NPCs landmarks

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Julia Pseudo
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Re: NPCs landmarks

Postby Julia Pseudo » Tue May 27, 2014 6:59 pm

Kley wrote:When are you gonna add SMB2 NPC numbers?
Magician posted his own version on the first page with the SMB2 NPCs included.

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Re: NPCs landmarks

Postby Kley » Tue May 27, 2014 7:10 pm

Pseudo-dino wrote:
Kley wrote:When are you gonna add SMB2 NPC numbers?
Magician posted his own version on the first page with the SMB2 NPCs included.
Well I can't seem to find it.

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Re: NPCs landmarks

Postby Julia Pseudo » Tue May 27, 2014 7:52 pm

Kley wrote:
Pseudo-dino wrote:
Kley wrote:When are you gonna add SMB2 NPC numbers?
Magician posted his own version on the first page with the SMB2 NPCs included.
Well I can't seem to find it.
It's right here.

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Re: NPCs landmarks

Postby Kley » Tue May 27, 2014 7:54 pm

Pseudo-dino wrote: It's right here.
Cool. I was actually looking at the subforum pages, not the topic pages. Thanks though!

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Re: NPCs landmarks

Postby Julia Pseudo » Tue May 27, 2014 11:13 pm

^
You're welcome, always happy to be of service.

Dr. Crygor
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Re: NPCs landmarks

Postby Dr. Crygor » Sat Jul 05, 2014 10:09 pm

If nothing works, you can try a system restore

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Re: NPCs landmarks

Postby RudeGuy » Sun Jul 06, 2014 6:57 am

Dr. Crygor wrote:If nothing works, you can try a system restore
What do you mean

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Re: NPCs landmarks

Postby Mista Epic » Tue Aug 05, 2014 1:43 pm

I've created a version for offline use! Link here!

EDIT: Is there a block and/or BGO version?

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Re: NPCs landmarks

Postby sezixor » Wed Aug 06, 2014 12:33 pm

Mista Epic wrote:I've created a version for offline use! Link here!

EDIT: Is there a block and/or BGO version?
Check page two. There is a BGO version that I made.

lighthouse64
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Re: NPCs landmarks

Postby lighthouse64 » Sat Sep 06, 2014 12:21 pm

THX :), but why are there no smb2 npc's catskart???

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Re: NPCs landmarks

Postby RudeGuy » Sat Sep 06, 2014 12:51 pm

lighthouse64 wrote:THX :), but why are there no smb2 npc's catskart???
Watch here

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Re: NPCs landmarks

Postby Julia Pseudo » Sat Sep 06, 2014 1:17 pm

^
Magician's post on the first page also has a better-shaded version of the NPC numbers with the SMB2 NPCs included.

lighthouse64
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Re: NPCs landmarks

Postby lighthouse64 » Mon Oct 13, 2014 1:23 am

I can't seem to find the npc for the fire flower fire ball here... I searched the gfx folder but can't find it. :( Does anyone know what it's number is?

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Re: NPCs landmarks

Postby DimitrisPowerSeven » Mon Oct 13, 2014 9:11 am

lighthouse64 wrote:I can't seem to find the npc for the fire flower fire ball here... I searched the gfx folder but can't find it. :( Does anyone know what it's number is?
The fire flower ball is npc 13 and contain all 5 characters fireball.

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Re: NPCs landmarks

Postby lighthouse64 » Mon Oct 13, 2014 9:49 am

DimitrisPowerSeven wrote:
lighthouse64 wrote:I can't seem to find the npc for the fire flower fire ball here... I searched the gfx folder but can't find it. :( Does anyone know what it's number is?
The fire flower ball is npc 13 and contain all 5 characters fireball.
Ok... I'll try. But the fire flower never seemed to shoot multicolored fireballs.

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Re: NPCs landmarks

Postby bossedit8 » Mon Oct 13, 2014 9:51 am

lighthouse64 wrote:[Ok... I'll try. But the fire flower never seemed to shoot multicolored fireballs.
This sadly only contributes to the Mario's Fireball since it is the first Fireball NPC ever implemented in SMBX and also, no matter how we can change it's frame or even behavour, it is only chooseable to the first one (the red one).

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Re: NPCs landmarks

Postby lighthouse64 » Mon Oct 13, 2014 10:19 am

bossedit8 wrote:
lighthouse64 wrote:[Ok... I'll try. But the fire flower never seemed to shoot multicolored fireballs.
This sadly only contributes to the Mario's Fireball since it is the first Fireball NPC ever implemented in SMBX and also, no matter how we can change it's frame or even behavour, it is only chooseable to the first one (the red one).
So the bottom stuff is kinda a waste. :( Also, I was wondering what the flame code is. The thing behind the fireball.

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Re: NPCs landmarks

Postby RudeGuy » Mon Oct 13, 2014 12:05 pm

lighthouse64 wrote:Also, I was wondering what the flame code is. The thing behind the fireball.
It's the effect-12.

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Re: NPCs landmarks

Postby Imaynotbehere4long » Mon Oct 13, 2014 8:44 pm

Okay, I'm surprised nobody has mentioned this yet:

In Magician's NPC codes image, he has effect-48 labeled for the SMB3 Super Mushroom when it should be labeled for character NPCs like Toad instead (because killing those NPCs will show that effect).

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Re: NPCs landmarks

Postby lighthouse64 » Mon Oct 13, 2014 11:36 pm

Christian07 wrote:
lighthouse64 wrote:Also, I was wondering what the flame code is. The thing behind the fireball.
It's the effect-12.
Thx for helping me :).


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