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What graphic combinations do/don't appeal to you?
Posted: Fri Jul 10, 2015 11:57 am
by Shadow Yoshi
clash, v. (third-person singular simple present clashes, present participle clashing, simple past and past participle clashed) - When two graphics don't look good together.
Which graphics don't look good together? Which do?
Re: What graphic combinations do/don't appeal to you?
Posted: Fri Jul 10, 2015 12:17 pm
by Sewpah
SMB2 with SMB3 actually looks good together because of the similarities between the art styles. But SMW with YI are perfect together since both games have a cartoon art style.
What don't look good together is anything with SM or LoZ2: AoL. These games are better off in separate sections (1 with SM and 1 with LoZ). Also, 8-bit and 16-bit clashes... HARD, and for obvious reasons.
Re: What graphic combinations do/don't appeal to you?
Posted: Fri Jul 10, 2015 12:25 pm
by Marina
imo styles that work together are SMB1 + SMB2, SMB2 + SMB3, SMW + YI, SMB1/SMB2 + Metroid (don't ask me why lmao, probably because of the similar "no outline" styles), and sometimes SMB3 + SMW (mainly SMW BGOs with SMB3 tilesets). But then again, that's just my personal opinion and everyone has to decide for themselves. There is no objective way to compare different art styles because art is subjective. What looks good to some, doesn't have to look good to others.
Re: What graphic combinations do/don't appeal to you?
Posted: Fri Jul 10, 2015 12:40 pm
by Emral
SMB2 Bridge Piece in SMB3 levels.
Re: What graphic combinations do/don't appeal to you?
Posted: Fri Jul 10, 2015 12:42 pm
by bossedit8
Enjl wrote:SMB2 Bridge Piece in SMB3 levels.
Unless you make an outline.
Re: What graphic combinations do/don't appeal to you?
Posted: Fri Jul 10, 2015 12:44 pm
by HenryRichard
I typically like to keep only one style per section, and only one or two tilesets per section. The SMW checkpoint never seems to clash to me though, and goes well with everything except non-16-bit things. I feel similarly about most exits (It's the invasion 2's fault).
SMB2 goes well with everything but SMW IMO.
Re: What graphic combinations do/don't appeal to you?
Posted: Fri Jul 10, 2015 1:01 pm
by Emral
bossedit8 wrote:Enjl wrote:SMB2 Bridge Piece in SMB3 levels.
Unless you make an outline.
^^ This guy knows what's up.
Re: What graphic combinations do/don't appeal to you?
Posted: Fri Jul 10, 2015 1:09 pm
by Dog of Annoyance
Do:smb3+smw imo it doesn't matter how it's used.
Dont:yi+sonic 3 i used this in a level i never released
Re: What graphic combinations do/don't appeal to you?
Posted: Fri Jul 10, 2015 1:10 pm
by Marina
Daemon64 wrote:Do:smb3+smw imo it doesn't matter how it's used.
Dont:yi+sonic 3 i used this in a level i never released
How do you even end up using Sonic 3 gfx and YI gfx in the same level lmao
Re: What graphic combinations do/don't appeal to you?
Posted: Fri Jul 10, 2015 1:17 pm
by Dog of Annoyance
Marina wrote:Daemon64 wrote:Do:smb3+smw imo it doesn't matter how it's used.
Dont:yi+sonic 3 i used this in a level i never released
How do you even end up using Sonic 3 gfx and YI gfx in the same level lmao
I have no idea
Re: What graphic combinations do/don't appeal to you?
Posted: Fri Jul 10, 2015 1:30 pm
by Sewpah
Daemon64 wrote:
Dont:yi+sonic 3
I wonder how ugly could it be.
Re: What graphic combinations do/don't appeal to you?
Posted: Fri Jul 10, 2015 2:11 pm
by Murphmario
Anything will 1x1 pixels will clash with everything with no 1x1 pixels. Either completely use 1x1 pixels or don't use them at all.
Re: What graphic combinations do/don't appeal to you?
Posted: Fri Jul 10, 2015 4:11 pm
by Superiorstar
Enjl wrote:SMB2 Bridge Piece in SMB3 levels.
Lmao time to abuse this.
SMB3 + metriod might work, and metriod + sonic kind of works.
Re: What graphic combinations do/don't appeal to you?
Posted: Fri Jul 10, 2015 9:12 pm
by Zenithbreak
SMB1+SMB2 usually works really well.
Re: What graphic combinations do/don't appeal to you?
Posted: Fri Jul 10, 2015 10:03 pm
by JupiHornet
Metroid and Mario graphics put together
Re: What graphic combinations do/don't appeal to you?
Posted: Sat Jul 11, 2015 7:08 am
by meowflash
Hey, I thought clash meant "2 level themes that don't go good together." Wait, does clash also mean, "2 graphic themes that don't go good together?"
Anyways, LoZ and SMB2 go good together, don't they?
Re: What graphic combinations do/don't appeal to you?
Posted: Sat Jul 11, 2015 7:22 am
by Mable
meowflash wrote:Hey, I thought clash meant "2 level themes that don't go good together." Wait, does clash also mean, "2 graphic themes that don't go good together?"
Just use 8-bit and 16-bit and you get the answer.
Re: What graphic combinations do/don't appeal to you?
Posted: Sat Jul 11, 2015 7:28 am
by Squishy Rex
Sinem wrote:meowflash wrote:Hey, I thought clash meant "2 level themes that don't go good together." Wait, does clash also mean, "2 graphic themes that don't go good together?"
Just use 8-bit and 16-bit and you get the answer.
Although I do agree somewhat, 8-bit and 16-bit graphics can meld pretty well together on occasions. SMW is one game that does this to an extent.
Re: What graphic combinations do/don't appeal to you?
Posted: Sun Jul 12, 2015 2:05 am
by mechamind
You can pair Super Mario All-Stars graphics with the usual 16-bit, but you can't really pair the original NES graphics. Except maybe SMB2 (North America).
Re: What graphic combinations do/don't appeal to you?
Posted: Tue Jul 14, 2015 10:27 am
by StrikeForcer
What doesn't appeal to me regarding graphic combinations, taking style out of this is when someone has an individually drawn or ripped graphic whose context is out of place unless the ambient theme itself that defines the aesthetic is supposed to justify said graphical piece (usually by juxtaposition). And by context, I mean in proximity to the ambience of the theme that defines the aesthetic. Would a level taking place on an iceburg (foreground) located in the middle of a equatorial desert (background) be that jarring?
Graphic stylistic clashes are also a problem, but are not as worthy to be pointed out as you would think unless it affects the above and if it detracts from the goal of adding your personal graphical touch (your very own graphic style) to your works. This is why I do not have a problem with certain YI graphics in other works, provided that you modify them to be cohesive in your levels.
Regarding 8-bit and 16-bit: They do not specifically mean NES and SNES/Genesis era graphics, respectively as they are used to show how many bits are used for a pixel. You may want to read this:
http://tumblokami.tumblr.com/post/10665 ... lor-pallet