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Subterranean Stronghold

Posted: Thu Jul 09, 2015 6:19 pm
by Chip Potato
aka i finally get off my lazy ass and make a level that's not associated with a contest

Screenshots:
Spoiler: show
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click here to download

Re: Subterranean Stronghold

Posted: Thu Jul 09, 2015 6:35 pm
by perhaps
That was a pretty good level. It had a nice, smooth level of difficulty. The 2nd boss phase was a really nice touch. The SMW and SMB3 graphics (somehow) blended nicely, although there were quite a few things here that threw me off, such as Mushrooms not moving, and SMB2 Ninjis actling like SMW Ninjis.

Re: Subterranean Stronghold

Posted: Fri Jul 10, 2015 6:06 am
by glitch4
Short review of Subterranean Stronghold by Chip Potato

This level was pretty good. I like mixing themes between cave and castle actually. The design was pretty great and graphics look pretty well in this level. The gameplay was good, but it's a bit short. The NPC placement was nice and the music fits okay as well. The boss battle was okay, it was pretty tricky to beat, because of the 2 hammer bros appearing in the next battle and shooting hammers at you, well at least you add a midpoint before the boss battle.

Overall Score: 8.5/10
Section: Pretty Good

Re: Subterranean Stronghold

Posted: Sat Jul 11, 2015 3:46 am
by Suckerman7 GM
SHORT REVIEW FOR SUBTERRANEAN STRONGHOLD:

NAME: 5/5

The level name was so creative! I'd like to see more levels from you with creative names!

GRAPHICS: 5/5

The graphics were used very well. You used cave and castle tiles with a more usable way. Good job!

NPC PLACEMENT: 4/5

The NPC placement isn't too bad. But you can use more NPCs like custom podoboos in the lava.

BOSS ANALYSIS: 5/5

The boss is so impressive. Especially when it has 2 phases, my heart was beating so fast.

MUSIC: 5/5

The music is extremely great! It gives you a feel of mining and travelling in a palace.

TOTAL: 4.8/10 (FANTASTIC! :D )