Super Mario: All-Star Attack! 2nd DEMO (Version 2.0.5)
Posted: Mon Jun 22, 2015 7:11 pm
Hello everyone, I'm back here, after several months of absence. Life has been very busy for me, that which I love doing. I wanted to take a moment to share this wonderful announcement, quoted from the Mario Fangames Galaxy Forums and the New Super Mario Bros. X Forums.
" I suppose this goes inside of this sub-forum, so allow me to spread news of it here.
Eemmm-eemmm.
Hello everyone, Mikeystar here to bring you some fantastic news!
Preface: First off, Super Mario World: All-Star Edition received a name change by me (project head)
to "Super Mario: All-Star Attack!", to reflect the maturation phase this fan-game is undergoing.
We have come a long way since 5 years ago with an ever-evolving game with a clear sense of direction.
Secondly, you may remember out first demo, released on Mario Fan Games Galaxy on Oct 26, 2014 and was later
exhibited on the Nintendo Community Fangame Convention days later. Unfortunately, the 18 levels featured in the first demo
were not a reflection of our true vision for this game. Over the course of 7-8 months, we have made extensive updates to
the game in order to provide a fuller experience with this demo.
What does this demo feature?
- 50 Levels, which has the entirety of World 1 complete along with various levels added on to later worlds.
- Addition of Luigi as a playable character.
- Updated additions to music, modifications to old stages, and many glitch fixes.
- Updated Graphics thanks to the efforts of Geoshi, Karate Cat, Mikeystar45, and Neweegee.
- Achievements such as stamps to be unlocked, as well as a level list, all located in the DMG Screen of the World Map.
World Order:
~ World 1 (Minty Plains, Grassland)
~ World 2 (Djanet Dunes, Desert, Sand Canyon)
~ World 3 (Overswell Ocean, Beach, Waterfall)
~ World 4 (Yoshi's Island, Various, Jungle)
~ World 5 (Windswept Canyon / Aerate Altitudes, Badlands, Sky)
~ World 6 (Gelide Glacier, Snowland, Mountain, Iceberg and Ocean)
~ World 7 (Bowser's Industries, Industry, Urban, Casino)
~ World 8 (Koopa Core, Forest, Darkland)
~ World 9 (Stardust Route, Space, Various)
Screenshots:
















Videos:
Below is the Super Mario: All-Star Attack playlist, hosted on YouTube.
https://www.youtube.com/watch?v=rR3hxsc ... ozT4TzUyVO
Download Link:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SM: ASA Sound Skin Patches (6.25 MB)
https://www.mediafire.com/?yi9ytpfmw28ybni
SM: ASA File Download (125 MB, Readme Included)
https://www.mediafire.com/?bdrt0384t38hv4z
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Let me warn you that over time, the download link is to be updated if
there are glitches that hinder progress, so check often!
As quoted by Mikeystar (me):
"I would like to apologize for the various forms of glitches that has appeared during the first demo. The first demo was a hard start: Having to get the transition
between worlds was a challenge while getting the levels able to be completed without a problem. I did not like how much effort I put in to the programming, only to
realize the slightest of glitches can be the downfall of being unable to complete the last demo, including the frequent crashing due to FMOD Sound usage for Windows 8
Users including myself. I am glad to note that I fixed the majority of those problems for this upcoming demo, not to mention having a new playable character, Luigi!
Finally, the Mario Bros. are united!
But, due to all of this hardwork and effort to make a well polished fan-game, I believe I will be signing off of this project. The five years have been very hard for me:
Working constantly, daily, to get this game done, has been sometimes a chore and most times a passion. Times go far back when CaMtEnDo made his first debut about the
announcement of this fan-game.
If there are any questions you would like to ask, contact me, Mikeystar, on Mario Fangames Galaxy or YouTube. Feel free to ask me questions.
As for glitch fixes, I will not be up for fixing any glitches (unless it's assigned for special purposes such as livestreaming). If there are glitches that seem uncanny, whoopsie. Other than that, enjoy the last of my fan-game works before
I resign out of fan-gaming for a long time." ~ Mikeystar Skors
Closing Statements: Without further ado, go ahead and play this game! Any other information is clarified by the game information inside the executable.
If you would like to livestream this game, do a playthrough, or an LP, you are free to do so, though for LP'ers and livestreamers,
it is preferred that you contact either me or StrikeForcer on what times you want to play this game so that we
can address problems you may come across.
Thank you, Super Mario Bros. X community, for checking out this fan-game!
There are plenty of Users here who've made gameplay footage of this fan-game already, around the time of NCFC 2014, such as "Mechamind90".
Have fun! "
" I suppose this goes inside of this sub-forum, so allow me to spread news of it here.
Eemmm-eemmm.
Hello everyone, Mikeystar here to bring you some fantastic news!
Preface: First off, Super Mario World: All-Star Edition received a name change by me (project head)
to "Super Mario: All-Star Attack!", to reflect the maturation phase this fan-game is undergoing.
We have come a long way since 5 years ago with an ever-evolving game with a clear sense of direction.
Secondly, you may remember out first demo, released on Mario Fan Games Galaxy on Oct 26, 2014 and was later
exhibited on the Nintendo Community Fangame Convention days later. Unfortunately, the 18 levels featured in the first demo
were not a reflection of our true vision for this game. Over the course of 7-8 months, we have made extensive updates to
the game in order to provide a fuller experience with this demo.
What does this demo feature?
- 50 Levels, which has the entirety of World 1 complete along with various levels added on to later worlds.
- Addition of Luigi as a playable character.
- Updated additions to music, modifications to old stages, and many glitch fixes.
- Updated Graphics thanks to the efforts of Geoshi, Karate Cat, Mikeystar45, and Neweegee.
- Achievements such as stamps to be unlocked, as well as a level list, all located in the DMG Screen of the World Map.
World Order:
~ World 1 (Minty Plains, Grassland)
~ World 2 (Djanet Dunes, Desert, Sand Canyon)
~ World 3 (Overswell Ocean, Beach, Waterfall)
~ World 4 (Yoshi's Island, Various, Jungle)
~ World 5 (Windswept Canyon / Aerate Altitudes, Badlands, Sky)
~ World 6 (Gelide Glacier, Snowland, Mountain, Iceberg and Ocean)
~ World 7 (Bowser's Industries, Industry, Urban, Casino)
~ World 8 (Koopa Core, Forest, Darkland)
~ World 9 (Stardust Route, Space, Various)
Screenshots:
















Videos:
Below is the Super Mario: All-Star Attack playlist, hosted on YouTube.
https://www.youtube.com/watch?v=rR3hxsc ... ozT4TzUyVO
Download Link:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SM: ASA Sound Skin Patches (6.25 MB)
https://www.mediafire.com/?yi9ytpfmw28ybni
SM: ASA File Download (125 MB, Readme Included)
https://www.mediafire.com/?bdrt0384t38hv4z
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Let me warn you that over time, the download link is to be updated if
there are glitches that hinder progress, so check often!
As quoted by Mikeystar (me):
"I would like to apologize for the various forms of glitches that has appeared during the first demo. The first demo was a hard start: Having to get the transition
between worlds was a challenge while getting the levels able to be completed without a problem. I did not like how much effort I put in to the programming, only to
realize the slightest of glitches can be the downfall of being unable to complete the last demo, including the frequent crashing due to FMOD Sound usage for Windows 8
Users including myself. I am glad to note that I fixed the majority of those problems for this upcoming demo, not to mention having a new playable character, Luigi!
Finally, the Mario Bros. are united!
But, due to all of this hardwork and effort to make a well polished fan-game, I believe I will be signing off of this project. The five years have been very hard for me:
Working constantly, daily, to get this game done, has been sometimes a chore and most times a passion. Times go far back when CaMtEnDo made his first debut about the
announcement of this fan-game.
If there are any questions you would like to ask, contact me, Mikeystar, on Mario Fangames Galaxy or YouTube. Feel free to ask me questions.
As for glitch fixes, I will not be up for fixing any glitches (unless it's assigned for special purposes such as livestreaming). If there are glitches that seem uncanny, whoopsie. Other than that, enjoy the last of my fan-game works before
I resign out of fan-gaming for a long time." ~ Mikeystar Skors
Closing Statements: Without further ado, go ahead and play this game! Any other information is clarified by the game information inside the executable.
If you would like to livestream this game, do a playthrough, or an LP, you are free to do so, though for LP'ers and livestreamers,
it is preferred that you contact either me or StrikeForcer on what times you want to play this game so that we
can address problems you may come across.
Thank you, Super Mario Bros. X community, for checking out this fan-game!
There are plenty of Users here who've made gameplay footage of this fan-game already, around the time of NCFC 2014, such as "Mechamind90".
Have fun! "