The popular forum game that separates the good from the bad, the strong from the weak, and the loose-cannon cops from the slightly schizophrenic. That's all after we figure out who's who, of course.
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It was like any normal Mafia game, until two mysterious fellows came to Mafia Town. One took to the town and the other to the Mafia, but both had a secret plan; to kill everyone! With the town having another threat added to the list, and Mafia having a traitor in their ranks, who will come out on top?
Gameplay:
-15 Players
-Regular Lynching
-Cardflip
Teams:
The Mafia: Godfather: Cardflips green on inspection or death. Decides with the other Mafiosos on who to kill each night. Mafioso (x2): Decides with the other Mafiosos on who to kill each night. Vengeful Mafioso: Decides with the other Mafiosos on who to kill each night, but if he dies, he can take any other player down with him (no longer restricted to killing townies, thanks to the traitors). Winning Conditions: Their numbers must be equal to or more than the town's, and both traitors need to die.
The Town: Sheriff: Can inspect 1 player each night. Deputy: Takes on the role and color of the Sheriff should the Sheriff die. Doctor: Can save 1 player from death each night. Nurse: Takes on the role and color of the Doctor should the Doctor die. Vigilante: Can kill 1 person each night. He losses his ability for 1 night if he kills an innocent. Townsperson (x3): Has no special abilities. Miller: Has no special abilities. Winning Conditions: Must kill all of the Mafia and both of the traitors.
The Traitors: Town Traitor: Cardflips blue on inspection or death. Gets to decide on 1 kill per night along with the other traitor. Mafia Traitor: Cardflips red on inspection or death. Gets to decide on 1 kill per night along with the other traitor. Winning Conditions: Everyone must die.
Other Notes:
The Mafia thinks the Mafia Traitor is part of them, and as such, their role PMs will give his name along with the real Mafiosos. The Mafia is able to kill one of their own instead of a townie, with no penalty...other than the fact that they just lost one teammate in doing so (or "teammate," whatever your perspective is).
By the way, there's a certain thing I want to try with this game that I wanted to ask you guys if it'd be okay to do.
Essentially, I was think that, when a person dies in the game, I won't reveal their color immediately. This is in case I make a mistake with special role PMs. Remember M19 and BlimpFruit's death? I don't want such an incident to happen in my game, and because I'm an irresponsible twat a little clumsy, it could happen. This way, if a person dies unfairly (I forget to look at a special role PM, for example), I can revive them without giving away their color. Sound like a good idea?