Minigame-House

Levels posted here need a lot of work before they're ready to be played.
DarkPhil
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Minigame-House

Postby DarkPhil » Wed Jun 24, 2015 1:45 pm

Hey,whats up? ;)


This is a new Level from me,it takes over 2 Days time. :oops:
You must play Minigames for the Star.

But,it'sd not easy... :twisted:





See you next time! 8-)

Marina
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Re: Minigame-House

Postby Marina » Wed Jun 24, 2015 1:46 pm

The mask of the Captain Toad NPC in the third screenshot is severely broken...

DarkPhil
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Re: Minigame-House

Postby DarkPhil » Wed Jun 24, 2015 1:48 pm

Sorry,but i can't fix it now...

glitch4
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Re: Minigame-House

Postby glitch4 » Wed Jun 24, 2015 2:12 pm

The download link doesn't work like that, you supposed to put all files in WinZIP/WinRar file, upload it to MediaFire and then copy the download link.

Locked for now. PM me/Level Judge with a working download link to get this unlocked.


Download link works now, unlocked.

ShadowStarX
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Re: Minigame-House

Postby ShadowStarX » Sat Jun 27, 2015 3:31 pm

Minigame-House review

Design & Gameplay: 0.5/10 (counts 70%)
The difficulty of the level is very unbalanced: the bullet bill and hammer brother dodging are too easy and breakable, but the airship run is too hard if the player doesn't have a leaf. There's no fun factor in the level, and the level design was unwantedly hilarious. I said 'WTF' in every 20 seconds when I was playing. Also the level lacked of coins and the star exit is hidden in a terrible way. The only reason it didn't get 0/10 for D&G it's not a 2 screens long messup.

Atmosphere & Visuals: 1/10 (counts 30%)
The atmosphere isn't much better than the design. Music is WTF, and there's no moment without seeing any clash on the screen. Also the effects had different colors than the npc gfx, so it felt weird. Also the 1-up mushroom's color was confusing bc purple and black are really poisonous with each other.

Score: 0.7/10
Moved to 'Trash Can'

Off-review stuff:
We, the judges are just trying to point out the flaws and strongpoints of the level, so you may know what did you do in a good way and what did you not. Get some inspiration from levels in the Pretty Good and The Best subforum and check out what design do those levels have. I hope you'll level design will get improved. Also, nobody starts as a great designer, even the best ones had under 2/10 scores, but they got a lot better by time. So get inspiration and try to do similar (but not copy-feeling if not necessary) levels to the great ones.

Enjl
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Re: Minigame-House

Postby Enjl » Sat Jun 27, 2015 4:03 pm

Tervantez2345 wrote:I said 'WTF' in every 20 seconds when I was playing
if that was coupled with laughter then you DID have fun and there IS a fun factor, be it at the wrong place.


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