SMB1 World 1 dungeon remake [Re-Review]

They're not that bad, but they're not that good either.
Artemis008
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SMB1 World 1 dungeon remake [Re-Review]

Postby Artemis008 » Sun Jul 12, 2015 2:33 pm

A Remake of the first dungeon from super Mario bros. 1
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Last edited by Artemis008 on Sun Jul 12, 2015 3:38 pm, edited 1 time in total.

RudeGuy
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Re: SMB1 World 1 dungeon remake

Postby RudeGuy » Sun Jul 12, 2015 2:41 pm

But if it's a remake then why there is a dragon coin there.
Also, I think you should use the SMB1 bridge instead of the SMB2 one, it'd be better.

Artemis008
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Re: SMB1 World 1 dungeon remake

Postby Artemis008 » Sun Jul 12, 2015 3:39 pm

UPDATE:fixed the bridge and got rid of the yoshi coins.

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Re: SMB1 World 1 dungeon remake

Postby glitch4 » Sun Jul 12, 2015 4:30 pm

Review of SMB1 World 1 dungeon remake by Artemis008

Yep, it's definatly a remake, except fake Bowser doesn't throw hammers in original game!! Whelp. The gameplay is pretty decent, only can be a bit annoying at the end of the level dodging boss, if you are small Mario (but that's okay). The level was flat and lacked BGOs and coins, pretty much the same as in the original one. I don't get it why the layer blocks next to the battle, when in gameplay, are have to be invisible until I use the axe to make these visible again. Also when you beat the Bowser using Fire Flower, the music changes, so it's kinda weird. Also, cutoffs in da bridge. Overall, the level is not bad or good, so it deserves an average score.

Overall Score: 4/10

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Re: SMB1 World 1 dungeon remake [Re-Review]

Postby ShadowStarX » Mon Jul 20, 2015 12:23 pm

SMB1 World 1 dungeon (re-)review

Design & Gameplay: 4/10 (counts 70%)
The overall difficulty of the level is fair overall. The curve is good, same with the powerup vs. enemy ratio. But the level was a bit short in my opinion.The NPC placement was decent, but the firebars were a bit close to each other. The fun factor isn't low but it's still not a fun level to play.
Placing coins on the ground isn't a good idea, only in few cases. Invisible blocks+enemies aren't too good next to each other, because the player can hit the invisible block, then fall down to the npc and hit himself/herself. Also, the level lacks of replay value.

Atmosphere & Visuals: 3/10 (counts 30%)
The music was fitting in the level.
There is some clash but still acceptable.
There was a misplaced ghost house pillar around the 4 firebars in the air. Also, try to stick at one style for things that have multiple styles in vanilla smbx. (I'm talking about the lava) The overall atmospheric feeling was a bit low in the level.

Score: 3.7/10
Moved to 'Average'


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