimelord
I'll take a shot at this.

Re: M22: Traitors (Player Sign-Ups)

Posted: Sun Jul 12, 2015 7:44 pm
by MacheTheFerret
TNTtimelord wrote:I'll take a shot at this.
What a coincidence that I pinged you on the IRC about this literally 30 seconds ago.

Re: M22: Traitors (Player Sign-Ups)

Posted: Sun Jul 12, 2015 9:36 pm
by Mivixion
I'll bite.

Re: M22: Traitors (Player Sign-Ups)

Posted: Mon Jul 13, 2015 12:59 am
by Marina
I, too, would like to participate in hte morph

Re: M22: Traitors (Player Sign-Ups)

Posted: Mon Jul 13, 2015 1:22 am
by Zeldamaster12
Well that poll ended rather quick. I'm glad to finally see you host a game too, PPX!

I'm in.

Re: M22: Traitors (Player Sign-Ups)

Posted: Mon Jul 13, 2015 3:06 am
by Maruiki
Count me in.

Re: M22: Traitors (Player Sign-Ups)

Posted: Mon Jul 13, 2015 8:42 am
by MacheTheFerret
Sorry for not adding the previous few people earlier, I was asleep.

Re: M22: Traitors (Player Sign-Ups)

Posted: Mon Jul 13, 2015 1:48 pm
by Hyperme
signup post I guess

Re: M22: Traitors (Player Sign-Ups)

Posted: Mon Jul 13, 2015 2:12 pm
by Julia Pseudo
Sign me up!

Re: M22: Traitors (Player Sign-Ups)

Posted: Tue Jul 14, 2015 12:48 am
by Nanaya
We just need 5 more people, come on...

Re: M22: Traitors (Player Sign-Ups)

Posted: Tue Jul 14, 2015 12:08 pm
by RoundPiplup
I'll join.

EDIT: This might take a while.

Re: M22: Traitors (Player Sign-Ups)

Posted: Wed Jul 15, 2015 11:44 am
by MacheTheFerret
Come on guys, we only need 4 more people! FOUR! JUST DO IT!

Re: M22: Traitors (Player Sign-Ups)

Posted: Wed Jul 15, 2015 1:40 pm
by RudeGuy
Sign me up.

Re: M22: Traitors (Player Sign-Ups)

Posted: Wed Jul 15, 2015 1:54 pm
by MacheTheFerret
RudeGuy07 wrote:Sign me up.
Awesome! Only three people to go!

Re: M22: Traitors (Player Sign-Ups)

Posted: Wed Jul 15, 2015 2:02 pm
by MacheTheFerret
By the way, there's a certain thing I want to try with this game that I wanted to ask you guys if it'd be okay to do.

Essentially, I was think that, when a person dies in the game, I won't reveal their color immediately. This is in case I make a mistake with special role PMs. Remember M19 and BlimpFruit's death? I don't want such an incident to happen in my game, and because I'm an irresponsible twat a little clumsy, it could happen. This way, if a person dies unfairly (I forget to look at a special role PM, for example), I can revive them without giving away their color. Sound like a good idea?