Luigifan's Development Thread!
Posted: Thu Jun 18, 2015 7:55 am
by Axiom
Spoiler: show
The exciting new program from your favourite fan of Luigis! I call this one: the Java RPG Engine (InDev©).
Anyways, all the hoopla over. I started developing in Java recently following my rebirth in interest for Ubuntu. What started as a port of my C# Text Based RPG Engine turned into a "hey, what can I do with LWJGL in one day?". The progress you see here is the result of two days of vigorous work! Let's go over what's going on so far..
So, here's some screenshots as a "proof of concept"
So as many of you know, I'm a developer. Originally, this thread was meant to be to post status on my Java RPG Engine. But I realised I love making so much more than games. So, I've decided this thread will be for more than just the Java RPG Engine, but for my development in general. I've decided to convert this thread to document my experiences programming, sort of kinda like a blog. I also want to share code and maybe teach some people along the way. So as of now, the JavaRPGEngine is a side project, I will certainly come back to it. But, I want to learn other things along the way too!
old java rpg stuff
I generated this map and saved it to a file, the file is loaded back again into the game
Here are the more current textures I've had a friend make for me (save for the water, we have to fix that)
And here's the game loading textures from another folder, also showcasing handling for a when texture is non existent (note the "saucer" from the previous screenshots is now a sad face).
So this is very exciting for me as this is my first game that I'm actually going to work on actively developing, I hope to put out something that you guys will enjoy! I will update this thread with development news as time goes on.
Anyways, all the hoopla over. I started developing in Java recently following my rebirth in interest for Ubuntu. What started as a port of my C# Text Based RPG Engine turned into a "hey, what can I do with LWJGL in one day?". The progress you see here is the result of two days of vigorous work! Let's go over what's going on so far..
- Proper LWJGL Library Linking, no matter what operating system
- Random world generation
- World saving
- World loading
- "Texture pack" Support
- Lots and lots and lots of code...
So, here's some screenshots as a "proof of concept"
So as many of you know, I'm a developer. Originally, this thread was meant to be to post status on my Java RPG Engine. But I realised I love making so much more than games. So, I've decided this thread will be for more than just the Java RPG Engine, but for my development in general. I've decided to convert this thread to document my experiences programming, sort of kinda like a blog. I also want to share code and maybe teach some people along the way. So as of now, the JavaRPGEngine is a side project, I will certainly come back to it. But, I want to learn other things along the way too!
old java rpg stuff
Spoiler: show

Spoiler: show

Spoiler: show

So this is very exciting for me as this is my first game that I'm actually going to work on actively developing, I hope to put out something that you guys will enjoy! I will update this thread with development news as time goes on.