Page 1 of 1

Valtteri Island 1 Boss delete or something

Posted: Wed Jun 17, 2015 5:59 pm
by LordYoshi999
srry but i'm getting this deleted.

Re: Valtteri Island 1 Boss

Posted: Wed Jun 17, 2015 6:07 pm
by Marina
I'm... what.

Why am I a Boom Boom?? Also you should include credit for the people who made these graphics.

Re: Valtteri Island 1 Boss

Posted: Wed Jun 17, 2015 6:08 pm
by Darkonius Mavakar
is this a bootleg spring festival?

the bosses kill themselves.

Re: Valtteri Island 1 Boss

Posted: Wed Jun 17, 2015 6:12 pm
by Enjl
tfw nothing makes the star appear Image

Re: Valtteri Island 1 Boss

Posted: Wed Jun 17, 2015 6:32 pm
by GameClip477
Darkonius Mavakar wrote: the bosses kill themselves.
not only that but, the goomba walks off the cliff.

Re: Valtteri Island 1 Boss

Posted: Wed Jun 17, 2015 7:20 pm
by LordYoshi999
Darkonius Mavakar wrote:is this a bootleg spring festival?

the bosses kill themselves.
The Magikoopa is suppose to do that....

Re: Valtteri Island 1 Boss

Posted: Thu Jun 18, 2015 3:37 am
by bossedit8
This must be a typical joke Level since there are characters representing members from the Forums even including me. Infact it's not a good one too as I played it so it isn't a real Mario Level to be honest. The halfway Point is so useless since you are just a few meters away from your regular starting Point...

Re: Valtteri Island 1 Boss

Posted: Thu Jun 18, 2015 9:30 am
by Mable
bossedit8 wrote:This must be a typical joke Level since there are characters representing members from the Forums even including me.
Do if i use gfx which represent members my project would be automatic a joke episode following ur statement.

Re: Valtteri Island 1 Boss

Posted: Sat Jun 20, 2015 6:02 pm
by glitch4
LordYoshi999 wrote:The Magikoopa is suppose to do that....
I don't know if this is true or not, so...

Review of Valtteri Island 1 Boss by LordYoshi999

So, in the start of the level, we have two friendly NPCs, 2 Super Mushrooms and a checkpoint, which is pointless and it doesn't deserve in the start of the level, so you should remove that. Other than that and entering a door, in the boss fight section, we're start a fight with 3 bosses in order. First off is a Knux the magikoopa, which is replaced with Birdo. He's very easy to defeat, because of the movements of the boss, he falls into a lava and kills himself. Next is bossedit8 the robot, replaced with Ludwig von Koopa. Same as the first, except that it chases the player, you need to go right in order to make boss kill himself. And so the last one is Joey the Petey Piranha, replaced with Wart. Without a movement, you use bombs to kill him and after that, we have last section with friendly NPCs and 3 3-up Moons, and the level ends.

This level lacks flat design, since there are background objects to make this any better, also it lacks NPCs - pointless midpoint, giant reward of 3-up Moons, and no coins whatsoever. The music doesn't fit in the first and third section, only the second does. After all of that, this level is terrible, only good thing is graphics aren't terrible.

Good:
- Graphics
- Music fit (only in 2nd section)

Bad:
- Flat design.
-- Very short and easy to defeat bosses (especially when they kill themselves).
-- Lack of NPCs.
- Bad Music fit (in 1st and 3rd section).

2.5/10 (Trash Can)