M22: Traitors (Player Sign-Ups)

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MacheTheFerret
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M22: Traitors (Player Sign-Ups)

Postby MacheTheFerret » Sun Jul 12, 2015 6:59 pm

Traitors

Story:

It was like any normal Mafia game, until two mysterious fellows came to Mafia Town. One took to the town and the other to the Mafia, but both had a secret plan; to kill everyone! With the town having another threat added to the list, and Mafia having a traitor in their ranks, who will come out on top?

Gameplay:

-15 Players
-Regular Lynching
-Cardflip

Teams:

The Mafia:
Godfather: Cardflips green on inspection or death. Decides with the other Mafiosos on who to kill each night.
Mafioso (x2): Decides with the other Mafiosos on who to kill each night.
Vengeful Mafioso: Decides with the other Mafiosos on who to kill each night, but if he dies, he can take any other player down with him (no longer restricted to killing townies, thanks to the traitors).
Winning Conditions: Their numbers must be equal to or more than the town's, and both traitors need to die.

The Town:
Sheriff: Can inspect 1 player each night.
Deputy: Takes on the role and color of the Sheriff should the Sheriff die.
Doctor: Can save 1 player from death each night.
Nurse: Takes on the role and color of the Doctor should the Doctor die.
Vigilante: Can kill 1 person each night. He losses his ability for 1 night if he kills an innocent.
Townsperson (x3): Has no special abilities.
Miller: Has no special abilities.
Winning Conditions: Must kill all of the Mafia and both of the traitors.

The Traitors:
Town Traitor: Cardflips blue on inspection or death. Gets to decide on 1 kill per night along with the other traitor.
Mafia Traitor: Cardflips red on inspection or death. Gets to decide on 1 kill per night along with the other traitor.
Winning Conditions: Everyone must die.

Other Notes:
The Mafia thinks the Mafia Traitor is part of them, and as such, their role PMs will give his name along with the real Mafiosos. The Mafia is able to kill one of their own instead of a townie, with no penalty...other than the fact that they just lost one teammate in doing so (or "teammate," whatever your perspective is).



PLAYERS:
1. Streetzero
2. Spinda
3. Bloodedge
4. TNTtimelord
5. Mivixion
6. Marina
7. Zeldamaster12
8. Mariuki
9. Hyperme
10. Pseudo-Dino
11. RoundPiplup
12. RudeGuy07
13. HenryRichard
14. Murphmario
15.
Last edited by MacheTheFerret on Sat Jul 18, 2015 12:47 pm, edited 8 times in total.

Streetzero
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Re: M22: Traitors (Player Sign-Ups)

Postby Streetzero » Sun Jul 12, 2015 7:05 pm

okay

underFlo
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Re: M22: Traitors (Player Sign-Ups)

Postby underFlo » Sun Jul 12, 2015 7:06 pm

in

wheres the kappa you promised

Sevennights
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Re: M22: Traitors (Player Sign-Ups)

Postby Sevennights » Sun Jul 12, 2015 7:09 pm

Sign me up please sir...

MacheTheFerret
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Re: M22: Traitors (Player Sign-Ups)

Postby MacheTheFerret » Sun Jul 12, 2015 7:10 pm

Spinda wrote:in

wheres the kappa you promised
Spoiler: show
ImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImage

TLtimelord
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Re: M22: Traitors (Player Sign-Ups)

Postby TLtimelord » Sun Jul 12, 2015 7:44 pm

I'll take a shot at this.

MacheTheFerret
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Re: M22: Traitors (Player Sign-Ups)

Postby MacheTheFerret » Sun Jul 12, 2015 7:44 pm

TNTtimelord wrote:I'll take a shot at this.
What a coincidence that I pinged you on the IRC about this literally 30 seconds ago.

Mivixion
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Re: M22: Traitors (Player Sign-Ups)

Postby Mivixion » Sun Jul 12, 2015 9:36 pm

I'll bite.

Marina
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Re: M22: Traitors (Player Sign-Ups)

Postby Marina » Mon Jul 13, 2015 12:59 am

I, too, would like to participate in hte morph

Zeldamaster12
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Re: M22: Traitors (Player Sign-Ups)

Postby Zeldamaster12 » Mon Jul 13, 2015 1:22 am

Well that poll ended rather quick. I'm glad to finally see you host a game too, PPX!

I'm in.

Maruiki
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Re: M22: Traitors (Player Sign-Ups)

Postby Maruiki » Mon Jul 13, 2015 3:06 am

Count me in.

MacheTheFerret
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Re: M22: Traitors (Player Sign-Ups)

Postby MacheTheFerret » Mon Jul 13, 2015 8:42 am

Sorry for not adding the previous few people earlier, I was asleep.

Hyperme
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Re: M22: Traitors (Player Sign-Ups)

Postby Hyperme » Mon Jul 13, 2015 1:48 pm

signup post I guess

Julia Pseudo
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Re: M22: Traitors (Player Sign-Ups)

Postby Julia Pseudo » Mon Jul 13, 2015 2:12 pm

Sign me up!

Sevennights
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Re: M22: Traitors (Player Sign-Ups)

Postby Sevennights » Tue Jul 14, 2015 12:48 am

We just need 5 more people, come on...

RoundPiplup
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Re: M22: Traitors (Player Sign-Ups)

Postby RoundPiplup » Tue Jul 14, 2015 12:08 pm

I'll join.

EDIT: This might take a while.

MacheTheFerret
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Re: M22: Traitors (Player Sign-Ups)

Postby MacheTheFerret » Wed Jul 15, 2015 11:44 am

Come on guys, we only need 4 more people! FOUR! JUST DO IT!

RudeGuy
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Re: M22: Traitors (Player Sign-Ups)

Postby RudeGuy » Wed Jul 15, 2015 1:40 pm

Sign me up.

MacheTheFerret
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Re: M22: Traitors (Player Sign-Ups)

Postby MacheTheFerret » Wed Jul 15, 2015 1:54 pm

RudeGuy07 wrote:Sign me up.
Awesome! Only three people to go!

MacheTheFerret
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Re: M22: Traitors (Player Sign-Ups)

Postby MacheTheFerret » Wed Jul 15, 2015 2:02 pm

By the way, there's a certain thing I want to try with this game that I wanted to ask you guys if it'd be okay to do.

Essentially, I was think that, when a person dies in the game, I won't reveal their color immediately. This is in case I make a mistake with special role PMs. Remember M19 and BlimpFruit's death? I don't want such an incident to happen in my game, and because I'm an irresponsible twat a little clumsy, it could happen. This way, if a person dies unfairly (I forget to look at a special role PM, for example), I can revive them without giving away their color. Sound like a good idea?


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