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Alex48's Level Collection (Can[ned Food]celled)

Posted: Thu Jun 11, 2015 6:53 am
by Navi
Hello, welcome to the thread, and this will not be a story-based one.
It will be a showcase of all my "great" levels. :D

Worlds and its levels:
Spoiler: show
World Grass:
1: Mario's Mushroom Pad
2: Grassy Plains
3: Toad Harbor
4: Waterfall Ascension

World Bamboo:
1. Bamboo Lake
2. Bamboo Canal
3. Bamboo Mountain to Space

World Castle:
1: Castle Darkness
2: Dread Bones's Dark Castle
3: Scarlet Castle
4: Abandoned Forest Facility

World Boss:
1: Marisa's Starry Battle
2: Snowy Lake Piplup
Feast on my screenpoops:
Mario's Mushroom Pad:
Spoiler: show
Image
Bamboo Canal:
Spoiler: show
ImageImage
Waterfall Ascension:
Spoiler: show
Image
Ludwig's Spiky Treetop Tower:
Spoiler: show
Image
Dark Castle:
Spoiler: show
ImageImageImageImageImageImage
Bamboo Mountain to Space:
Spoiler: show
Scarlet Castle:
Spoiler: show
ImageImageImageImageImageImageImageImageImageImageImageImage
Bamboo Lake:
Spoiler: show
ImageImageImageImageImageImageImage
Spoiler: show
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Other screens (duplicates and other stuff cuz imtoolazy)
Spoiler: show
ImageImageImageImageImageImageImageImageImageImageImageImage
Toad Harbor:
Spoiler: show
ImageImage

Helpers:
Spoiler: show
Beta Tester (2 people):
1. Suckerman7 GM
2. RoundPiplup
World Map Maker:
1. TheKingOfBoos

Re: Alex48's Level Collection

Posted: Fri Jun 12, 2015 7:04 am
by DarkYoshi
Looks good so far! I especialy love the bamboo level and the waterfall level, you created a nice atmosphere there! I am looking forward to check this out when it is done! About the story (I know you don't want it) but you can let a princess get captured by some sort of koopa ;)

Re: Alex48's Level Collection

Posted: Sat Jun 13, 2015 1:22 am
by Navi
too many cliches

I'll come up with a story, but that will take too much time :(

Re: Alex48's Level Collection

Posted: Sat Jun 13, 2015 5:06 am
by Rawr
Judging by the screenshots, it'll be a great collection. My favourite has to be that bamboo level, just like DarkYoshi said, it gives a nice atmosphere.

The princess is teleported to a different dimension?

Re: Alex48's Level Collection

Posted: Sat Jun 13, 2015 8:31 am
by Black Mamba
DUDE THAT WATERFALL LEVEL!! It looks great so far, and I love to see all the SMW levels.

Re: Alex48's Level Collection

Posted: Sun Jun 21, 2015 7:26 am
by Navi
Space Ascension - this lvl is after the bamboo one. also no gimmicks yet and semi-empty.
Spoiler: show
ImageImageImage
feel free to criticize (insult)

Re: Alex48's Level Collection

Posted: Sun Jun 21, 2015 1:29 pm
by DarkYoshi
Alex48 wrote:Space Ascension - this lvl is after the bamboo one. also no gimmicks yet and semi-empty.
Spoiler: show
ImageImageImage
feel free to criticize (insult)
Imo it looks a bit bland... maybe adding some slopes would help, and more bgo's? But definetly some slopes. But I think this can become a very good level.

Re: Alex48's Level Collection

Posted: Sun Jun 21, 2015 4:39 pm
by Superiorstar
The BGOs are fine, also these are one of those level that don't need slopes.

Re: Alex48's Level Collection

Posted: Mon Jun 22, 2015 5:43 am
by Navi
I kinda added bullet bills and the bamboo level bg.
Spoiler: show
ImageImageImage
Edit: can someone make a logo for me :3

Re: Alex48's Level Collection

Posted: Fri Jun 26, 2015 10:09 am
by Navi


gravity-like jumps are not from lunadll or something just lag

Also, check the level plans.

Re: Alex48's Level Collection

Posted: Tue Jul 07, 2015 6:19 am
by Navi
Alex48 wrote:Castle Darkness:
Spoiler: show
ImageImageImageImageImageImage
I forgot to tell this:
rising lava gimmick

Re: Alex48's Level Collection

Posted: Tue Jul 07, 2015 9:24 am
by Erik
This project looks pretty good so far!, keep up the good work!

Re: Alex48's Level Collection

Posted: Thu Jul 09, 2015 7:50 am
by Navi
Thanks, Ludwig.
Scarlet Castle screens:
Spoiler: show
ImageImageImage
pls tell me how to improve the atmosphere of the level.

The podoboo isn't replaced in the screens, but I already replaced it.

Re: Alex48's Level Collection

Posted: Thu Jul 09, 2015 8:23 am
by Suckerman7 GM
Hey Alex! I want to ask something! In first, seventh and ninth screenshots, I found something very odd. Why did you use SMB2 Mario in SMW and SMB1? But on the other hand, your episode looks good. Keep working!

Re: Alex48's Level Collection

Posted: Thu Jul 09, 2015 8:24 am
by Navi
Oh... the SMB2 Mario is my default Mario playable.

Re: Alex48's Level Collection

Posted: Thu Jul 09, 2015 12:25 pm
by Alagirez
Alex48 wrote: Scarlet Castle screens:
Spoiler: show
ImageImageImage
pls tell me how to improve the atmosphere of the level.

The podoboo isn't replaced in the screens, but I already replaced it.
add some pillars and it will better. But the level design looks good.
600th post!

Re: Alex48's Level Collection

Posted: Fri Jul 10, 2015 6:26 am
by Navi
Thanks for the reply/ies! (for Eternity)
I will put some torches and pillars, and some BGos.

Also, I'd be happy if someone can beta test for me/ (max of 2-3)

Re: Alex48's Level Collection

Posted: Fri Jul 10, 2015 8:07 am
by Suckerman7 GM
I can do beta-testing! Just make sure your episode is finished or not. It doesn't depend on me.

Re: Alex48's Level Collection

Posted: Sat Jul 11, 2015 5:28 am
by Navi
I'll send a pile of levels, and you can give me your opinion on it...

Re: Alex48's Level Collection

Posted: Sat Jul 11, 2015 10:06 pm
by Shidomaru
I would have liked to have those red castle tiles and background back when I was making that episode about Kogasa, obviously for the Scarlet Devil Mansion world... But I've given up and deleted that project now. :(