LunaDLL - SMBX Extension Module

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Wohlstand
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Re: LunaDLL - SMBX Extension Module

Postby Wohlstand » Tue Apr 14, 2015 12:41 am

mariofan 64 wrote: It still can be done in events. If you still don't want to do it that way, then Lunalua might work, but you'd have to know more than what you know now, I think.
If it can't be done, simulate it with many events. :)
Yea, for example, I made 20 events to accelerate/decelerate train riding:
http://talkhaus.raocow.com/viewtopic.ph ... 79#p274679
You would make 12 events with vertical layer speeds: 1,2,3,2,1,0,-1,-2,-3,-2,-1,0
Be careful, times should be SAME! (all events for example with 0.1 sec delay, and 3, with 0.2 delay and 0 with 0.5 delay)

Mushroom King
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Re: LunaDLL - SMBX Extension Module

Postby Mushroom King » Tue May 05, 2015 4:43 am

Anyway to recreate a slopping block accessible from below by the player?

HenryRichard
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Re: LunaDLL - SMBX Extension Module

Postby HenryRichard » Tue May 05, 2015 2:07 pm

Mushroom King wrote:Anyway to recreate a slopping block accessible from below by the player?
No need for luna - you can do it with layer and events:
http://www.supermariobrosx.org/forums/v ... =35&t=5002

Mushroom King
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Re: LunaDLL - SMBX Extension Module

Postby Mushroom King » Tue May 05, 2015 4:16 pm

@HenryRichard
Thanks for the link, but the "classic" layer and event system is far to be perfect for 2 players mode or if I want to place npc on the slopping block. This is why I'm asking if a LunaDLL code can fix the problem.

lighthouse64
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Re: LunaDLL - SMBX Extension Module

Postby lighthouse64 » Tue May 19, 2015 7:22 am

I feel like it is possible to make a frog suit with lunalua. IDK how to code it properly, but I think it'd work something like this:

Code: Select all

If(in water= true) then

swimming speed = normal speed + 30
end

Vinyl Scratch
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Re: LunaDLL - SMBX Extension Module

Postby Vinyl Scratch » Thu May 28, 2015 12:11 pm

lighthouse64 wrote:I feel like it is possible to make a frog suit with lunalua. IDK how to code it properly, but I think it'd work something like this:

Code: Select all

If(in water= true) then

swimming speed = normal speed + 30
end
Wouldn't that require replacing an already existing power up or character? And if so, why not just make it replace the ice flower and do the Penguin Suit instead of the Frog Suit
Penguin Suit is much cooler anyways

lighthouse64
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Re: LunaDLL - SMBX Extension Module

Postby lighthouse64 » Thu May 28, 2015 2:46 pm

Vinyl Scratch wrote:
lighthouse64 wrote:I feel like it is possible to make a frog suit with lunalua. IDK how to code it properly, but I think it'd work something like this:

Code: Select all

If(in water= true) then

swimming speed = normal speed + 30
end
Wouldn't that require replacing an already existing power up or character? And if so, why not just make it replace the ice flower and do the Penguin Suit instead of the Frog Suit
Penguin Suit is much cooler anyways
I wasnt thinking about that :3

Black Mamba
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Re: LunaDLL - SMBX Extension Module

Postby Black Mamba » Fri Jun 12, 2015 1:38 pm

Is there a way to add custom music to a world map with LunaDLL?

HenryRichard
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Re: LunaDLL - SMBX Extension Module

Postby HenryRichard » Sat Jul 18, 2015 6:53 pm

Uzendayo wrote:Is there a way to add custom music to a world map with LunaDLL?
IDK about lunadll, but with lunalua there is.

Mosaic
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Re: LunaDLL - SMBX Extension Module

Postby Mosaic » Mon Jul 20, 2015 3:46 am

Valtteri wrote: To my knowledge, the only person here who's using the thing for his episode is the zlakerboy guy who used it to create a Double Cherry power-up. Correct me if I'm wrong.
I'm using it for most of my projects.

ctrl_void
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Re: LunaDLL - SMBX Extension Module

Postby ctrl_void » Mon Jul 20, 2015 11:55 am

Can i create new power-ups and enemies,like a Starman and MicroGoombas?

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Re: LunaDLL - SMBX Extension Module

Postby RudeGuy » Mon Jul 20, 2015 2:49 pm

Prado wrote:Can i create new power-ups and enemies,like a Starman and MicroGoombas?
Well, the starman was already made: http://www.supermariobrosx.org/forums/v ... =69&t=9913
I'm pretty sure you can make microgoombas using custom graphics (unless you meant for them to do specific things that can't be made with vanilla SMBX).

ctrl_void
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Re: LunaDLL - SMBX Extension Module

Postby ctrl_void » Mon Jul 20, 2015 5:45 pm

I mean the microgoombas from SMB3,that make the player move slower

Phil
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Re: LunaDLL - SMBX Extension Module

Postby Phil » Sun Aug 09, 2015 5:34 pm

Is it possible to put more than one star in a level section with LunaDLL or LunaLua?! If it is possible, i think i will take back SMBX and probably make another one Episode :P I dont know what is the limit of star's you can put in a Episode..

Wohlstand
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Re: LunaDLL - SMBX Extension Module

Postby Wohlstand » Sun Aug 09, 2015 5:41 pm

Phil wrote:Is it possible to put more than one star in a level section with LunaDLL or LunaLua?! If it is possible, i think i will take back SMBX and probably make another one Episode :P
I think, that is possible, even multi-checkpoints already supports!
Hoeloe at Talkhaus can answer to your question more detail

P.S> Anyway, in the PGE Engine I will provide multi-checkpoint and independent star count per each level (instead of level section will be used array-ID basis to identify specific star NPC, or even unique item-name which will can be defined later if needed. Array-ID way is not safe, because when you will remove some NPC, all arrayIDs after removed NPC (NPC's which was placed after that NPC which you was removed) will be decreased)

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Re: LunaDLL - SMBX Extension Module

Postby Taker » Thu Sep 10, 2015 4:51 pm

Download link isn't available for some reason and I really want to use it :( Anybody got it, PM me

XerX
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Re: LunaDLL - SMBX Extension Module

Postby XerX » Thu Sep 10, 2015 4:54 pm

Merio wrote:Download link isn't available for some reason and I really want to use it :( Anybody got it, PM me
Download LunaLua. It's a more updated version of LunaDLL and has more support from users.
http://engine.wohlnet.ru/LunaLua/

Taker
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Re: LunaDLL - SMBX Extension Module

Postby Taker » Sat Sep 12, 2015 4:08 pm

XerX wrote:
Merio wrote:Download link isn't available for some reason and I really want to use it :( Anybody got it, PM me
Download LunaLua. It's a more updated version of LunaDLL and has more support from users.
http://engine.wohlnet.ru/LunaLua/

I LOVE YOU

XerX
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Re: LunaDLL - SMBX Extension Module

Postby XerX » Sat Sep 12, 2015 4:17 pm

Merio wrote:
XerX wrote:
Merio wrote:Download link isn't available for some reason and I really want to use it :( Anybody got it, PM me
Download LunaLua. It's a more updated version of LunaDLL and has more support from users.
http://engine.wohlnet.ru/LunaLua/

I LOVE YOU
Image

You're welcome.

lighthouse64
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Re: LunaDLL - SMBX Extension Module

Postby lighthouse64 » Sun Sep 13, 2015 7:51 am

LOL :P


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