Luigifan's Development Thread!

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Re: Luigifan's Development Thread!

Postby Greater Dog » Tue Jul 21, 2015 2:16 pm

Luigifan2010 wrote:Image

more on this later!~
NEW VERSION CONFIRMED

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Re: Luigifan's Development Thread!

Postby Axiom » Tue Jul 21, 2015 3:10 pm

new version of wh- it's complete if you read the whole thread

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Re: Luigifan's Development Thread!

Postby Axiom » Wed Jul 22, 2015 10:02 pm

Image

basic, gtk#, looks decent on linux

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Re: Luigifan's Development Thread!

Postby Axiom » Thu Jul 23, 2015 9:49 pm

So, the LunaLua Module Manager is almost done. It was fairly easy, I just need some beta testers and people to contribute some usage examples for scripts. The final things I need to work on my end is basically an updated and update checking and settings. then, it'll be pretty much ready for primetime! If you're interested in beta testing, let me know here. I'm accepting Mac/Linux/Windows :D

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Re: Luigifan's Development Thread!

Postby XerX » Thu Jul 23, 2015 10:06 pm

I'd like to beta test for those Windows 8 users. :3

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Re: Luigifan's Development Thread!

Postby glitch4 » Fri Jul 24, 2015 5:21 am

I would like to test for Win7/Win8, since I have two versions of them.

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Re: Luigifan's Development Thread!

Postby Axiom » Fri Jul 24, 2015 7:36 am

Ok guys, when I finish up the update methods I'll be PMing you guys a build. glitch4, I'm going to need you to test for Windows 7 since XerX has it covered for Windows 8.

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Re: Luigifan's Development Thread!

Postby Axiom » Wed Jul 29, 2015 8:49 pm

I apologise for having not posted here for some time, this week has been busy in the development department.

I've sorted out most of the build issues regarding Linux based builds running on a Windows machine: the solution is to remove Mono.Posix references and disable gettext. Of course, if you use translations this unfortunately isn't pratical but it's a good solution.

Anyway, UI update! Apologies for windows classic, but i was feeling a bit nostalgic ;)

Image

Image

Image

Image

-Bottom tabs will probably be moved back to the top
-LunaDll version is pulled from the LunaDll.dll file
-The bug reporter is custom and goes through my servers
-The LunaLua versioning system goes through Wohl's and is almost functional ;)

We're getting closer to an actual release! You also may or may not be seeing this manager bundled with LunaLua full installations soon ;)

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Re: Luigifan's Development Thread!

Postby Axiom » Tue Aug 11, 2015 11:05 am


https://github.com/Luigifan/lunaluascri ... ed%20Birdo

I haven't yet decided if I want to make this an API script yet, but when and If I do yes, it will be in the module manager ;)

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Re: Luigifan's Development Thread!

Postby Axiom » Wed Aug 12, 2015 10:37 am


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Re: Luigifan's Development Thread!

Postby Axiom » Fri Aug 14, 2015 11:33 am

Image

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Re: Luigifan's Development Thread!

Postby Axiom » Sat Sep 19, 2015 1:28 pm

Java Mario Bros. X confirmed

http://i.imgur.com/KnpQhYH.gifv
large gif

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Re: Luigifan's Development Thread!

Postby HenryRichard » Sat Sep 19, 2015 2:27 pm

Axiom wrote:Java Mario Bros. X confirmed

http://i.imgur.com/KnpQhYH.gifv
large gif
Ok.

Is this gonna be some sort of mario-themed fighting game like street fighter (which I have never played but still think it would be awesome)?

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Re: Luigifan's Development Thread!

Postby Axiom » Sat Sep 19, 2015 4:20 pm

that's actually what i was going to make aha

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Re: Luigifan's Development Thread!

Postby Axiom » Sat Jul 02, 2016 8:23 pm



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