Design- The design of this level is a bit too much to take in at first to be honest. Right from he beginning, you say all of the things in the level that you can find, and it feels like it's almost obligatory to find everything, which i tried my hardest to. The design was okay though. Non-linear, which is good, but nothing too unique about it, except that sometimes you had an overload of NPCs on screen, which wold cause my screen to lag and end up in me dying

. The design of the level wasn't linear, like I said, but it lacked something that could have made it better. I'm not sure, but it was just a bit boring in my opinion. Try adding unique gimmicks to the level, or some moving layers, maybe even water.
Scenery- The level was a bit bleak ironically. It had a small amount of scenery, except for the whole level being recolored. To be honest, the color of the level got really old really fast, and it was just a bit too much.
Replay Value- The fact that this level had a secret exit and secret 1-ups, etc, could make me want to play this level again. The only thing that would stop be from playing this level again is the choppiness during some parts, and the length.
Misc- The music was kind of funny for some reason. I don't know why, but it just was. As stated, the custom graphics were okay, but a bit overbearing with the whole level being orange...(custom gfx, music, pros, cons)
PROS:
-Cool amount of secrets
-Non-linearism
-Thanks for the Tanooki suit
-Secret exit
CONS:
-Lacked gimmick
-Too much orange/brown
-Lengthy for a level with no real special gimmicks
-Music choice was kind of lol
-To be honest, I would have never found the secret exit without looking a the level in the editor after beating it . . . Don't make secret exits too hidden, or don't make them hidden warps because that's frowned upon (Or make the hidden warp more obvious . . . )
-The secret exit should have had more route to it rather than being able to finish the level early just by finding the secret exit.
Score: 5.5/10
Moved to Average