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Re: M22: Host Sign-Ups

Posted: Tue Jul 07, 2015 6:50 pm
by Julia Pseudo
Well, I'm going to get back into Mafia hosting as well.

M22: The Final Countdown
Format: Cardflip - 17 players

Mafia
Secret Agent: Can paint himself blue, green, or orange during the night two times throughout the whole game. Paintings wear off on the next night.
Mr. Skull: He will exist as long as there is evil. He's so spooky that he can sneak up behind one player each night to prevent that player from speaking on the next day.
Mafia
Mafia

Town
Double Voter: Lynch vote counts double.
Doctor: Can protect one player each night. Cannot protect self.
Nurse: Becomes the doctor, including blue cardflip, after the doctor dies.
Sheriff: Can learn the color of one player each night.
Deputy: Becomes the doctor, including blue cardflip, after the doctor dies.
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Miller

Deku Scrub
Deku Scrub: Exiled from the forest for his/her violent behavior, the Deku Scrub strikes from the shadows. Can kill one player each night by shooting seeds at them. Can also hide in his/her flower once throughout the whole game to become immune to night kills. Wins by being the last player standing.

- Win conditions are standard.
- Power usage is optional, but you must send the host a PM if you are not using your ability.
- Insta-lynches can happen.
- All players will be notified if a player is successfully protected. The same message will be used for both the Doctor/Nurse and the Deku Scrub.

Changelog
First Change
- Added Townsperson and Miller.
Second Change
- Changed Secret Agent color option from purple to orange. This was just a typing mistake.
Spinda wrote:Why would the Secret Agent ever color himself purple?
Aside from that the game seems fine.

Re: M22: Host Sign-Ups

Posted: Tue Jul 07, 2015 6:53 pm
by Shadow Yoshi
I would add two or three more townspeople to that setup just so it's balanced.

Re: M22: Host Sign-Ups

Posted: Tue Jul 07, 2015 7:00 pm
by Julia Pseudo
^
Yeah, that's a good idea. Done.

Re: M22: Host Sign-Ups

Posted: Tue Jul 07, 2015 9:41 pm
by Mivixion
M22: Bomb Threat

Cardflip - 14 Players

Bomber - May plant a fuse on one player during any phase in the game. If anybody targets that player, or if that player is lynched, the fuse will be lit. The fuse takes 3 phases between being lit and blowing up. If the fuse blows up, the Bomber instantly wins. If the Bomber is lynched at any point during the game, the fuse is cut and cannot be lit or blown up even if it has already been lit. Cannot place a fuse on themself. Players are notified if a fuse is lit. If the current fuse is defused, the Bomber may place another fuse.

Serial Killer - May kill a player each night. Wins if he is the last remaining player.

Suicide Bomber - May kill a player once during the game. The Suicide Bomber will also die that night.
Sheriff - May inspect a player each night to learn their color.
Defusing Expert - May defuse one player each night. If that person has a fuse, lit or unlit, it will disappear.
Hypnotist - May choose one player during any night phase to learn their exact role. Can only be used once.
Pilot - Appears blue to Sheriff and upon death.
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Pyrotechnic - Appears brown to Sheriff and upon death.
Knife Collector - Appears yellow to Sheriff and upon death.
Spinda wrote:Is killing the Bomber the only way to disable a lit fuse?
Aside from that, seems good.
Pseudo-dino wrote:Approved.

Re: M22: Host Sign-Ups

Posted: Tue Jul 07, 2015 10:56 pm
by MacheTheFerret
Spinda wrote:
PaperPlayerX wrote:I wanted to add the epicmafia icons to my game, but I don't know how. Any help? (I know the icons don't do anything, just curious.)
Imo they aren't really necessary, your game works well without them.
I know, I was just curious.

Re: M22: Host Sign-Ups

Posted: Wed Jul 08, 2015 3:09 am
by underFlo
Alright, reviewed all the games. I'm excited to see which game will get picked, there's lots of good ones here.

Re: M22: Host Sign-Ups

Posted: Wed Jul 08, 2015 11:00 am
by Nanaya
Finished with the requested editing

Re: M22: Host Sign-Ups

Posted: Wed Jul 08, 2015 12:51 pm
by Mivixion
The Defusing Expert can disable a lit fuse as well.

Re: M22: Host Sign-Ups

Posted: Wed Jul 08, 2015 2:03 pm
by underFlo
Mivixion wrote:The Defusing Expert can disable a lit fuse as well.
But it only gets disabled, not destroyed, right?

Re: M22: Host Sign-Ups

Posted: Wed Jul 08, 2015 2:18 pm
by Mivixion
Spinda wrote:
Mivixion wrote:The Defusing Expert can disable a lit fuse as well.
But it only gets disabled, not destroyed, right?
It destroys the fuse.

Re: M22: Host Sign-Ups

Posted: Wed Jul 08, 2015 2:30 pm
by underFlo
Mivixion wrote:
Spinda wrote:
Mivixion wrote:The Defusing Expert can disable a lit fuse as well.
But it only gets disabled, not destroyed, right?
It destroys the fuse.
Mivixion wrote:If that person has an unlit fuse, it will disappear.
You should reword that then.

Re: M22: Host Sign-Ups

Posted: Wed Jul 08, 2015 3:22 pm
by Nanaya
Hopeful final update on my gane based on feedback.

Re: M22: Host Sign-Ups

Posted: Wed Jul 08, 2015 3:41 pm
by underFlo
Bloodedge wrote:Hopeful final update on my gane based on feedback.
Just asking, if the person he chooses is 3rd party and he'll also become Independent after that, will he instantly win after lynching the required person or will he still have to win by being the last man standing?

Re: M22: Host Sign-Ups

Posted: Wed Jul 08, 2015 4:00 pm
by Nanaya
Spinda wrote:
Just asking, if the person he chooses is 3rd party and he'll also become Independent after that, will he instantly win after lynching the required person or will he still have to win by being the last man standing?
No that would be way to op, so if he gets an independent to be lynched then he is independent and must be the last one standing to win.

Any thing else to help out?

Re: M22: Host Sign-Ups

Posted: Wed Jul 08, 2015 5:18 pm
by underFlo
Bloodedge wrote:
Spinda wrote:
Just asking, if the person he chooses is 3rd party and he'll also become Independent after that, will he instantly win after lynching the required person or will he still have to win by being the last man standing?
No that would be way to op, so if he gets an independent to be lynched then he is independent and must be the last one standing to win.

Any thing else to help out?
Oh, alright, then I misunderstood the role. In that case, I'd choose a bonus other than 3x votecount for tge next day since that's highly situational. Maybe a power that isn't that strong but that he has permanently from there on, like doublevoting?

Re: M22: Host Sign-Ups

Posted: Wed Jul 08, 2015 5:25 pm
by Nanaya
So mean like decrees the vote count tjay he has, well i thought thay 2 was too underpowered, and 4 to op, maybe i could do 2 and give him night immunity or just make him have his role reviled when his target is lynched, but that might be bad also, so what should i do to balance him out then

Re: M22: Host Sign-Ups

Posted: Wed Jul 08, 2015 5:30 pm
by underFlo
Bloodedge wrote:So mean like decrees the vote count tjay he has, well i thought thay 2 was too underpowered, and 4 to op, maybe i could do 2 and give him night immunity or just make him have his role reviled when his target is lynched, but that might be bad also, so what should i do to balance him out then
2 is fine if it's permanent after he got his target lynched. If anything, give them some kind of small buff like either 1-time nightkill immunity or a godfather effect if their target was 3rd Party since that way he'd obviously have it harder to be the last man standing. Revealing his role would be a dumb thing to do.

Re: M22: Host Sign-Ups

Posted: Wed Jul 08, 2015 5:42 pm
by Nanaya
Ok, made that change, anything else or are we good to go?

Re: M22: Host Sign-Ups

Posted: Wed Jul 08, 2015 6:49 pm
by MacheTheFerret
When's the poll going up?

Re: M22: Host Sign-Ups

Posted: Wed Jul 08, 2015 6:50 pm
by Zeldamaster12
Probably in a day or two if I were to guess.