SMB1 World 1 dungeon remake [Re-Review]
Posted: Sun Jul 12, 2015 2:33 pm
by Artemis008
A Remake of the first dungeon from super Mario bros. 1
Download Here
Re: SMB1 World 1 dungeon remake
Posted: Sun Jul 12, 2015 2:41 pm
by RudeGuy
But if it's a remake then why there is a dragon coin there.
Also, I think you should use the SMB1 bridge instead of the SMB2 one, it'd be better.
Re: SMB1 World 1 dungeon remake
Posted: Sun Jul 12, 2015 3:39 pm
by Artemis008
UPDATE:fixed the bridge and got rid of the yoshi coins.
Re: SMB1 World 1 dungeon remake
Posted: Sun Jul 12, 2015 4:30 pm
by glitch4
Review of SMB1 World 1 dungeon remake by Artemis008
Yep, it's definatly a remake, except fake Bowser doesn't throw hammers in original game!! Whelp. The gameplay is pretty decent, only can be a bit annoying at the end of the level dodging boss, if you are small Mario (but that's okay). The level was flat and lacked BGOs and coins, pretty much the same as in the original one.
I don't get it why the layer blocks next to the battle, when in gameplay, are have to be invisible until I use the axe to make these visible again. Also when you beat the Bowser using Fire Flower, the music changes, so it's kinda weird. Also,
cutoffs in da bridge. Overall, the level is not bad or good, so it deserves an average score.
Overall Score: 4/10
Re: SMB1 World 1 dungeon remake [Re-Review]
Posted: Mon Jul 20, 2015 12:23 pm
by ShadowStarX
SMB1 World 1 dungeon (re-)review
Design & Gameplay: 4/10 (counts 70%)
The overall difficulty of the level is fair overall. The curve is good, same with the powerup vs. enemy ratio. But the level was a bit short in my opinion.The NPC placement was decent, but the firebars were a bit close to each other. The fun factor isn't low but it's still not a fun level to play.
Placing coins on the ground isn't a good idea, only in few cases. Invisible blocks+enemies aren't too good next to each other, because the player can hit the invisible block, then fall down to the npc and hit himself/herself. Also, the level lacks of replay value.
Atmosphere & Visuals: 3/10 (counts 30%)
The music was fitting in the level.
There is some clash but still acceptable.
There was a misplaced ghost house pillar around the 4 firebars in the air. Also, try to stick at one style for things that have multiple styles in vanilla smbx. (I'm talking about the lava) The overall atmospheric feeling was a bit low in the level.
Score: 3.7/10
Moved to 'Average'