Need tips on creating a decent first SMBX episode
Posted: Sun Jul 05, 2015 11:06 am
So I'm new here. And I need some tips on creating a good first ep.
Forums for SMBX
https://www.smbxgame.com/forums/
Exact, the first levels are never perfect but always have their good things as for example the effortTervantez2345 wrote:I agree with Enjl.
My advice: don't make just episodes, post some levels in the levels forum, where you'll get at least one feedback and it'll point out the good and bad stuff from your level. Don't be disappointed if you start with a bad level, even the best designed started with bad design.
All of this only applies if Imaynotbehere4long was the one giving feedback.Imaynotbehere4long wrote:Don't use only two or three different enemy types in your levels. In order for a level to be good, you will almost always need a variety of enemies in your levels, especially if the three enemies in your level are Goombas, Koopas, and Piranha Plants. Just don't use an enemy type only once in the level; you'll want the level to follow a consistent theme.
Also, if you want to have a boss fight in your level, don't just stick an unaltered pre-programmed boss AI in a flat, empty room; all of SMBX's boss enemies have been overused to the point of being tedious and boring to veteran members of the community. There's a tutorial on how to make a basic custom boss, but if that's too complicated for you, I made a tutorial on how to make fighting one of SMBX's pre-programmed bosses unique (see my signature).
Uhm, just wondering but are you fucking kidding meImaynotbehere4long wrote:Don't use only two or three different enemy types in your levels. In order for a level to be good, you will almost always need a variety of enemies in your levels, especially if the three enemies in your level are Goombas, Koopas, and Piranha Plants. Just don't use an enemy type only once in the level; you'll want the level to follow a consistent theme.
Also, if you want to have a boss fight in your level, don't just stick an unaltered pre-programmed boss AI in a flat, empty room; all of SMBX's boss enemies have been overused to the point of being tedious and boring to veteran members of the community. There's a tutorial on how to make a basic custom boss, but if that's too complicated for you, I made a tutorial on how to make fighting one of SMBX's pre-programmed bosses unique (see my signature).
How about the "veterans" fuck off and let people enjoy making levels that they have fun playing, and building like everyone else does.Imaynotbehere4long wrote:boring to veteran members of the community
If the creator of a level is the only person who has fun playing said level, then it's not a very good level, is it? Besides, WindowsMaster1985 specifically asked for tips; it's not like I posted this on a Casual Level's thread.AeroMatter wrote:let people enjoy making levels that they have fun playing, and building like everyone else does.