Share guides you have written for SMBX, and related tools here.
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Julia Pseudo
- Ludwig
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Postby Julia Pseudo » Tue May 27, 2014 6:59 pm
Kley wrote:When are you gonna add SMB2 NPC numbers?
Magician posted his own version on the first page with the SMB2 NPCs included.
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Kley
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Postby Kley » Tue May 27, 2014 7:10 pm
Pseudo-dino wrote:Kley wrote:When are you gonna add SMB2 NPC numbers?
Magician posted his own version on the first page with the SMB2 NPCs included.
Well I can't seem to find it.
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Julia Pseudo
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Postby Julia Pseudo » Tue May 27, 2014 7:52 pm
Kley wrote:Pseudo-dino wrote:Kley wrote:When are you gonna add SMB2 NPC numbers?
Magician posted his own version on the first page with the SMB2 NPCs included.
Well I can't seem to find it.
It's right here.
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Kley
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Postby Kley » Tue May 27, 2014 7:54 pm
Pseudo-dino wrote:
It's right here.
Cool. I was actually looking at the subforum pages, not the topic pages. Thanks though!
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Julia Pseudo
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Postby Julia Pseudo » Tue May 27, 2014 11:13 pm
^
You're welcome, always happy to be of service.
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Dr. Crygor
- Guest
Postby Dr. Crygor » Sat Jul 05, 2014 10:09 pm
If nothing works, you can try a system restore
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RudeGuy
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Postby RudeGuy » Sun Jul 06, 2014 6:57 am
Dr. Crygor wrote:If nothing works, you can try a system restore
What do you mean
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Mista Epic
- Guest
Postby Mista Epic » Tue Aug 05, 2014 1:43 pm
I've created a version for offline use! Link here!
EDIT: Is there a block and/or BGO version?
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sezixor
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Postby sezixor » Wed Aug 06, 2014 12:33 pm
Mista Epic wrote:I've created a version for offline use! Link here!
EDIT: Is there a block and/or BGO version?
Check page two. There is a BGO version that I made.
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lighthouse64
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Postby lighthouse64 » Sat Sep 06, 2014 12:21 pm
THX , but why are there no smb2 npc's catskart???
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RudeGuy
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Postby RudeGuy » Sat Sep 06, 2014 12:51 pm
lighthouse64 wrote:THX , but why are there no smb2 npc's catskart???
Watch here
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Julia Pseudo
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Postby Julia Pseudo » Sat Sep 06, 2014 1:17 pm
^
Magician's post on the first page also has a better-shaded version of the NPC numbers with the SMB2 NPCs included.
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lighthouse64
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Postby lighthouse64 » Mon Oct 13, 2014 1:23 am
I can't seem to find the npc for the fire flower fire ball here... I searched the gfx folder but can't find it. Does anyone know what it's number is?
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DimitrisPowerSeven
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Postby DimitrisPowerSeven » Mon Oct 13, 2014 9:11 am
lighthouse64 wrote:I can't seem to find the npc for the fire flower fire ball here... I searched the gfx folder but can't find it. Does anyone know what it's number is?
The fire flower ball is npc 13 and contain all 5 characters fireball.
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lighthouse64
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Postby lighthouse64 » Mon Oct 13, 2014 9:49 am
DimitrisPowerSeven wrote:lighthouse64 wrote:I can't seem to find the npc for the fire flower fire ball here... I searched the gfx folder but can't find it. Does anyone know what it's number is?
The fire flower ball is npc 13 and contain all 5 characters fireball.
Ok... I'll try. But the fire flower never seemed to shoot multicolored fireballs.
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bossedit8
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Contact:
Postby bossedit8 » Mon Oct 13, 2014 9:51 am
lighthouse64 wrote:[Ok... I'll try. But the fire flower never seemed to shoot multicolored fireballs.
This sadly only contributes to the Mario's Fireball since it is the first Fireball NPC ever implemented in SMBX and also, no matter how we can change it's frame or even behavour, it is only chooseable to the first one (the red one).
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lighthouse64
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Postby lighthouse64 » Mon Oct 13, 2014 10:19 am
bossedit8 wrote:lighthouse64 wrote:[Ok... I'll try. But the fire flower never seemed to shoot multicolored fireballs.
This sadly only contributes to the Mario's Fireball since it is the first Fireball NPC ever implemented in SMBX and also, no matter how we can change it's frame or even behavour, it is only chooseable to the first one (the red one).
So the bottom stuff is kinda a waste. Also, I was wondering what the flame code is. The thing behind the fireball.
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RudeGuy
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Postby RudeGuy » Mon Oct 13, 2014 12:05 pm
lighthouse64 wrote:Also, I was wondering what the flame code is. The thing behind the fireball.
It's the effect-12.
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Imaynotbehere4long
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Postby Imaynotbehere4long » Mon Oct 13, 2014 8:44 pm
Okay, I'm surprised nobody has mentioned this yet:
In Magician's NPC codes image, he has effect-48 labeled for the SMB3 Super Mushroom when it should be labeled for character NPCs like Toad instead (because killing those NPCs will show that effect).
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lighthouse64
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Postby lighthouse64 » Mon Oct 13, 2014 11:36 pm
Christian07 wrote:lighthouse64 wrote:Also, I was wondering what the flame code is. The thing behind the fireball.
It's the effect-12.
Thx for helping me .
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