Looks good so far! I especialy love the bamboo level and the waterfall level, you created a nice atmosphere there! I am looking forward to check this out when it is done! About the story (I know you don't want it) but you can let a princess get captured by some sort of koopa
Re: Alex48's Level Collection
Posted: Sat Jun 13, 2015 1:22 am
by Navi
too many cliches
I'll come up with a story, but that will take too much time
Re: Alex48's Level Collection
Posted: Sat Jun 13, 2015 5:06 am
by Rawr
Judging by the screenshots, it'll be a great collection. My favourite has to be that bamboo level, just like DarkYoshi said, it gives a nice atmosphere.
The princess is teleported to a different dimension?
Re: Alex48's Level Collection
Posted: Sat Jun 13, 2015 8:31 am
by Black Mamba
DUDE THAT WATERFALL LEVEL!! It looks great so far, and I love to see all the SMW levels.
Re: Alex48's Level Collection
Posted: Sun Jun 21, 2015 7:26 am
by Navi
Space Ascension - this lvl is after the bamboo one. also no gimmicks yet and semi-empty.
Imo it looks a bit bland... maybe adding some slopes would help, and more bgo's? But definetly some slopes. But I think this can become a very good level.
Re: Alex48's Level Collection
Posted: Sun Jun 21, 2015 4:39 pm
by Superiorstar
The BGOs are fine, also these are one of those level that don't need slopes.
Re: Alex48's Level Collection
Posted: Mon Jun 22, 2015 5:43 am
by Navi
I kinda added bullet bills and the bamboo level bg.
pls tell me how to improve the atmosphere of the level.
The podoboo isn't replaced in the screens, but I already replaced it.
Re: Alex48's Level Collection
Posted: Thu Jul 09, 2015 8:23 am
by Suckerman7 GM
Hey Alex! I want to ask something! In first, seventh and ninth screenshots, I found something very odd. Why did you use SMB2 Mario in SMW and SMB1? But on the other hand, your episode looks good. Keep working!
Re: Alex48's Level Collection
Posted: Thu Jul 09, 2015 8:24 am
by Navi
Oh... the SMB2 Mario is my default Mario playable.
pls tell me how to improve the atmosphere of the level.
The podoboo isn't replaced in the screens, but I already replaced it.
add some pillars and it will better. But the level design looks good. 600th post!
Re: Alex48's Level Collection
Posted: Fri Jul 10, 2015 6:26 am
by Navi
Thanks for the reply/ies! (for Eternity)
I will put some torches and pillars, and some BGos.
Also, I'd be happy if someone can beta test for me/ (max of 2-3)
Re: Alex48's Level Collection
Posted: Fri Jul 10, 2015 8:07 am
by Suckerman7 GM
I can do beta-testing! Just make sure your episode is finished or not. It doesn't depend on me.
Re: Alex48's Level Collection
Posted: Sat Jul 11, 2015 5:28 am
by Navi
I'll send a pile of levels, and you can give me your opinion on it...
Re: Alex48's Level Collection
Posted: Sat Jul 11, 2015 10:06 pm
by Shidomaru
I would have liked to have those red castle tiles and background back when I was making that episode about Kogasa, obviously for the Scarlet Devil Mansion world... But I've given up and deleted that project now.