Even though my level wasn't great, I'm happy I at least landed in tier 2. It was my first level and I started late (8 days before the contest ended) and got very little time to test. Feel so stupid about ending with an SMW star that didn't work . Stopped testing every time when I got to that point because I thought it would work and missed probably the most important part of the testing.
Cosmik wrote:Even though my level wasn't great, I'm happy I at least landed in tier 2. It was my first level and I started late (8 days before the contest ended) and got very little time to test. Feel so stupid about ending with an SMW star that didn't work . Stopped testing every time when I got to that point because I thought it would work and missed probably the most important part of the testing.
Well at least you took responsibility for the level, I hope to see my level in at least tier 4.
Also @spinda You must not remember who are the judges, last time the judging was really crude, it's like a rubberband effect.
Well my level made tier 2. Im happy. I was expecting a 2.5/10 and got a 3.7/10. This shows that for my first level, had i put it in the levels section, i would have gotten at least close to average. For a nube thats not too bad.
I'm really curious to play Secret Desert Tar Sands; it's the only time I've seen bossedit8 give a level a substantially lower score than the other judges.
Bomber57 wrote:It was also real nice of you to not indicate that you can't jump on the Fighter Flies without getting hurt.
What are you talking about? Fighter Flies have always had jumphurt=1 by default.
Valtteri wrote:it is impossible to make objects at different speeds move the same exact distance in SMBX.
Imaynotbehere4long wrote:Unless I'm missing something, it IS possible.
The way layer movement works is so sketchy it's impossible to achieve two layers moving the exact same distance at different speeds. The calculation might be correct in theory but something in SMBX interferes with the movement so that in long distances/multiple repeats of moving back and forth at alternately changing speeds the distances will begin to distort.
SuperMario12345 wrote:Why am i near the Bottom? If i could use more than 2 checkpoints it would have been way better! And it's not that bad!
How could you say that!? this level was very good! I thought i would rank higher.
SuperMario12345 wrote:Why am i near the Bottom? If i could use more than 2 checkpoints it would have been way better! And it's not that bad!
How could you say that!? this level was very good! I thought i would rank higher.
I'm only in tier 1...
I don't get it, if people say it's bad then it's probably bad, you should have knew what the hell you were doing before publishing it.
Also @MECHDRAGON777 It looks decent enough to be called a level, but the point that's Prox put out really took it down.
The only thing that seemed to made me agree with Prox the most was the map thing.
The other problem was the lack of clear objectives(meaning where the player should go).
Still, I feel like it deserves to be at least in Tier 2, despite of going back-and-forth thing.
Holy crap! I just realized Robot-Beep-Boop was designed by Friendly Dictator the maker of Abducted Toad, and features sprites from that exact same game! Friendly Dictator, you made an awesome game, man!
Quick Note, dude: SMBX is a little different than game maker or whatever else you used.
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Also, this is the first time I got past Tier 2. Yay! That means I'm no longer a level design noob!
RoundPiplup wrote:The only thing that seemed to made me agree with Prox the most was the map thing.
The other problem was the lack of clear objectives(meaning where the player should go).
Still, I feel like it deserves to be at least in Tier 2, despite of going back-and-forth thing.
Thank you round Piplup! Only chad's score lowered it as low as it did I think!